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https://github.com/Skyrat-SS13/Skyrat-tg.git
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* Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death * Conflict Removal * Update bow_arrows.dm * Update bow_arrows.dm * tthis also update the actual bow & arrow code * Update arrow.dm * [MIRROR] Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death [MDB IGNORE] (#3595) * Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death * modularize bone dice(???) * gives the cargo crate arrows * conflict * icon updates rotates our bows the same way, adds invisible pixels for easier loading to our primitive bows, removes bow/arrow icons that are clones of upstream's also a hack for arrow overlays on bows- currently just defaults to default arrows if an overlay doesn't exist for it, but our only arrows aren't that distinct with default arrows at that size (we do not have alternative arrow overlay sprites) * recipe changes im not gonna try explaining everything here but the general idea is that the cargo fletching kit is sorta novelty bows, and the big boy stuff you get from smithing * update ammo hud for bows * this shouldn't be here * i forgot to save these cleans up the recipes, ashwalker arrows are just made by combining by hand (you could already do this, the recipes were a noobtrap) and the cargo kit is cheaper * un-nerf the chaplain bow --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Fluffles <piecopresident@gmail.com> * Update crafting.dm * Update bow.dm --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com> Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com> Co-authored-by: NovaBot <154629622+NovaBot13@users.noreply.github.com> Co-authored-by: Fluffles <piecopresident@gmail.com>
267 lines
7.2 KiB
Plaintext
267 lines
7.2 KiB
Plaintext
/datum/crafting_recipe/moffers
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name = "Moffers"
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result = /obj/item/clothing/shoes/clown_shoes/moffers
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time = 6 SECONDS //opportunity to rethink your life
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reqs = list(
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/obj/item/stack/sheet/animalhide/mothroach = 2,
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/obj/item/clothing/shoes/clown_shoes = 1,
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)
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parts = list(/obj/item/clothing/shoes/clown_shoes = 1)
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blacklist = list(
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/obj/item/clothing/shoes/clown_shoes/combat,
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/obj/item/clothing/shoes/clown_shoes/banana_shoes,
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat,
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/obj/item/clothing/shoes/clown_shoes/jester,
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/obj/item/clothing/shoes/clown_shoes/meown_shoes,
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/obj/item/clothing/shoes/clown_shoes/moffers,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/mothplush
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name = "Moth Plushie"
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result = /obj/item/toy/plush/moth
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reqs = list(
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/obj/item/stack/sheet/animalhide/mothroach = 1,
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/obj/item/organ/internal/heart = 1,
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/obj/item/stack/sheet/cloth = 3,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/sharkplush
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name = "Shark Plushie"
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result = /obj/item/toy/plush/shark
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reqs = list(
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/obj/item/clothing/suit/hooded/shark_costume = 1,
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/obj/item/grown/cotton = 10,
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/obj/item/stack/sheet/cloth = 5,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/mixedbouquet
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name = "Mixed bouquet"
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result = /obj/item/bouquet
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reqs = list(
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/obj/item/food/grown/poppy/lily = 2,
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/obj/item/food/grown/sunflower = 2,
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/obj/item/food/grown/poppy/geranium = 2,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/sunbouquet
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name = "Sunflower bouquet"
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result = /obj/item/bouquet/sunflower
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reqs = list(/obj/item/food/grown/sunflower = 6)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/poppybouquet
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name = "Poppy bouquet"
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result = /obj/item/bouquet/poppy
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reqs = list (/obj/item/food/grown/poppy = 6)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/rosebouquet
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name = "Rose bouquet"
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result = /obj/item/bouquet/rose
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reqs = list(/obj/item/food/grown/rose = 6)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/spooky_camera
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name = "Camera Obscura"
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result = /obj/item/camera/spooky
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time = 1.5 SECONDS
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reqs = list(
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/obj/item/camera = 1,
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/datum/reagent/water/holywater = 10,
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)
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parts = list(/obj/item/camera = 1)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/skateboard
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name = "Skateboard"
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result = /obj/vehicle/ridden/scooter/skateboard/improvised
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time = 6 SECONDS
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/rods = 10,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/scooter
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name = "Scooter"
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result = /obj/vehicle/ridden/scooter
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time = 6.5 SECONDS
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/rods = 12,
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)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/headpike
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name = "Spike Head (Glass Spear)"
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time = 6.5 SECONDS
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reqs = list(
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/obj/item/spear = 1,
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/obj/item/bodypart/head = 1,
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)
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parts = list(
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/obj/item/bodypart/head = 1,
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/obj/item/spear = 1,
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)
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blacklist = list(
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/obj/item/spear/explosive,
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/obj/item/spear/bonespear,
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/obj/item/spear/bamboospear,
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/obj/item/spear/military,
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)
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result = /obj/structure/headpike
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/headpikebone
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name = "Spike Head (Bone Spear)"
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time = 6.5 SECONDS
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reqs = list(
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/obj/item/spear/bonespear = 1,
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/obj/item/bodypart/head = 1,
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)
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parts = list(
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/obj/item/bodypart/head = 1,
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/obj/item/spear/bonespear = 1,
