41 Commits
Author SHA1 Message Date
b540aaf8ab [MIRROR] Afterattack is dead, long live Afterattack (#28128)
* Afterattack is dead, long live Afterattack

* wew

* fixes

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-06-15 04:02:11 +02:00
461745346c [MIRROR] Throws gangtools into a bottomless pit (#26992)
* Throws gangtools into a bottomless pit (#82145)

## About The Pull Request

Resprites everything that used to use the old gangtool sprites (door
remotes, augment choice beacon, landing zone designators, and nuke op
borg spawners.)


![image](https://github.com/tgstation/tgstation/assets/5479091/346d4a1b-59cc-47c3-b6ff-b66c75d7730b)

- Added a new non-gangtool generic choice beacon, and a specific
S.E.L.F. one.
- Door remotes are now fancy garage door openers.
- Landing designators have cannibalised the cell phone sprites from the
less old version of gang.
- Nuke op borg spawners use the same walkie talkie as other
reinforcements

Door remotes now have individual sprites for each mode, so you can see
the mode at a glance.

## Why It's Good For The Game

Having a range of very different items sharing the same old sprites is
pretty confusing, better to have them all be unique and up to date.

## Changelog
🆑
image: Everything that used the old gangtool sprites (door remotes,
landing field designators, some choice beacons, windicate borg
reinforcements) has been resprited.
image: Door remotes now visibly show their current mode.
/🆑

* Oh yeah

* I'm dum

* Oh wow

* placeholder for now

* Bam?

* pls

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Waterpig <wtryoutube@seznam.cz>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2024-04-17 08:06:19 +02:00
61eaf4aef3 [MIRROR] Adds logging to door remote bolting [MDB IGNORE] (#26000)
* Adds logging to door remote bolting (#80723)

## About The Pull Request

Adds log entries when a player bolts or unbolts a door using a remote.

## Why It's Good For The Game

Letting people mess with door bolts completely unlogged is potentially
inconvenient.

## Changelog

Not player facing

* Adds logging to door remote bolting

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2024-01-04 21:42:50 -05:00
3658c80e57 [MIRROR] Explodes device.dmi [MDB IGNORE] (#25523)
* Explodes device.dmi

* Demodularize these

* Update traitordevices.dm

* Update traitordevices.dm

* Modularizes hypnotic flash

* Modular dmi repath

* Modular dmi repath

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 09:48:43 -05:00
3bddc6c821 Missed Mirror: Remove NTNet from doors (saves 0.2s of init) -- Fixes windoors not wo (#18976)
* Remove NTNet from doors (saves 0.2s of init) -- Fixes windoors not working with remotes, and balloons them (#71735)

## About The Pull Request
Removes NTNet from doors. NTNet as a whole is getting excised, but this
was an enormous cost to initialize. Was only used for door remotes, so
just changes them to act on the door directly.

Windoors were supposed to be controllable, but were broken at some point
to always display an error message in chat.

Closes https://github.com/tgstation/dev-cycles-initiative/issues/3

## Changelog

🆑
fix: Door remotes now open windoors again.
qol: Door remotes now use balloon alerts for failures.
/🆑

(cherry picked from commit db2566f44d)

# Conflicts:
#	code/game/machinery/doors/airlock.dm

* Update airlock.dm

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-02-11 23:39:17 -08:00
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
049b19bb18 [MIRROR] Moves "catch this var/flag" code from obj/init and datum/new into the types that use it [MDB IGNORE] (#16091)
* Moves "catch this var/flag" code from obj/init and datum/new into the types that use it

* Update atoms_movable.dm

* Update airlock.dm

* SRCC

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:21:16 -07:00
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
f0ec600a9b [MIRROR] Door remote balloon alerts (#5936)
* Door remote balloon alerts (#59290)

* Door remote balloon alerts

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-05-25 15:09:24 +01:00
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
da2de9c650 [MIRROR] Adds using a door remote on a door's tile (#5574)
* Adds using a door remote on a door's tile  (#58943)

* Adds using a door remote on a door's tile

Co-authored-by: norill <norill@wp.pl>
2021-05-09 14:19:13 +01:00
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
0db881f173 [MIRROR] Setting door wand to src instead of user (#2434)
* Setting door wand to src instead of user (#55863)

* Setting door wand to src instead of user

Co-authored-by: WarlockD <warlockd@gmail.com>
2021-01-01 22:18:29 +01:00
4c5433d5cf [MIRROR] The Great Radio Rework: NTNET Part 1 of many. (#2384)
* The Great Radio Rework: NTNET Part 1 of many.

