3591 individual conflicts
Update build.js
Update install_node.sh
Update byond.js
oh my fucking god
hat
slow
huh
holy shit
we all fall down
2 more I missed
2900 individual conflicts
2700 Individual conflicts
replaces yarn file with tg version, bumping us down to 2200-ish
Down to 2000 individual conflicts
140 down
mmm
aaaaaaaaaaaaaaaaaaa
not yt
575
soon
900 individual conflicts
600 individual conflicts, 121 file conflicts
im not okay
160 across 19 files
29 in 4 files
0 conflicts, compiletime fix time
some minor incap stuff
missed ticks
weird dupe definition stuff
missed ticks 2
incap fixes
undefs and pie fix
Radio update and some extra minor stuff
returns a single override
no more dupe definitions, 175 compiletime errors
Unticked file fix
sound and emote stuff
honk and more radio stuff
## About The Pull Request
This PR reintroduces #85759, #85892 and #85894.
#85892 has post-wallening arrows, but it isn't a big deal because they
fit the top-down or 3/4 style we've for a lot of things.
## Why It's Good For The Game
Reintroducing lost features and improvements. Remember to remove the
'Lost in the wallening revert' label from those PRs when this is merged.
## Changelog
N/A
Hello everybuddy, your number three rated coder-failure here to clean up
some mess. This PR accomplishes some of the more major structural clean
up changes I wanted to do with /obj/ folder, but decided to wait on
until wallening gets merged, and so, time has come. Several things to
still be done, although I know these cleaning PR's are quite a load, so
will wait for this one to get done with first.
## Why It's Good For The Game
Saner spriters, better sprites, less annoyance. Also deleted a whole
load of redundancy this time around, a lot of sprites which existed
simultaniously in two places now got exit their quantum superposition.
* Mothic Fleet Rations now leave trash (#81280)
## About The Pull Request
During the feature freeze someone pointed out that it was weird that
mothic rations can get dirty if dropped on the floor, as they're
supposed to be inside wrappers.
I added a trash type to them, which has the added side-effect of the
game assuming that if it leaves trash it probably doesn't get dirty when
dropped on the ground.
I also changed the colour of the text on the wrapper from black to very
very dark brown because I didn't like drawing it in black on the
wrapper.
## Why It's Good For The Game
More immersive. More Janitor content.
## Changelog
🆑
add: Mothic Fleet Rations now no longer get dirty or decompose if left
on the floor, due to their wrappers.
/🆑
* Mothic Fleet Rations now leave trash
---------
Co-authored-by: Jacquerel <hnevard@gmail.com>
## About The Pull Request
During the feature freeze someone pointed out that it was weird that
mothic rations can get dirty if dropped on the floor, as they're
supposed to be inside wrappers.
I added a trash type to them, which has the added side-effect of the
game assuming that if it leaves trash it probably doesn't get dirty when
dropped on the ground.
I also changed the colour of the text on the wrapper from black to very
very dark brown because I didn't like drawing it in black on the
wrapper.
## Why It's Good For The Game
More immersive. More Janitor content.
## Changelog
🆑
add: Mothic Fleet Rations now no longer get dirty or decompose if left
on the floor, due to their wrappers.
/🆑
Martian Food: A Taste of the Red Planet (#75988)
## About The Pull Request
Adds a selection of new foods and drinks based around Mars.
More information on Mars can be found here:
https://github.com/tgstation/common_core/blob/master/Interesting%20Planets/Human%20Space/The%20Sol%20System.md
To summarise for the general audience, Mars is a vital colony of the
Terran Federation, having been primarily settled (at least originally)
by Cybersun Industries to harvest its lucrative supplies of plasma, the
second largest in human space behind Lavaland. This has given Mars a
diverse culture evolving from the mostly East Asian colonists, and their
food reflects this.
Thanks to Melbert for their work on the soup portion of this PR.
The food:
Martian cuisine draws upon the culinary traditions of East Asia, and
adds in fusion cuisine from the later colonists. Expect classics such as
ramen, curry, noodles and donburi, as well as new takes on the formula
like the Croque-Martienne, Peanut Butter Ice Cream Mochi, and the
Kitzushi- chilli cheese and rice inside a fried tofu casing. Oh, and
lots of pineapple. The Martians love pineapple:

Also included are some foods for Ethereals, which may or may not be
hinting at something I've got planned...
The drinks:
Four new base drinks make their way to the game, bringing with them a
host of new cocktails: enjoy new ventures in bartending with Coconut
Rum, Shochu/Soju, Yuyake (our favourite legally-distinct melon liqueur),
and Mars' favourite alcoholic beverage, rice beer. Each is available in
the dispenser, as well as bottles in the booze-o-mat:

The recipes:
To make your (and the wiki editors) lives easier, please find below the
recipes for both foods and drinks:
Food: https://hackmd.io/@EOBGames/BkVFU0w9Y
Drinks: https://hackmd.io/@EOBGames/rJ1OhnsJ2
## Why It's Good For The Game
Another lot of variety for the chef and bartender, as well as continuing
the work started with lizard and moth food in getting Common Core into
the game in a tangible and fun way.