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)
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result = /obj/structure/headpike/bone
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/headpikebamboo
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name = "Spike Head (Bamboo Spear)"
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time = 6.5 SECONDS
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reqs = list(
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/obj/item/spear/bamboospear = 1,
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/obj/item/bodypart/head = 1,
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)
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parts = list(
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/obj/item/bodypart/head = 1,
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/obj/item/spear/bamboospear = 1,
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)
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result = /obj/structure/headpike/bamboo
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/headpikemilitary
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name = "Spike Head (Military)"
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time = 6.5 SECONDS
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reqs = list(
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/obj/item/spear/military = 1,
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/obj/item/bodypart/head = 1,
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)
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parts = list(
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/obj/item/bodypart/head = 1,
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/obj/item/spear/military = 1,
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)
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result = /obj/structure/headpike/military
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/guillotine
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name = "Guillotine"
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result = /obj/structure/guillotine
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time = 15 SECONDS // Building a functioning guillotine takes time
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reqs = list(
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/obj/item/stack/sheet/plasteel = 3,
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/obj/item/stack/sheet/mineral/wood = 20,
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/obj/item/stack/cable_coil = 10,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
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category = CAT_ENTERTAINMENT
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/datum/crafting_recipe/toiletbong
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name = "Toiletbong"
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category = CAT_ENTERTAINMENT
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tool_behaviors = list(TOOL_WRENCH)
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reqs = list(/obj/item/flamethrower = 1)
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structures = list(/obj/structure/toilet = CRAFTING_STRUCTURE_USE) // we will handle the consumption manually in on_craft_completion for this one
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result = /obj/structure/toiletbong
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time = 5 SECONDS
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steps = list(
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"make sure the flamethrower has a plasma tank attached",
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)
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/datum/crafting_recipe/toiletbong/check_requirements(mob/user, list/collected_requirements)
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var/obj/item/flamethrower/flamethrower = collected_requirements[/obj/item/flamethrower][1]
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if(!flamethrower.ptank)
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return FALSE
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return ..()
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/datum/crafting_recipe/toiletbong/on_craft_completion(mob/user, atom/result)
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var/obj/structure/toiletbong/toiletbong = result
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// because we want to set the toilet's location and dir, we need to do the consumption manually
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var/obj/structure/toilet/toilet = locate(/obj/structure/toilet) in range(1)
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if(toilet)
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for (var/obj/item/cistern_item in toilet.contents)
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cistern_item.forceMove(user.drop_location())
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to_chat(user, span_warning("[cistern_item] falls out of the toilet!"))
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toiletbong.dir = toilet.dir
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toiletbong.loc = toilet.loc
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qdel(toilet)
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to_chat(user, span_notice("[user] attaches the flamethrower to the repurposed toilet."))
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/datum/crafting_recipe/punching_bag
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name = "Punching Bag"
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result = /obj/structure/punching_bag
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tool_behaviors = list(TOOL_SCREWDRIVER)
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reqs = list(
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/obj/item/stack/sheet/iron = 2,
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/obj/item/stack/rods = 1,
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/obj/item/pillow = 1,
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)
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category = CAT_ENTERTAINMENT
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time = 10 SECONDS
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/datum/crafting_recipe/stacklifter
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name = "Chest Press"
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result = /obj/structure/weightmachine
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tool_behaviors = list(TOOL_SCREWDRIVER)
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/rods = 2,
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/obj/item/chair = 1,
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)
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category = CAT_ENTERTAINMENT
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time = 10 SECONDS
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/datum/crafting_recipe/weightlifter
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name = "Bench Press"
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result = /obj/structure/weightmachine/weightlifter
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tool_behaviors = list(TOOL_SCREWDRIVER)
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/rods = 2,
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/obj/item/chair = 1,
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)
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category = CAT_ENTERTAINMENT
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time = 10 SECONDS
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/datum/crafting_recipe/latexballoon
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name = "Latex Balloon"
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result = /obj/item/latexballoon
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time = 5 SECONDS
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reqs = list(
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/obj/item/clothing/gloves/latex = 1,
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/obj/item/stack/cable_coil = 2,
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)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/violin
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name = "Violin"
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result = /obj/item/instrument/violin
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 4,
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/obj/item/stack/sheet/cloth = 2,
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/obj/item/stack/sheet/iron = 1,
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)
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tool_paths = list(
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/obj/item/hatchet,
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)
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time = 30 SECONDS
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category = CAT_ENTERTAINMENT
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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