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* Genetics Rebalance: Negative mutations add stability, standarized instability cost for mutations
* Modular
* Update mobs.dm
* Update human_helpers.dm
* Update human_update_icons.dm
* Fixing a missing old stuff
* Fixes months old prerequisites that was missed
from "https://github.com/Skyrat-SS13/Skyrat-tg/pull/27244"
* fix tails.dm
* Revert "Fixes months old prerequisites that was missed"
This reverts commit ce86da89ec.
* Update tails.dm
---------
Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/datum/mutation/human/self_amputation
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name = "Autotomy"
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desc = "Allows a creature to voluntary discard a random appendage."
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quality = POSITIVE
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text_gain_indication = span_notice("Your joints feel loose.")
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instability = POSITIVE_INSTABILITY_MINOR
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power_path = /datum/action/cooldown/spell/self_amputation
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energy_coeff = 1
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synchronizer_coeff = 1
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/datum/action/cooldown/spell/self_amputation
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name = "Drop a limb"
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desc = "Concentrate to make a random limb pop right off your body."
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button_icon_state = "autotomy"
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cooldown_time = 10 SECONDS
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spell_requirements = NONE
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/datum/action/cooldown/spell/self_amputation/is_valid_target(atom/cast_on)
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return iscarbon(cast_on)
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/datum/action/cooldown/spell/self_amputation/cast(mob/living/carbon/cast_on)
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. = ..()
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if(HAS_TRAIT(cast_on, TRAIT_NODISMEMBER))
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to_chat(cast_on, span_notice("You concentrate really hard, but nothing happens."))
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return
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var/list/parts = list()
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for(var/obj/item/bodypart/to_remove as anything in cast_on.bodyparts)
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if(to_remove.body_zone == BODY_ZONE_HEAD || to_remove.body_zone == BODY_ZONE_CHEST)
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continue
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if(to_remove.bodypart_flags & BODYPART_UNREMOVABLE)
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continue
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parts += to_remove
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if(!length(parts))
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to_chat(cast_on, span_notice("You can't shed any more limbs!"))
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return
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var/obj/item/bodypart/to_remove = pick(parts)
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to_remove.dismember()
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