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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
52 lines
2.2 KiB
Plaintext
52 lines
2.2 KiB
Plaintext
/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
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SUBSYSTEM_DEF(ai_controllers)
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name = "AI Controller Ticker"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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init_order = INIT_ORDER_AI_CONTROLLERS
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wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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///type of status we are interested in running
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var/planning_status = AI_STATUS_ON
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/// The tick cost of all active AI, calculated on fire.
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var/our_cost
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/datum/controller/subsystem/ai_controllers/Initialize()
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setup_subtrees()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/ai_controllers/stat_entry(msg)
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var/list/planning_list = GLOB.ai_controllers_by_status[planning_status]
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msg = "Planning AIs:[length(planning_list)]/[round(our_cost,1)]%"
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return ..()
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/datum/controller/subsystem/ai_controllers/fire(resumed)
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var/timer = TICK_USAGE_REAL
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for(var/datum/ai_controller/ai_controller as anything in GLOB.ai_controllers_by_status[planning_status])
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if(!COOLDOWN_FINISHED(ai_controller, failed_planning_cooldown))
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continue
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if(!ai_controller.able_to_plan())
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continue
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ai_controller.SelectBehaviors(wait * 0.1)
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if(!LAZYLEN(ai_controller.current_behaviors)) //Still no plan
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COOLDOWN_START(ai_controller, failed_planning_cooldown, AI_FAILED_PLANNING_COOLDOWN)
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our_cost = MC_AVERAGE(our_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
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///Creates all instances of ai_subtrees and assigns them to the ai_subtrees list.
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/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
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if(length(GLOB.ai_subtrees))
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return
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for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
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var/datum/ai_planning_subtree/subtree = new subtree_type
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GLOB.ai_subtrees[subtree_type] = subtree
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///Called when the max Z level was changed, updating our coverage.
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/datum/controller/subsystem/ai_controllers/proc/on_max_z_changed()
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if(!length(GLOB.ai_controllers_by_zlevel))
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GLOB.ai_controllers_by_zlevel = new /list(world.maxz,0)
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while (GLOB.ai_controllers_by_zlevel.len < world.maxz)
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GLOB.ai_controllers_by_zlevel.len++
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GLOB.ai_controllers_by_zlevel[GLOB.ai_controllers_by_zlevel.len] = list()
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