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5a1eb6c823 [MIRROR] Sneeze Rework: Projectile Combat Edition (#28044)
* Sneeze Rework: Projectile Combat Edition (#83361)

## About The Pull Request
Reworks sneezing. Instead of a range check that checks if you're facing
someone, it is now a skill check

https://github.com/tgstation/tgstation/assets/7501474/c11ffa16-9bd2-4ed1-8022-2094360657bc

All sneezes shoot projectiles, but depends on the virus if they're
infectious. Using the sneeze emote is the only method that doesn't shoot
a sneeze

## Why It's Good For The Game
I think the invisible infection mechanics are unfun. A lot of station
dangers challenge your knowledge and mechanical skill, while viruses are
gotten by being around people in a roleplay game. You can get a round
seriously ruined if you walk past someone with a sneezing virus and
don't immediately rush spaceillin or chemistry, which I don't think is
mechanically interesting.

Now if you get infected, it's a skill issue. Get good and dodge the
sneeze

Note that this is just one method of infection. I didn't touch coughing
and airborne viruses, which do constant area checks and infect everyone
around. I plan to, but not now. I'll probably make coughing do a cone or
something, and ignore the airborne viruses since they can't be modified
and are generally less broken

## Changelog
🆑
balance: You can now dodge sneezes
balance: Infectious simple diseases that use sneezes now infect with
sneezes and have lowered airborn transmission
balance: Damageless attacks, projectiles, hugs etc no longer drain
shields
/🆑

- [x] Make sneezes shoot to your cursor so you can either intentionally
sneeze on people or sneeze away from people if you react fast

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Sneeze Rework: Projectile Combat Edition

