17 Commits

Author SHA1 Message Date
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00
Waterpig 4c4930c71d Merge branch 'master' of https://github.com/tgstation/tgstation into pulls-tg-to-fix-shit 2024-09-08 00:59:39 +02:00
John Willard 1880003270 Reworks silicon/ai access checking & fixes some ui_act's (#84964)
## About The Pull Request

Currently to check for Silicon access, we do:
``if is silicon or is admin ghost or has unlimited silicon privileges or
has machine remote in hand``
What has unlimited silicon privileges? Bots, Drones, and admin ghosts.
To check for AI access, it just checks for AI instead of silicon, and
doesnt check for unlimited silicon privileges.

This was kinda silly, so I thought I should make this a little easier to
understand.
Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or
``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost,
since now instead of being a var on the client, we moved it to using the
same trait but giving it to the client instead, but since we have to
keep parity with previous functionality (admins can spawn in and not
have this on, it only works while as a ghost), I kept previous checks as
well.

No more type checks, removes a silly var on the mob level and another on
the client.

Now while I was doing this, I found a lot of tgui's ``ui_act`` still
uses ``usr`` and the wrong args, so I fixed those wherever I saw them,
and used a mass replace for the args.

Other changes:

- machinery's ``ui_act`` from
https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced
with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin
ghosts no longer get kicked off things not on cameras. This was my
fault, I overlooked this when adding Human AI.
- Human AI's wand gives AI control as long as it's in your hand, you can
swap to your offhand. I hope this doesn't end up going horribly,
otherwise I'll revert this part. It should let human AIs not have their
UI closed on them when swapping to eat food or use their door wand or
whatnot.
- Bots previously had special checks to scan reagents and be
unobservant, I replaced this with giving them the trait. I also fixed an
instance of unobservant not being used, so now statues don't affect the
basic creature, whatever that is.

## Why It's Good For The Game

This is an easier to understand way of handling silicon access and makes
these mobs more consistent between eachother.
Other than what I've mentioned above, this should have no impact on
gameplay itself.

## Changelog

🆑
fix: Statues don't count as eyes to creatures.
fix: Human AIs and Admin ghosts no longer get kicked off of machines
that aren't on cameranets.
/🆑
2024-08-19 10:43:45 +00:00
SkyratBot 5a18ff0bbb [MIRROR] Completely Culls req_access_txt/req_one_access_txt [MDB IGNORE] (#18458)
* Completely Culls req_access_txt/req_one_access_txt (#72281)

Hey there,

Now that every instance of `req_access` and `req_one_access` is a list
of strings, there is absolutely no reason for
req_access_txt/req_access_one_txt to exist. In fact, any instance where
they were still used in the codebase was very convoluted and was very
broken! Don't worry, I fixed it all out, and life is good.

I also dmdoc the surviving access variables, because those were missing.
I went on the side of caution and made a more verbose documentation with
an example just to have people really grasp this (it took me a while to
actually get it)

I believe that we changed _everything_ over to the
req_access/req_one_access system earlier this year in VV, but the
problem is that _new mappers don't understand the difference between the
two systems_. In fact, the "txt" system is completely redundant since
all it does is transition stuff to the "base" system. So, let's just
completely cull the one that's all but deprecated and ensure this
confusion no longer arises. The whole purpose of "txt" seemed to be to
convert the access, but it's all pointless now that we can just read the
list directly.

I'm also 99% certain that the "access check" on vending machines broke
(and didn't seem to have correct logic in the first place? I
legitimately couldn't find a case where it could fail in testing, so I
changed that up), and that's fixed up now. Let me know if I was clueless
there. I know it's short-circuiting now as opposed to "all must be
true", but it just didn't work.

* Completely Culls req_access_txt/req_one_access_txt

* oh the misery

* makes them use the thing that actually works

* test to see if engineering access is breaking it

* Revert "test to see if engineering access is breaking it"

This reverts commit 3cc2c554ff.

* Fix access checks when req_access is null (#72458)

## About The Pull Request
Fixes #72450 - This seems to be an oversight in some of the access
refactors we've been through recently. When there was an assumption in
`check_access_list()` that `req_access` would always be a list, and that
if it was not something terrible had gone wrong and the door should
default to public access.

With the cleanup of the _txt access vars and the introduction of mapping
access helpers, this assumption is no longer true. `req_access` will be
null when multiple helpers are painted onto the same door, so we need to
handle that properly. Thanks to @MrMelbert for spitting out the attached
fix in mapping general and letting me PR it after testing.

This really needs a suite of unit tests around it. San has helpfully
volunteered to work on that for three hours before getting frustrated.

## Why It's Good For The Game
No more public access to engineering lobby, lathe, etc.


## Changelog
🆑 Vire, MrMelbert
fix: The engineering lobby and lathe are no longer public access
fix: Doors will no longer be treated as public access when they have
multiple accesses set on them
/🆑

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
Co-authored-by: Vire <66576896+Maurukas@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2023-01-12 11:43:52 -05:00
Zonespace 1135ac5e2c Mirror #72280 (#18648)
Add lints for idiomatic balloon alert usage (#72280)

Adds lints for `balloon_alert(span_xxx(...))` (which is always wrong),
and balloon alert where the first letter is a capital (which is usually
wrong). Fixes everything that failed them. As a reminder, abbreviations
like "AI" and "GPS" shouldn't be capitalized in a balloon alert.