## Changelog
🆑 EOBGames, MrMelbert
add: Mars celebrates the 250th anniversary of the Martian Concession
this year, and this has brought Martian cuisine to new heights of
popularity. Find a new selection of Martian foods and drinks available
in your crafting menu today!
/🆑
---------
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
## About The Pull Request
Adds a selection of new foods and drinks based around Mars.
More information on Mars can be found here:
https://github.com/tgstation/common_core/blob/master/Interesting%20Planets/Human%20Space/The%20Sol%20System.md
To summarise for the general audience, Mars is a vital colony of the
Terran Federation, having been primarily settled (at least originally)
by Cybersun Industries to harvest its lucrative supplies of plasma, the
second largest in human space behind Lavaland. This has given Mars a
diverse culture evolving from the mostly East Asian colonists, and their
food reflects this.
Thanks to Melbert for their work on the soup portion of this PR.
The food:
Martian cuisine draws upon the culinary traditions of East Asia, and
adds in fusion cuisine from the later colonists. Expect classics such as
ramen, curry, noodles and donburi, as well as new takes on the formula
like the Croque-Martienne, Peanut Butter Ice Cream Mochi, and the
Kitzushi- chilli cheese and rice inside a fried tofu casing. Oh, and
lots of pineapple. The Martians love pineapple:

Also included are some foods for Ethereals, which may or may not be
hinting at something I've got planned...
The drinks:
Four new base drinks make their way to the game, bringing with them a
host of new cocktails: enjoy new ventures in bartending with Coconut
Rum, Shochu/Soju, Yuyake (our favourite legally-distinct melon liqueur),
and Mars' favourite alcoholic beverage, rice beer. Each is available in
the dispenser, as well as bottles in the booze-o-mat:

The recipes:
To make your (and the wiki editors) lives easier, please find below the
recipes for both foods and drinks:
Food: https://hackmd.io/@EOBGames/BkVFU0w9Y
Drinks: https://hackmd.io/@EOBGames/rJ1OhnsJ2
## Why It's Good For The Game
Another lot of variety for the chef and bartender, as well as continuing
the work started with lizard and moth food in getting Common Core into
the game in a tangible and fun way.
## Changelog
🆑 EOBGames, MrMelbert
add: Mars celebrates the 250th anniversary of the Martian Concession
this year, and this has brought Martian cuisine to new heights of
popularity. Find a new selection of Martian foods and drinks available
in your crafting menu today!
/🆑
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
* Improves the RPG loot wizard event. (#77218)
## About The Pull Request
As the title says. Adds a bunch more stat changes to various different
items and a somewhat simple way of modifying them whilst minimizing
side-effects as much as possible.
Added a new negative curse of polymorph suffix that can randomly
polymorph you once you pick up the item.
Curse of hunger items won't start on items that are not on a turf.
Curse of polymorph will only activate when equipped.
Bodyparts, two-handed melees, bags, guns and grenades, to name a few,
have a bunch of type-specific stat changes depending on their quality.
Some items won't gain fantasy suffixes during the RPG loot event, like
stacks, chairs and paper, to make gamifying the stats a bit harder.
I'm sure there'll still be other ways to game the event, but it's not
that big of a deal since these are the easiest ways to game it.
High level items also have a cool unusual effect aura
## Why It's Good For The Game
Makes the RPG item event cooler. Right now, it's a bit lame since
everything only gains force value and wound bonus on attack. This makes
the statistic increases more type-based and make it interesting to use
It's okay for some items to be powerful since this is a wizard event and
a very impactful one too. By making the curse of hunger items not spawn
on people, it'll also make it a less painful event too.
## Changelog
🆑
add: Expanded the RPG loot wizard event by giving various different
items their own statistic boost.
/🆑
---------
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* Improves the RPG loot wizard event.
---------
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
## About The Pull Request
As the title says. Adds a bunch more stat changes to various different
items and a somewhat simple way of modifying them whilst minimizing
side-effects as much as possible.
Added a new negative curse of polymorph suffix that can randomly
polymorph you once you pick up the item.
Curse of hunger items won't start on items that are not on a turf.
Curse of polymorph will only activate when equipped.
Bodyparts, two-handed melees, bags, guns and grenades, to name a few,
have a bunch of type-specific stat changes depending on their quality.
Some items won't gain fantasy suffixes during the RPG loot event, like
stacks, chairs and paper, to make gamifying the stats a bit harder.
I'm sure there'll still be other ways to game the event, but it's not
that big of a deal since these are the easiest ways to game it.
