Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

52 lines
2.2 KiB
Plaintext

/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
SUBSYSTEM_DEF(ai_controllers)
name = "AI Controller Ticker"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
///type of status we are interested in running
var/planning_status = AI_STATUS_ON
/// The tick cost of all active AI, calculated on fire.
var/our_cost
/datum/controller/subsystem/ai_controllers/Initialize()
setup_subtrees()
return SS_INIT_SUCCESS
/datum/controller/subsystem/ai_controllers/stat_entry(msg)
var/list/planning_list = GLOB.ai_controllers_by_status[planning_status]
msg = "Planning AIs:[length(planning_list)]/[round(our_cost,1)]%"
return ..()
/datum/controller/subsystem/ai_controllers/fire(resumed)
var/timer = TICK_USAGE_REAL
for(var/datum/ai_controller/ai_controller as anything in GLOB.ai_controllers_by_status[planning_status])
if(!COOLDOWN_FINISHED(ai_controller, failed_planning_cooldown))
continue
if(!ai_controller.able_to_plan())
continue
ai_controller.SelectBehaviors(wait * 0.1)
if(!LAZYLEN(ai_controller.current_behaviors)) //Still no plan
COOLDOWN_START(ai_controller, failed_planning_cooldown, AI_FAILED_PLANNING_COOLDOWN)
our_cost = MC_AVERAGE(our_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
///Creates all instances of ai_subtrees and assigns them to the ai_subtrees list.
/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
if(length(GLOB.ai_subtrees))
return
for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
var/datum/ai_planning_subtree/subtree = new subtree_type
GLOB.ai_subtrees[subtree_type] = subtree
///Called when the max Z level was changed, updating our coverage.
/datum/controller/subsystem/ai_controllers/proc/on_max_z_changed()
if(!length(GLOB.ai_controllers_by_zlevel))
GLOB.ai_controllers_by_zlevel = new /list(world.maxz,0)
while (GLOB.ai_controllers_by_zlevel.len < world.maxz)
GLOB.ai_controllers_by_zlevel.len++
GLOB.ai_controllers_by_zlevel[GLOB.ai_controllers_by_zlevel.len] = list()