62 Commits

Author SHA1 Message Date
SpaceLoveSs13 a9ff046352 Administrator Cherrypick (#27405)
* Admin Verb Datums MkIII | Now with functional command bar (#82511)

* Modular stuffs

* Put some admin jump verbs back into the context menu | sorts area jump list again (#82647)

## About The Pull Request

See title.

## Why It's Good For The Game

Some admins wanted all the jump verbs back, aswell as making them not
AGhost you.
Also make the Jump To Area verb use a sorted list again

* Hey what if admins were allowed to use the player panel (#82682)

Re-adds the player panel verb to the verb panel.

* Controller Overview UI (#82739)

* Fixes a minor spelling mistake on the admin panel/verb list (#82747)

## About The Pull Request

Corrects `inisimin` to `invisimin`. This addresses #82728, but only
fixes one of the two issues mentioned

## Why It's Good For The Game

-1 spelling mistake

## Changelog
🆑
spellcheck: 'inisimin' verb corrected to 'invisimin'
/🆑

* Player Panel-age (#82757)

* Admin Forced Mob Rename and Preference Update (#82715)

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
2024-04-23 20:43:45 +02:00
SkyratBot ab5a4d0f99 [MIRROR] split area.contained_turfs up by zlevel, make init 10 seconds faster (#26161)
* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941)

## About The Pull Request

Situation: areas have a list of all turfs in their area.

Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs
that has to be traversed for every turf we need to remove from it. This
can take multiple byond ticks just to preform this action for a single
space rune

Solution: split the list by zlevel, and only search the right zlevel
list when removing turfs from areas.

replaces `area.get_contained_turfs()` with a few new procs:

* `get_highest_zlevel()` - returns the highest zlevel the area contains
turfs in. useful for use with `get_turfs_by_zlevel`
* `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in
a given zlevel. Useful for code that only cares about a specific zlevel
or changes behavior based on zlevel like lighting init.
* `get_turfs_from_all_zlevels()` - the replacement for
`get_contained_turfs()`, renamed as such so anybody copying/cargo
culting code gets a hint that a zlevel specific version might exist.
Still used in for loops that type checked so byond would do that all at
once
* `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists
but only for non-empty zlevels. very useful for for loops.

The area contents unit test has been rewritten to ensure any improper
data triggers failures or runtimes by not having it use the helpers
above (some of which ensure a list is always returned) and access the
lists directly.

* split area.contained_turfs up by zlevel, make init 10 seconds faster

* eeyes

* Update area_spawn_subsystem.dm

* Unshits turf contain code slightly (#81023)

Literally just implements my reviews from #80941 
I am frankly a smidge pissed that the pr was merged without them being
handled. No code is worth merging past known issues, and if the author
is just gonna dip then that's life.
I don't like privileging mso on stuff like this, especially because
frankly I'm kinda mad at him rn but also because when a pr is made the
onus on finishing it falls to the person who made it.

Should not need to clean up after someone as a maintainer, and shouldn't
normalize doing it. I'm not like mad at zypher directly mind he offered
to do this too, just the idea he was espousing here.

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-01-21 03:34:23 +00:00
SkyratBot c41dd0e2f4 [MIRROR] Saves some free lag by removing some in area (in world) loops [MDB IGNORE] (#25977)
* Saves some free lag by removing some in area (in world) loops (#80644)

## About The Pull Request

Goes through and changes some `in area` / `in a` loops to use
`get_contained_turfs` to cut down on `in_world` loops. Saves some free
lag.

## Changelog

🆑 Melbert
fix: Some things which affect everything in an area are less laggy, the
"all lights are broken" station trait especially
/🆑

* Saves some free lag by removing some in area (in world) loops

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-01-04 16:59:25 +00:00
SkyratBot 84e42fd0eb [MIRROR] Removes some code soul (IF YOU ARE COPY PASTING THIS...), replaces it with a macro [MDB IGNORE] (#25272)
* Removes some code soul (`IF YOU ARE COPY PASTING THIS...`), replaces it with a macro (#79935)

## About The Pull Request

Replaces all instances of `SSblackbox.record_feedback\("tally",
"admin_verb", 1, (.+)\)` with `BLACKBOX_LOG_ADMIN_VERB($1)`

This makes so the funny comment isn't necessary.