High level items also have a cool unusual effect aura
## Why It's Good For The Game
Makes the RPG item event cooler. Right now, it's a bit lame since
everything only gains force value and wound bonus on attack. This makes
the statistic increases more type-based and make it interesting to use
It's okay for some items to be powerful since this is a wizard event and
a very impactful one too. By making the curse of hunger items not spawn
on people, it'll also make it a less painful event too.
## Changelog
🆑
add: Expanded the RPG loot wizard event by giving various different
items their own statistic boost.
/🆑
---------
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
## About The Pull Request
Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.
## Why It's Good For The Game
Saner spriters = better sprites
* Refactors lizard fake canned food into real canned food (#73469)
## About The Pull Request
/obj/item/food/canned_jellyfish, /obj/item/food/desert_snails, and
/obj/item/food/larvae are now all /canned subtypes. All this means is
that to eat them, you use them once, and now they drop an empty tin
rubbish item.
## Why It's Good For The Game
Making fake false versions of real types that exist is such a pet peeve
of mine, we recently had a bug from it where the snails would go bad.
But even with that fixed you're just chomping the container of snails
and it's not the same behavior as all the other cans
grumgrugmrg I FIXED IT.
## Changelog
🆑
refactor: Lizard related canned food now acts like canned food
/🆑
* Refactors lizard fake canned food into real canned food
* updates all the modular canned stuff
* desert_
---------
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
## About The Pull Request
/obj/item/food/canned_jellyfish, /obj/item/food/desert_snails, and
/obj/item/food/larvae are now all /canned subtypes. All this means is
that to eat them, you use them once, and now they drop an empty tin
rubbish item.
## Why It's Good For The Game
Making fake false versions of real types that exist is such a pet peeve
of mine, we recently had a bug from it where the snails would go bad.
But even with that fixed you're just chomping the container of snails
and it's not the same behavior as all the other cans
grumgrugmrg I FIXED IT.
## Changelog
🆑
refactor: Lizard related canned food now acts like canned food
/🆑
* Refactor lighting items that use fuel (#72146)
Fixes#71826
This does the following:
- Makes candles a subtype of flare
- Fixes candles having lighting inconsistencies
- Fixes burning items (welder, candles, flares, etc.) not causing
ignition effects when held in hand
- Adds burnt flares and melted candles to maint loot and trash spawners
- Add match lighting sound when candles are lit
- Add time defines for fuel amounts and rounded them (ex. instead of
32.3333 minutes, it's now 35 minutes)
- Light sources that burn will now spawn a trash item once fuel is spent
- Light sources that burn now have a welder hitsound
- Light sources that burn can now be extinguished by a fire extinguisher
(except flares)
- Light sources that burn can now be used to ignite another object on
fire (ex. a lit candle can be used to light a cigarette)
- Light sources that burn and are lit now do `BURN` damage while
attacking
Code is more cleaner and consistent. Also fixes some bugs.
🆑
soundadd: Candles will now use the match lighting sound when lit
soundadd: Light sources that burn will now have a welding hitsound
fix: Fix candle light behaving erratically
fix: Fix burning items that are held in hand will now have an ignition
effect on the turf. (ex. lit welders in hand will now ignite plasma in
the air)
balance: Light sources that burn and are lit now do `BURN` damage while
attacking
balance: Light sources fuel amounts were rounded to exact numbers (ex.
instead of 32.3333 minutes, it's now 35 minutes)
qol: Light items that burn can now be extinguished by a fire
extinguisher (except flares), used to ignite another object on fire, and
will now leave a trash item once fuel is used
qol: Add burnt flares and melted candles to trash spawners
refactor: Refactor lighting items that use fuel to be more robust
/🆑
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* Modular!
* Toggle Light
Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
## About The Pull Request
Fixes#71826
This does the following:
- Makes candles a subtype of flare
- Fixes candles having lighting inconsistencies
- Fixes burning items (welder, candles, flares, etc.) not causing
ignition effects when held in hand
- Adds burnt flares and melted candles to maint loot and trash spawners
- Add match lighting sound when candles are lit
- Add time defines for fuel amounts and rounded them (ex. instead of
32.3333 minutes, it's now 35 minutes)
- Light sources that burn will now spawn a trash item once fuel is spent
- Light sources that burn now have a welder hitsound
- Light sources that burn can now be extinguished by a fire extinguisher
(except flares)
- Light sources that burn can now be used to ignite another object on
fire (ex. a lit candle can be used to light a cigarette)
- Light sources that burn and are lit now do `BURN` damage while
attacking
## Why It's Good For The Game
Code is more cleaner and consistent. Also fixes some bugs.