In cases where this is intentional for flavor (there was one case), you
can `UNLINT` like so:

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-01-12 08:48:06 -05:00
san7890 4efacff9fa Completely Culls req_access_txt/req_one_access_txt (#72281)
Hey there,

Now that every instance of `req_access` and `req_one_access` is a list
of strings, there is absolutely no reason for
req_access_txt/req_access_one_txt to exist. In fact, any instance where
they were still used in the codebase was very convoluted and was very
broken! Don't worry, I fixed it all out, and life is good.

I also dmdoc the surviving access variables, because those were missing.
I went on the side of caution and made a more verbose documentation with
an example just to have people really grasp this (it took me a while to
actually get it)

I believe that we changed _everything_ over to the
req_access/req_one_access system earlier this year in VV, but the
problem is that _new mappers don't understand the difference between the
two systems_. In fact, the "txt" system is completely redundant since
all it does is transition stuff to the "base" system. So, let's just
completely cull the one that's all but deprecated and ensure this
confusion no longer arises. The whole purpose of "txt" seemed to be to
convert the access, but it's all pointless now that we can just read the
list directly.

I'm also 99% certain that the "access check" on vending machines broke
(and didn't seem to have correct logic in the first place? I
legitimately couldn't find a case where it could fail in testing, so I
changed that up), and that's fixed up now. Let me know if I was clueless
there. I know it's short-circuiting now as opposed to "all must be
true", but it just didn't work.
2023-01-01 13:52:02 +00:00
Mothblocks e9351f6ae0 Add lints for idiomatic balloon alert usage (#72280)
Adds lints for `balloon_alert(span_xxx(...))` (which is always wrong),
and balloon alert where the first letter is a capital (which is usually
wrong). Fixes everything that failed them. As a reminder, abbreviations
like "AI" and "GPS" shouldn't be capitalized in a balloon alert.

In cases where this is intentional for flavor (there was one case), you
can `UNLINT` like so:

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2022-12-29 19:01:45 +00:00
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00
SkyratBot 856ea9c79a [MIRROR] Refactored fundamental circuit components that have varying inputs. Improvements to the integrated circuit UI. Improves and rebalances the drone shell [MDB IGNORE] (#15264)
* Refactored fundamental circuit components that have varying inputs. Improvements to the integrated circuit UI. Improves and rebalances the drone shell (#68586)

* Refactored fundamental circuit components that have varying inputs. Made the integrated circuit UI slightly better.

* Fixes with UI

* Removes logger

* Ran prettier

* Fixed documentation

* Rebalances drone circuit

* Drones can now charge in chargers

Co-authored-by: Watermelon914 <hidden@ hidden.com>

* Refactored fundamental circuit components that have varying inputs. Improvements to the integrated circuit UI. Improves and rebalances the drone shell

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <hidden@ hidden.com>
2022-07-30 08:22:46 -07:00
Watermelon914 74dddffb29 Refactored fundamental circuit components that have varying inputs. Improvements to the integrated circuit UI. Improves and rebalances the drone shell (#68586)
* Refactored fundamental circuit components that have varying inputs. Made the integrated circuit UI slightly better.

* Fixes with UI

* Removes logger

* Ran prettier

* Fixed documentation

* Rebalances drone circuit

* Drones can now charge in chargers

Co-authored-by: Watermelon914 <hidden@hidden.com>
2022-07-28 23:55:41 -07:00
SkyratBot 0edb078e97 [MIRROR] Fixes ID access circuit components [MDB IGNORE] (#14154)
* Fixes ID access circuit components (#67326)

Fix access circuit components

* Fixes ID access circuit components

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-06-07 14:37:44 +01:00
Tastyfish 277fa6a50c Fixes ID access circuit components (#67326)
Fix access circuit components
2022-06-06 23:21:09 -04:00
SkyratBot aca9ded0e0 [MIRROR] [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing [MDB IGNORE] (#13751)
* [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing

* ok

* fuck

* eh

* ew

* e

* this sucked

* e

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-23 16:57:59 +01:00
Son-of-Space 8440d20981 [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing (#67002)
* [DRAFT] Reformats Access IDs for accessibility and futureproofing

* replaced all the old defines and IDs everywhere

* replaced ID integers with strings, cleaned up a couple tram helpers

* replaces req_access_txt with req_access and fixes a few of my mistakes

Co-authored-by: san7890 <the@san7890.com>
2022-05-20 02:43:02 -04:00
SkyratBot 4b80bb178a [MIRROR] Circuit ID Components [MDB IGNORE] (#10472)
* Circuit ID Components (#63817)

This PR adds several circuit components used for scanning and checking ID cards:

The Get ID component returns the ID the target is wearing or holding
The Read ID Info component returns the name, rank, and age registered on the ID
The Read ID Access component returns a list of all the accesses on the ID
The Access Checker component does comparisons on lists of numbers, specifically tailored for checking ID access
Due to the access checker using a similar UI element to the airlock electronics, that element has been moved to its own file in tgui/interfaces/common. This change is not player-facing.

* Circuit ID Components

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-01-06 08:15:41 -05:00
Y0SH1M4S73R 7234240a05 Circuit ID Components (#63817)
This PR adds several circuit components used for scanning and checking ID cards:

The Get ID component returns the ID the target is wearing or holding
The Read ID Info component returns the name, rank, and age registered on the ID
The Read ID Access component returns a list of all the accesses on the ID
The Access Checker component does comparisons on lists of numbers, specifically tailored for checking ID access
Due to the access checker using a similar UI element to the airlock electronics, that element has been moved to its own file in tgui/interfaces/common. This change is not player-facing.
2022-01-05 20:16:22 +00:00