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2024-06-08 15:17:15 +05:30

188 lines
6.8 KiB
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/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread_text = "Airborne"
cure_text = "The Manly Dorf"
cures = list(/datum/reagent/consumable/ethanol/manly_dorf)
cure_chance = 100
agent = "Rincewindus Vulgaris"
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
spreading_modifier = 0.75
bypasses_immunity = TRUE
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. \
Subjects affected show the signs of brain damage, yelling obscure sentences or total gibberish. \
On late stages subjects sometime express the feelings of inner power, and cite \
'the ability to control the forces of cosmos themselves!' \
A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition. \
A form of magical grounding can help, too, but will not cure it on its own."
severity = DISEASE_SEVERITY_HARMFUL
/// List of random non-targeted spells to pick from to cast
var/list/datum/action/cooldown/spell/random_spells = list()
/// List of random targeted spells to pick from to cast
var/list/datum/action/cooldown/spell/random_targeted_spells = list()
/// The hat type to give the infected
var/hat_type
/// The robe type to give the infected
var/robe_type
/datum/disease/wizarditis/after_add()
switch(pick("blue", "red", "yellow"))
if("blue")
hat_type = /obj/item/clothing/head/wizard
robe_type = /obj/item/clothing/suit/wizrobe
if("red")
hat_type = /obj/item/clothing/head/wizard/red
robe_type = /obj/item/clothing/suit/wizrobe/red
if("yellow")
hat_type = /obj/item/clothing/head/wizard/yellow
robe_type = /obj/item/clothing/suit/wizrobe/yellow
init_spells()
/datum/disease/wizarditis/Destroy()
QDEL_LIST(random_spells)
QDEL_LIST(random_targeted_spells)
return ..()
/datum/disease/wizarditis/stage_act(seconds_per_tick, times_fired)
. = ..()
if(!.)
return
if(affected_mob.can_block_magic(charge_cost = 0))
update_stage(1)
return
if(stage >= 3 && SPT_PROB(0.15 * stage, seconds_per_tick))
var/datum/action/cooldown/spell/picked = pick(random_spells)
if(!picked.try_invoke(affected_mob, feedback = FALSE))
to_chat(affected_mob, span_danger("You feel something building up inside... but the feeling passes."))
return
picked.spell_feedback(affected_mob)
return
if(stage <= 3 && SPT_PROB(0.33 * stage, seconds_per_tick))
affected_mob.manual_emote("sniffles.")
switch(stage)
if(2)
if(SPT_PROB(1, seconds_per_tick))
to_chat(affected_mob, span_danger("You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")]."))
if(3)
if(SPT_PROB(1, seconds_per_tick))
to_chat(affected_mob, span_danger("You feel [pick("the magic bubbling in your veins", "that this location gives you a +1 to INT", "an urge to summon familiar")]."))
spawn_wizard_clothes(10)
if(4)
if(SPT_PROB(1, seconds_per_tick))
to_chat(affected_mob, span_danger("You feel [pick("the tidal wave of raw power building inside", "that this location gives you a +2 to INT and +1 to WIS", "an urge to teleport")]."))
spawn_wizard_clothes(50)
if(SPT_PROB(0.2, seconds_per_tick))
if(prob(15))
var/list/targets = list()
var/datum/action/cooldown/spell/target_picked = pick(random_targeted_spells)
for(var/mob/living/potential_target in view(affected_mob))
if(potential_target == affected_mob)
continue
targets += potential_target
if(length(targets))
target_picked.Activate(pick(targets))
affected_mob.emote("cough")
return
var/datum/action/cooldown/spell/picked = pick(random_spells)
picked.Activate(affected_mob)
affected_mob.sneeze()
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
if(prob(chance) && affected_mob.usable_hands >= 1)
var/obj/item/staff/funny_staff = new(affected_mob)
if(!affected_mob.put_in_hands(funny_staff))
qdel(funny_staff)
if(!ishuman(affected_mob))
return
var/mob/living/carbon/human/human_mob = affected_mob
if(prob(chance) && !(human_mob.head?.item_flags & CASTING_CLOTHES))
if(human_mob.dropItemToGround(human_mob.head))
human_mob.equip_to_slot_or_del(new hat_type(human_mob), ITEM_SLOT_HEAD)
if(prob(chance) && !(human_mob.wear_suit?.item_flags & CASTING_CLOTHES))
if(human_mob.dropItemToGround(human_mob.wear_suit))
human_mob.equip_to_slot_or_del(new robe_type(human_mob), ITEM_SLOT_OCLOTHING)
if(prob(chance) && !istype(human_mob.shoes, /obj/item/clothing/shoes/sandal/magic))
if(human_mob.dropItemToGround(human_mob.shoes))
human_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(human_mob), ITEM_SLOT_FEET)
/datum/disease/wizarditis/proc/init_spells()
// Some self cast spells
var/datum/action/cooldown/spell/teleport/area_teleport/wizard/sneeze_teleport = new(src)
sneeze_teleport.randomise_selection = TRUE
random_spells += sneeze_teleport
var/datum/action/cooldown/spell/emp/disable_tech/sneeze_emp = new(src)
sneeze_emp.emp_heavy = 1
sneeze_emp.emp_light = 2
random_spells += sneeze_emp
var/datum/action/cooldown/spell/apply_mutations/mutate/sneeze_mutate = new(src)
sneeze_mutate.mutation_duration = 3 SECONDS
random_spells += sneeze_mutate
var/datum/action/cooldown/spell/aoe/knock/sneeze_knock = new(src)
random_spells += sneeze_knock
var/datum/action/cooldown/spell/forcewall/sneeze_forcewall = new(src)
random_spells += sneeze_forcewall
var/datum/action/cooldown/spell/teleport/radius_turf/blink/sneeze_blink = new(src)
sneeze_blink.inner_tele_radius = 1
sneeze_blink.outer_tele_radius = 3
random_spells += sneeze_blink
var/datum/action/cooldown/spell/smoke/sneeze_smoke = new(src)
sneeze_smoke.smoke_amt = 2
random_spells += sneeze_smoke
var/datum/action/cooldown/spell/spacetime_dist/sneeze_spacetime = new(src)
sneeze_spacetime.scramble_radius = 2
sneeze_spacetime.duration = 5 SECONDS
random_spells += sneeze_spacetime
var/datum/action/cooldown/spell/timestop/sneeze_timestop = new(src)
sneeze_timestop.timestop_range = 0 // heh
sneeze_timestop.timestop_duration = 5 SECONDS
sneeze_timestop.owner_is_immune_to_all_timestop = FALSE
sneeze_timestop.owner_is_immune_to_self_timestop = FALSE
random_spells += sneeze_timestop
var/datum/action/cooldown/spell/aoe/repulse/sneeze_repulse = new(src)
sneeze_repulse.aoe_radius = 2
sneeze_repulse.max_throw = 3
random_spells += sneeze_repulse
// Some targeted spells
var/datum/action/cooldown/spell/pointed/blind/cough_blind = new(src)
cough_blind.eye_blind_duration = 2 SECONDS
cough_blind.eye_blur_duration = 10 SECONDS
random_targeted_spells += cough_blind
var/datum/action/cooldown/spell/pointed/projectile/lightningbolt/cough_zap = new(src)
cough_zap.bolt_range /= 3
cough_zap.bolt_power /= 3
random_targeted_spells += cough_zap
var/datum/action/cooldown/spell/pointed/swap/cough_swap = new(src)
random_targeted_spells += cough_swap