## Changelog
🆑
soundadd: Candles will now use the match lighting sound when lit
soundadd: Light sources that burn will now have a welding hitsound
fix: Fix candle light behaving erratically
fix: Fix burning items that are held in hand will now have an ignition
effect on the turf. (ex. lit welders in hand will now ignite plasma in
the air)
balance: Light sources that burn and are lit now do `BURN` damage while
attacking
balance: Light sources fuel amounts were rounded to exact numbers (ex.
instead of 32.3333 minutes, it's now 35 minutes)
qol: Light items that burn can now be extinguished by a fire
extinguisher (except flares), used to ignite another object on fire, and
will now leave a trash item once fuel is used
qol: Add burnt flares and melted candles to trash spawners
refactor: Refactor lighting items that use fuel to be more robust
/🆑
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* Fixes pathing mistakes for a few food things (#65102)
- Lets people know they're supposed to use plain bread slices rather than a parent item
- Also avoids an error sprite showing up
* Fixes pathing mistakes for a few food things
Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift (#64238)
Boritos finally decided to start supplying the station with their cornchips. This PR comes with 4 flavors of boritos that can be bought from vendors as well as a slight uplift for the sprite of Ready Donkmeal's trash variant, making it actually look like trash rather then a pristine box.
Also hey if you walk on boritos packages they pop! Thats cool right?
* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift
Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
Boritos finally decided to start supplying the station with their cornchips. This PR comes with 4 flavors of boritos that can be bought from vendors as well as a slight uplift for the sprite of Ready Donkmeal's trash variant, making it actually look like trash rather then a pristine box.
Also hey if you walk on boritos packages they pop! Thats cool right?
* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes (#64276)
Snack time
* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes
* Fix (#10960)
Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
* Cytology Adjacent Update #1: New pet food, made from pets. Buffs health of selected simple mobs. (#61532)
* doggy dog world
* space begone
* suggestions from review
* removes frog related oopsie
* indent fix
* Cytology Adjacent Update #1: New pet food, made from pets. Buffs health of selected simple mobs.
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
## About The Pull Request
stop forgetting to include mapload, if you don't include it then every single subtype past it by default doesn't include it
for example, `obj/item` didn't include mapload so every single item by default didn't fill in mapload

## Regex used:
procs without args, not even regex
`/Initialize()`
procs with args
`\/Initialize\((?!mapload)((.)*\w)?`
cleanup of things i didn't want to mapload:
`\/datum\/(.)*\/Initialize\(mapload`
The aims of this commit are threefold:
- To introduce lizard culture (based upon Common Core) in a tangible way.
- Give some more variety of techniques and recipes to the chef and bartender.
- To give some flavour (metaphorically and literally).
🆑 Inept, Coiax, AdipemDragon, YakumoChen
add: The release of the new cookbook, "Tiziran Cooking: a Taste of the Homeworld" has brought Lizard food to the masses! Try out some new treats, like Moonfish, Nectar Larvae, and perhaps even Headcheese at the kitchen today!
add: To coincide with the new popularity of Lizard cuisine, Nanotrasen now stocks seeds for Korta Nuts, a common ingredient in lizard cooking, in the Megaseed vendors. Botanists, you know what to do.
add: A few Tiziran fish are also available for you aquaculture lovers out there. They all like saltwater!
add: A few new snacks are also now available at the station's snack vendors, for those of you too lazy to visit the kitchen.
/🆑
Co-authored-by: coiax <yellowbounder@gmail.com>
* You can now put food on plates, and plate no longer materialize out of nowhere as you cook
* Update dish_drive.dm
* aaaaaaaaaaaaaaa
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* a
* GRILL GANG
* sipp
* sip
* seep
* grug
* FSAIUGANOHNHOE
* bru
* a
* finish him
* compilies ^w^
* WOOO
* holy crap
* woo
* a
* h
* woo
* woo
* woo
* awoo
* aa
* aw shet
* heck you floyd
* at ath
* awo
* we like compiling code
* awo
* coal mat
* awoo
* aasdga
* a
* nice
* awoo
* awwoooooooooooooooooooooooo
* awoo
* spaceport bars
* grill gang
* aw
* awooo
* yee
* aw
* flod
* awoo
* awoo
* yesyesyyes
* a
* awoo
* holy sht
* h
* awoo
* awo
* aaaaaaaaa
* awoooooooooo
* awoo
* aw man
* honk
* well boys we did it
* oh mama mia
* ok cobby flushed
* awoo
* removes fun
* yeep
* i just said something
* vruh obama
* ye
* awoo
* awooooooo
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
* Canned foods behave more like canned drinks
Have to be opened first, leave an empty can when finished. Don't say they've been bitten when examined.
* Fixes broken paths in maps
* Implements tralezab's feedback
Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>
* Adds Kryson's unused can state sprites
* Adds stat tracking to mess on station
* Checks for maint to make sure stats aren't counting maint trash which is irrelevant to the janitor
* adds mapload arg to init
* asdasd