It also reveals one location which someone did not heed the comment, the
`debug_controller` proc copy+pasted the line but did not change the
fourth argument. PEOPLE DON'T READ!

* Removes some code soul (`IF YOU ARE COPY PASTING THIS...`), replaces it with a macro

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-11-27 01:02:37 -05:00
SkyratBot ae475697c0 [MIRROR] Corrects record_feedback()'s copy/paste comment [MDB IGNORE] (#20777)
* Corrects record_feedback()'s copy/paste comment (#74962)

## About The Pull Request

Corrects `record_feedback()`'s copy/paste comment.

## Pointless history

Originally being added in e2a8a5e, it kept its name and args for quite a
few years, that was until #32188 which had it renamed to
`record_feedback` and its args pretty much doubled. In between these
times the known copy/paste comment was already around, but that wasn't
updated, until now apparently.

* Corrects record_feedback()'s copy/paste comment

---------

Co-authored-by: Zandario <zandarioh@gmail.com>
2023-04-25 22:38:37 -07:00
SkyratBot fb31b341a3 [MIRROR] Patches Admin_Teleport Location Logging Error [MDB IGNORE] (#17983)
* Patches Admin_Teleport Location Logging Error (#71770)

## About The Pull Request
Hey there,

![image](https://user-images.githubusercontent.com/34697715/205855401-345d811c-b9be-48db-927c-10ef6b80f6b7.png)

This admin didn't actually send that player to the secret nullspace
room, they sent them to somewhere stationside. This is because the
logging in admin_teleport only reads the location of the current
mob/atom's location, not the actual location of where they are going to.
Silly error, but I've fixed it now.
## Why It's Good For The Game

![image](https://user-images.githubusercontent.com/34697715/205855414-75c562e3-919b-412c-8792-fa4031941939.png)

Logs being _correct_ is quite important, I feel.
## Changelog
🆑
admin: Whenever you teleport an atom/mob using the Get function found in
many admin utilities, rest assured that it will actually log the
destination location of where you are teleporting that thing to- rather
than the location they were pre-teleportation.
/🆑

* Patches Admin_Teleport Location Logging Error

Co-authored-by: san7890 <the@san7890.com>
2022-12-08 07:53:14 -08:00
SkyratBot 24eb8217c0 [MIRROR] Builds logic that manages turfs contained inside an area [MDB IGNORE] (#17379)
* Builds logic that manages turfs contained inside an area

* Mirror Conflict

* Modular!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-16 14:42:22 -05:00
SkyratBot 092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot b8cea2209f [MIRROR] Improves VV-related code (#1374)
* Improves VV-related code (#54416)

VV-related code cleanup
    Added code to trigger the proper setters for several variables that have them.
    Added some admin logging for var-edit teleports.
    Cleaned-up some code all around.

* Improves VV-related code

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-19 17:22:19 +01:00
SkyratBot df3c9f87cb [MIRROR] Restyles Stat Panel, Adds Subpanel Sub-Categories (#1044)
* Restyles Stat Panel, Adds Subpanel Sub-Categories (#53947)

I re-styled the CSS for the stat panel in hopes to make it look nice, and I also added the ability to use sub-categories (currently a single level) of verbs using a . (period), an example being Admin.Fun instead of the previous Admin - Fun. This now results in a sub-category being automagically generated in the stat panel.

