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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
117 lines
4.4 KiB
Plaintext
117 lines
4.4 KiB
Plaintext
/datum/vote/map_vote
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name = "Map"
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default_message = "Vote for next round's map!"
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count_method = VOTE_COUNT_METHOD_SINGLE
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winner_method = VOTE_WINNER_METHOD_WEIGHTED_RANDOM
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display_statistics = FALSE
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/datum/vote/map_vote/New()
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. = ..()
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default_choices = list()
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// Fill in our default choices with all of the maps in our map config, if they are votable and not blocked.
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var/list/maps = shuffle(global.config.maplist)
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for(var/map in maps)
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var/datum/map_config/possible_config = config.maplist[map]
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if(!possible_config.votable || (possible_config.map_name in SSpersistence.blocked_maps) || possible_config.map_name == SSmapping.config?.map_name) // SKYRAT EDIT - Can't vote for the current map
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continue
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default_choices += possible_config.map_name
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/datum/vote/map_vote/create_vote()
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. = ..()
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if(!.)
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return FALSE
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choices -= get_choices_invalid_for_population()
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if(length(choices) == 1) // Only one choice, no need to vote. Let's just auto-rotate it to the only remaining map because it would just happen anyways.
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var/datum/map_config/change_me_out = global.config.maplist[choices[1]]
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finalize_vote(choices[1])// voted by not voting, very sad.
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to_chat(world, span_boldannounce("The map vote has been skipped because there is only one map left to vote for. \
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The map has been changed to [change_me_out.map_name]."))
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return FALSE
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if(length(choices) == 0)
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to_chat(world, span_boldannounce("A map vote was called, but there are no maps to vote for! \
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Players, complain to the admins. Admins, complain to the coders."))
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return FALSE
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return TRUE
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/datum/vote/map_vote/toggle_votable()
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CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
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/datum/vote/map_vote/is_config_enabled()
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return CONFIG_GET(flag/allow_vote_map)
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/datum/vote/map_vote/can_be_initiated(forced)
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. = ..()
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if(. != VOTE_AVAILABLE)
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return .
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if(forced)
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return VOTE_AVAILABLE
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var/num_choices = length(default_choices - get_choices_invalid_for_population())
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if(num_choices <= 1)
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return "There [num_choices == 1 ? "is only one map" : "are no maps"] to choose from."
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if(SSmapping.map_vote_rocked)
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return VOTE_AVAILABLE
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if(SSmapping.map_voted)
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return "The next map has already been selected."
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return VOTE_AVAILABLE
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/// Returns a list of all map options that are invalid for the current population.
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/datum/vote/map_vote/proc/get_choices_invalid_for_population()
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var/filter_threshold = 0
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if(SSticker.HasRoundStarted())
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filter_threshold = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE)
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else
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filter_threshold = GLOB.clients.len
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var/list/invalid_choices = list()
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for(var/map in default_choices)
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var/datum/map_config/possible_config = config.maplist[map]
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if(possible_config.config_min_users > 0 && filter_threshold < possible_config.config_min_users)
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invalid_choices += map
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else if(possible_config.config_max_users > 0 && filter_threshold > possible_config.config_max_users)
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invalid_choices += map
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return invalid_choices
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/datum/vote/map_vote/get_vote_result(list/non_voters)
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// Even if we have default no vote off,
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// if our default map is null for some reason, we shouldn't continue
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if(CONFIG_GET(flag/default_no_vote) || isnull(global.config.defaultmap))
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return ..()
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for(var/non_voter_ckey in non_voters)
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var/client/non_voter_client = non_voters[non_voter_ckey]
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// Non-voters will have their preferred map voted for automatically.
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var/their_preferred_map = non_voter_client?.prefs.read_preference(/datum/preference/choiced/preferred_map)
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// If the non-voter's preferred map is null for some reason, we just use the default map.
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var/voting_for = their_preferred_map || global.config.defaultmap.map_name
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if(voting_for in choices)
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choices[voting_for] += 1
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return ..()
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/datum/vote/map_vote/finalize_vote(winning_option)
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var/datum/map_config/winning_map = global.config.maplist[winning_option]
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if(!istype(winning_map))
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CRASH("[type] wasn't passed a valid winning map choice. (Got: [winning_option || "null"] - [winning_map || "null"])")
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SSmapping.changemap(winning_map)
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SSmapping.map_voted = TRUE
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if(SSmapping.map_vote_rocked)
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SSmapping.map_vote_rocked = FALSE
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/proc/revert_map_vote()
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var/datum/map_config/override_map = SSmapping.config
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if(isnull(override_map))
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return
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SSmapping.changemap(override_map)
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log_game("The next map has been reset to [override_map.map_name].")
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send_to_playing_players(span_boldannounce("The next map is: [override_map.map_name]."))
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