* Update airlock.dm

Co-authored-by: WarlockD <warlockd@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2020-12-30 21:14:49 +00:00
nemvarandGitHub 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
FikouandGitHub a59e4fb1b5 merges civilian and service departments (#50142)
* merges the service and civilian departments

* yee haw
2020-03-26 22:05:28 +08:00
kingofkosmos 280d416d4f Adds missing spans, missing periods and missing span endings. Also changes spans to suit the situation better. 2019-10-12 19:34:11 +03:00
Emmett GainesandAnturK c3f95024b2 Gets rid of the GetComponent macros (#44220)
* Removes the GetComponent macros

* Regex replacement for GET_COMPONENT

Search: `GET_COMPONENT\( *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = GetComponent($2)`

* Regex replacement for GET_COMPONENT_FROM

Search: `GET_COMPONENT_FROM\( *(.+?) *, *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = $3.GetComponent($2)`
2019-06-04 17:39:58 +02:00
81DentonandTad Hardesty ffc0a2dedd Improve supply remote desc (#39429)
The QM's door remote was lacking a description that hints at vault access.
2018-07-29 19:38:53 -07:00
bgobanditandTad Hardesty 8f71d71f1e Fix more spelling/grammar (#39450)
self explanatory
2018-07-29 16:19:42 -07:00
Trevor SerpasandEmmett Gaines bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
kevinz000andoranges 19ce08f157 More integrated circuits and NTNET upgrade! (#37165)
rscadd: Circuit ntnet components buffed. Added a new low level ntnet component that can send custom data instead of just the two plaintext and one passkey format, which things will use by default. Ntnet now uses a list for their data instead of three variables. they also have lowered complexity for the now weakened normal network component, and has lower cooldowns.
2018-04-28 13:23:44 +12:00
ACCountandJordan Brown 1f5b59190d NTNet airlocks (#35947)
* Standardizes access checks

* Makes SS Networks init before SS Atoms to prevent NTNet interfaces from initializing before them

* Adds passkey support to NTNet packets

* Adds NTNet support to airlocks, makes door remote use NTNet

* Access levels given by jobs are now shuffled

* Access code improvements

* Adds IC card readers

* Fixes a delay issue with opening/closing airlocks with NTNet or signalers

* code review memes

* Renames plaintext_passkey to encrypted_passkey

* death by thousand nitpicks
2018-03-08 18:39:17 -05:00
Jordan BrownandLeo af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalevandKorPhaeron d525b18d8d Completes major inhand split project (#29574)
* Completes split project

* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
ShizCalevandJordan Brown 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Mervill 09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
Joan Lung 59b26e9715 properly 2016-06-13 09:43:01 -04:00
Joan Lung 63998cb55d Can't use door remotes on doors you can't use 2016-06-13 08:30:00 -04:00
KorPhaeron 6f051bbccb Span Classes 2016-03-01 20:01:12 -06:00
KorPhaeron 2bb41cd5b3 Merge remote-tracking branch 'refs/remotes/tgstation/master' into control_wand
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
2016-03-01 19:18:29 -06:00
KorPhaeron 24e3d569f8 Door remotes 2016-03-01 01:43:12 -06:00
KorPhaeron 1bfd3eae34 Better inhands 2016-02-22 16:36:47 -06:00
KorPhaeron 20e9b2a8e2 Fixes control wand access 2016-02-22 16:32:38 -06:00
KorPhaeron b278741b19 Door remote config 2016-02-22 14:58:05 -06:00
KorPhaeron 537ac55162 Removes excess whitespace 2016-02-18 02:37:48 -06:00
KorPhaeron d6e6874206 Control Wand 2016-02-18 02:34:20 -06:00