* Restyles Stat Panel, Adds Subpanel Sub-Categories

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-29 12:31:56 +02:00
jdawg1290 62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
ShizCalev 5d42fcfcbb Fix some admin areacoord messages (#51865) 2020-06-27 10:16:10 -07:00
Rob Bailey c20a04543b Port of Replays from Yogstation (#48579)
* demos (ported from yogstation)

rustg update + write with no format

use external hook for logging

use proper log vars

fix + clarifying comment

don't start the log

release build of rust-g

fix something caught by the lint

Update code/__DEFINES/subsystems.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

Update code/controllers/subsystem/demo.dm

Co-Authored-By: JJRcop <jrubcop@gmail.com>

Update code/controllers/subsystem/demo.dm

Co-Authored-By: JJRcop <jrubcop@gmail.com>

moves hooks out of a dedicated file

len = 0 to Cut(), remove semicolons

untyped loop

* updated rust_g

* 513 updates
2020-04-06 13:15:48 -04:00
peoplearestrange 71252ee325 Changes Category
Jump to area = Admin - Game
Jump to turf = Admin - Game
Jump to Mob = Admin - Game
Jump to Coordinate = Admin - Game
Jump to key = Admin - Game
Get mob = Admin - Game
Get key = Admin - Game
Send mob = Admin - Game
2020-02-04 03:41:27 +00:00
peoplearestrange e5e920d277 Changes Category
Admin - Game
2020-02-04 02:26:28 +00:00
vuonojenmustaturska 40657c9ccd removes a bunch of unused/bad helpers (#48969)
* a commit

* Update code/controllers/subsystem/persistence.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/__HELPERS/text.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update advance.dm

* Update security_officer.dm

* Update text.dm

* Update unsorted.dm

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-01-28 16:22:20 +01:00
vuonojenmustaturska f2ed477232 [READY] playsound performance (#40045)
tl;dr: we have lists of playermobs on the z-level, which generally have fewer player mobs to iterate through. If we use them, we can get rid of the z-level checks too. On the off-chance that something plays a sound in nullspace, we can skip pretty much everything. The client-check can go too, there are no playermobs without a client.
2018-09-08 13:27:01 +12:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
AnturK d69cc3d6aa Fixes possession funtime (#37737)
* Fixes possession funtime

* This should probably be generic backend mob list but i can't think of anything else that would need it.
2018-05-12 17:26:40 -07:00
AnturK 66d9a4a0cf Removes /related area variable. (#37173)
* Removes /related area variable.

* area_contents begone

* doorstuff
2018-04-14 12:45:00 +03:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
Jordan Brown d144c88fb5 Annihilates the colons! (#29812) 2017-08-15 12:49:35 -03:00
Cyberboss 729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
Cyberboss 5d61c5b64e AHelp improvements (#26092)
* Ahelp refactor

* Same ticket nagging

* Remie review

* Dead code

* Require tickets for PMs + other fixes

* Remove full monty redundancy

* Stylesheet

* Listings refresh

* Add ban logs to tickets

* Tickets can stay associated after reconnect

* Don't show active disconnected tickets in the main list

* Ticket titles

* More beautiful + fixes

* Needful

* IC issues close the ticket, feedback, and other stuff

* Move shit around

* IC issue -> resolve. Inline with the meaning of resolve. Documentation

* Classic style + fixes

* Width

* Formatting

* Whoops

* Formatting

* That top note

* That cream

* Pure vanilla

* move to status panel

* Fix the listing

* Sleep checks

* Stay frosty

* Allows close/resolve of disconnected players

* Ban logging will work if the player logs out.

