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https://github.com/Skyrat-SS13/Skyrat-tg.git
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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
119 lines
4.6 KiB
Plaintext
119 lines
4.6 KiB
Plaintext
/atom
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///If non-null, overrides a/an/some in all cases
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var/article
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/**
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* Called when a mob examines (shift click or verb) this atom
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*
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* Default behaviour is to get the name and icon of the object and its reagents where
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* the [TRANSPARENT] flag is set on the reagents holder
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*
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* Produces a signal [COMSIG_ATOM_EXAMINE]
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*/
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/atom/proc/examine(mob/user)
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var/examine_string = get_examine_string(user, thats = TRUE)
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if(examine_string)
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. = list("[examine_string].", EXAMINE_SECTION_BREAK) // SKYRAT EDIT CHANGE
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else
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. = list()
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. += get_name_chaser(user)
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if(desc)
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. += desc
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if(custom_materials)
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// SKYRAT EDIT ADDITION BEGIN - HR sections
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if(length(custom_materials) > 1)
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. += EXAMINE_SECTION_BREAK //SKYRAT EDIT ADDITION
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//SKYRAT EDIT ADDITION END
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var/list/materials_list = list()
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for(var/custom_material in custom_materials)
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var/datum/material/current_material = GET_MATERIAL_REF(custom_material)
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materials_list += "[current_material.name]"
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. += "<u>It is made out of [english_list(materials_list)]</u>."
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// SKYRAT EDIT ADDITION BEGIN - HR sections
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if(length(custom_materials) > 1)
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. += EXAMINE_SECTION_BREAK //SKYRAT EDIT ADDITION
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//SKYRAT EDIT ADDITION END
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if(reagents)
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var/user_sees_reagents = user.can_see_reagents()
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var/reagent_sigreturn = SEND_SIGNAL(src, COMSIG_ATOM_REAGENT_EXAMINE, user, ., user_sees_reagents)
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if(!(reagent_sigreturn & STOP_GENERIC_REAGENT_EXAMINE))
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if(reagents.flags & TRANSPARENT)
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if(reagents.total_volume)
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. += "It contains <b>[reagents.total_volume]</b> units of various reagents[user_sees_reagents ? ":" : "."]"
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if(user_sees_reagents || (reagent_sigreturn & ALLOW_GENERIC_REAGENT_EXAMINE)) //Show each individual reagent for detailed examination
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for(var/datum/reagent/current_reagent as anything in reagents.reagent_list)
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. += "• [round(current_reagent.volume, CHEMICAL_VOLUME_ROUNDING)] units of [current_reagent.name]"
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if(reagents.is_reacting)
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. += span_warning("It is currently reacting!")
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. += span_notice("The solution's pH is [round(reagents.ph, 0.01)] and has a temperature of [reagents.chem_temp]K.")
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else
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. += "It contains:<br>Nothing."
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else if(reagents.flags & AMOUNT_VISIBLE)
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if(reagents.total_volume)
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. += span_notice("It has [reagents.total_volume] unit\s left.")
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else
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. += span_danger("It's empty.")
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SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE, user, .)
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/**
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* Called when a mob examines (shift click or verb) this atom twice (or more) within EXAMINE_MORE_WINDOW (default 1 second)
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*
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* This is where you can put extra information on something that may be superfluous or not important in critical gameplay
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* moments, while allowing people to manually double-examine to take a closer look
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*
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* Produces a signal [COMSIG_ATOM_EXAMINE_MORE]
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*/
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/atom/proc/examine_more(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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RETURN_TYPE(/list)
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. = list()
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SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE_MORE, user, .)
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SEND_SIGNAL(user, COMSIG_MOB_EXAMINING_MORE, src, .)
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/**
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* Get the name of this object for examine
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*
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* You can override what is returned from this proc by registering to listen for the
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* [COMSIG_ATOM_GET_EXAMINE_NAME] signal
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*/
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/atom/proc/get_examine_name(mob/user)
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var/list/override = list(article, null, "<b>[name]</b>")
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SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override)
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if(!isnull(override[EXAMINE_POSITION_ARTICLE]))
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override -= null // IF there is no "before", don't try to join it
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return jointext(override, " ")
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if(!isnull(override[EXAMINE_POSITION_BEFORE]))
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override -= null // There is no article, don't try to join it
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return "\a [jointext(override, " ")]"
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return "\a <b>[src]</b>"
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///Generate the full examine string of this atom (including icon for goonchat)
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/atom/proc/get_examine_string(mob/user, thats = FALSE)
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return "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
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/**
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* Returns an extended list of examine strings for any contained ID cards.
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*
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* Arguments:
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* * user - The user who is doing the examining.
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*/
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/atom/proc/get_id_examine_strings(mob/user)
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. = list()
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return
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///Used to insert text after the name but before the description in examine()
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/atom/proc/get_name_chaser(mob/user, list/name_chaser = list())
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return name_chaser
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/// Used by mobs to determine the name for someone wearing a mask, or with a disfigured or missing face. By default just returns the atom's name. add_id_name will control whether or not we append "(as [id_name])".
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/// force_real_name will always return real_name and add (as face_name/id_name) if it doesn't match their appearance
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/atom/proc/get_visible_name(add_id_name, force_real_name)
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return name
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