mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
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111 lines
4.3 KiB
Plaintext
111 lines
4.3 KiB
Plaintext
/datum/crafting_recipe
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/// in-game display name
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/// Optional, if not set uses result name
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var/name
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/// description displayed in game
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/// Optional, if not set uses result desc
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var/desc
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///type paths of items consumed associated with how many are needed
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var/list/reqs = list()
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///type paths of items explicitly not allowed as an ingredient
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var/list/blacklist = list()
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///type path of item resulting from this craft
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var/result
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/// String defines of items needed but not consumed. Lazy list.
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var/list/tool_behaviors
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/// Type paths of items needed but not consumed. Lazy list.
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var/list/tool_paths
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///time in seconds. Remember to use the SECONDS define!
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var/time = 3 SECONDS
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///type paths of items that will be forceMoved() into the result, or added to the reagents of it
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var/list/parts = list()
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///like tool_behaviors but for reagents
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var/list/chem_catalysts = list()
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///where it shows up in the crafting UI
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var/category
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///Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value.
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var/list/machinery
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///Required structures for the craft, set the assigned value of the typepath to CRAFTING_STRUCTURE_CONSUME or CRAFTING_STRUCTURE_USE. Lazy associative list: type_path key -> flag value.
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var/list/structures
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/// Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE)
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var/placement_checks = NONE
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/// Steps needed to achieve the result
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var/list/steps
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/// Whether the result can be crafted with a crafting menu button
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var/non_craftable
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/// Chemical reaction described in the recipe
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var/datum/chemical_reaction/reaction
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/// Resulting amount (for stacks only)
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var/result_amount
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/// Whether we should delete the contents of the crafted storage item (Only works with storage items, used for ammo boxes, donut boxes, internals boxes, etc)
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var/delete_contents = TRUE
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/// Allows you to craft so that you don't have to click the craft button many times.
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var/mass_craftable = FALSE
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///crafting_flags var to hold bool values
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var/crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/New()
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if(!name && result)
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var/atom/atom_result = result
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name = initial(atom_result.name)
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if(!(result in reqs))
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blacklist += result
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// These should be excluded from all crafting recipies
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blacklist += list(
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/obj/item/cautery/augment,
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/obj/item/circular_saw/augment,
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/obj/item/crowbar/cyborg,
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/obj/item/hemostat/augment,
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/obj/item/multitool/cyborg,
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/obj/item/retractor/augment,
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/obj/item/scalpel/augment,
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/obj/item/screwdriver/cyborg,
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/obj/item/surgicaldrill/augment,
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/obj/item/weldingtool/largetank/cyborg,
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/obj/item/wirecutters/cyborg,
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/obj/item/wrench/cyborg,
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)
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if(tool_behaviors)
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tool_behaviors = string_list(tool_behaviors)
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if(tool_paths)
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tool_paths = string_list(tool_paths)
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/datum/crafting_recipe/stack/New(obj/item/stack/material, datum/stack_recipe/stack_recipe)
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if(!material || !stack_recipe || !stack_recipe.result_type)
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stack_trace("Invalid stack recipe [stack_recipe]")
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return
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..()
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src.name = stack_recipe.title
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src.time = stack_recipe.time
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src.result = stack_recipe.result_type
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src.result_amount = stack_recipe.res_amount
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src.reqs[material] = stack_recipe.req_amount
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src.category = stack_recipe.category || CAT_MISC
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src.placement_checks = stack_recipe.placement_checks
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/**
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* Run custom pre-craft checks for this recipe, don't add feedback messages in this because it will spam the client
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*
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* user: The /mob that initiated the crafting
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* collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
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*/
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/datum/crafting_recipe/proc/check_requirements(mob/user, list/collected_requirements)
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return TRUE
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/datum/crafting_recipe/proc/on_craft_completion(mob/user, atom/result)
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return
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///Check if the pipe used for atmospheric device crafting is the proper one
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/datum/crafting_recipe/proc/atmos_pipe_check(mob/user, list/collected_requirements)
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var/obj/item/pipe/required_pipe = collected_requirements[/obj/item/pipe][1]
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if(ispath(required_pipe.pipe_type, /obj/machinery/atmospherics/pipe/smart))
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return TRUE
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return FALSE
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/// Additional UI data to be passed to the crafting UI for this recipe
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/datum/crafting_recipe/proc/crafting_ui_data()
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return list()
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