* Sorted closed and resolved lists

* Fixes

* IRC commands

* More feedback

* Small fix

* Unfix

* Just witnessed a memetide of tickets

* Make the timer unique for good measure

* Fix

* Make it use QDEL_LIST

* Fix

* colorful

* Fix

* No more name prompt

* Retitling

* Fix

* Fix

* < CANT CODE

* Phrasing

* The better

* Better linking and stuff

* Language

* Bluh

* This may have broke things, let's back up

* Ticket reopening

* Admin panel verb for viewing a ticket list

* Slightly better refreshing

* Improve reject and IC issue wording

* Log client disconnects and reconnects

* Hopefully fixes the same issue issue

* This should be here

* Almost a terrible idea

* More feedback

* Better timing

* Better timing and logging

* Adding notes

* Improves teleport logging

* saddest commit in history

* Fix feedback counters for reopened tickets

* Fixed
2017-04-19 18:54:26 +02:00
Cyberboss eb399829bc Removes a colon (#26353) 2017-04-19 10:30:47 -04:00
Joan Lung 49e7f7e5b1 Improves admin verb logging 2017-04-09 19:00:52 -04:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
phil235 8b11d87b1d Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/_onclick/hud/alert.dm
	code/_onclick/hud/hud.dm
	code/datums/mutations.dm
	code/datums/wires/robot.dm
	code/game/atoms.dm
	code/game/gamemodes/blob/overmind.dm
	code/game/machinery/alarm.dm
	code/game/machinery/machinery.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/morgue.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/atmospherics/machinery/atmosmachinery.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/human/species_types.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/login.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/chemistry/reagents/blob_reagents.dm
	tgstation.dme
2016-02-04 14:34:45 +01:00
phil235 81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
xxalpha 577488e0d8 safepick
more safepick
2016-01-18 05:46:44 +00:00
Tkdrg 8c694d9fc0 R&D and Misc Fixes/Tweaks
Fixes invisible gasmask exploit.
Fixes mineral duplication exploit in protolathe.
You can no longer break a RD Console while a linked machine is busy.
Adds cancel button to admin Send To.

Fixes #12729
Fixes #12197
Fixes #11741
Fixes #11449
2015-11-14 13:35:05 -03:00
phil235 7c6bbe328e Fixes some cases with mobs attached a mob. Can't enter a mech if attachment is done mid-climb. Can't get inside mech sleeper or closet if you have a mob attached to you. All sorts of teleports now properly teleport the attached mob as well.
Changed the warning message when climbing mech with a mob attached to be more general instead of specifically about slimes.

Getting inside a closet or machine now immediately breaks your pull and the pull of your puller.
Using ethereal jaunt now also immediately break your pull.

Fixes being able to get inside a mech sleeper while buckled by buckling mid-insertion.
2015-10-12 23:28:48 +02:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Miauw f84f6aafcd Fixes adminjump being dumb. 2015-03-07 19:00:48 +01:00
Swag McYolosteinen 18a344e66b Update adminjump.dm 2015-02-17 13:44:21 +01:00
Swag McYolosteinen e0f82d960a removes incorporealmove things 2015-02-14 18:39:16 +01:00
Swag McYolosteinen f9b962fd47 Fixed #7594, walls becoming nondense due to adminteleport. 2015-02-14 12:00:04 +01:00
Miauw b6b17e214f After-merge cleanup. 2015-01-29 18:51:31 +01:00
Miauw e1d3799f9d Removes a debug message. 2015-01-29 18:50:51 +01:00
Miauw 04ad06eca0 Fixed #126. MMIs and pAIs can now be teleported properly.
Revamped the AI get/jump procs to use admin_forcemove(), which makes sure that mobs are moved by setting various vars and then calling Move().
2015-01-29 18:50:48 +01:00
Menshin 1534c82240 * Build the area list at world startup
* Fix the station areas not being processed in the jump_to_area proc
2015-01-26 19:09:05 +01:00
carnie f4c35d2a78 Resolves #6971 - non-lighting_subarea areas are now stored in list/sortedAreas. This list is sorted by area name using timSort only when areas are added to it. Currently the only other thing that adds to this list is the station-blueprints object.
This allows you to jump to areas by name, rather than type.
2015-01-18 20:46:30 +00:00
phil235 537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
Jordie0608 45ee53517a Outright removed toggle admin jump,spawn and revive buttons 2014-01-27 16:10:19 +11:00
giacomand@gmail.com a7d2445693 -You can now sell plasma sheets for supply points. Conversion rate is 3 plasma sheets for 1 point. The rate is adjustable.
-Permission from Erro to remove the "redeem a mech by colllecting all the toys" feature. Removed the description from the mech toys too.
-Fixed a possible exploit with ghost following to create more than one follow loop.
-Re-added send mob to the player panel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5377 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-23 01:01:25 +00:00
petethegoat@gmail.com bdb8891e6a Fixed compile errors with the map (some icon paths weren't added in full, so people trying to compile without FILE_DIR being automatically set would get errors)
Added a line of feedback for when jump to key fails, so we can see what's up with it on the server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5313 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-13 22:20:19 +00:00