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Skyrat-tg/code/game/atom/atoms_initializing_EXPENSIVE.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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/// Init this specific atom
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, from_template = FALSE, list/arguments)
var/the_type = A.type
if(QDELING(A))
// Check init_start_time to not worry about atoms created before the atoms SS that are cleaned up before this
if (A.gc_destroyed > init_start_time)
BadInitializeCalls[the_type] |= BAD_INIT_QDEL_BEFORE
return TRUE
// This is handled and battle tested by dreamchecker. Limit to UNIT_TESTS just in case that ever fails.
#ifdef UNIT_TESTS
var/start_tick = world.time
#endif
var/result = A.Initialize(arglist(arguments))
#ifdef UNIT_TESTS
if(start_tick != world.time)
BadInitializeCalls[the_type] |= BAD_INIT_SLEPT
#endif
var/qdeleted = FALSE
switch(result)
if (INITIALIZE_HINT_NORMAL)
EMPTY_BLOCK_GUARD // Pass
if(INITIALIZE_HINT_LATELOAD)
if(arguments[1]) //mapload
late_loaders += A
else
A.LateInitialize()
if(INITIALIZE_HINT_QDEL)
qdel(A)
qdeleted = TRUE
else
BadInitializeCalls[the_type] |= BAD_INIT_NO_HINT
if(!A) //possible harddel
qdeleted = TRUE
else if(!(A.flags_1 & INITIALIZED_1))
BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
else
SEND_SIGNAL(A, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_ATOM_AFTER_POST_INIT, A)
var/atom/location = A.loc
if(location)
/// Sends a signal that the new atom `src`, has been created at `loc`
SEND_SIGNAL(location, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, A, arguments[1])
if(created_atoms && from_template && ispath(the_type, /atom/movable))//we only want to populate the list with movables
created_atoms += A.get_all_contents()
return qdeleted || QDELING(A)
/**
* Called when an atom is created in byond (built in engine proc)
*
* Not a lot happens here in SS13 code, as we offload most of the work to the
* [Intialization][/atom/proc/Initialize] proc, mostly we run the preloader
* if the preloader is being used and then call [InitAtom][/datum/controller/subsystem/atoms/proc/InitAtom] of which the ultimate
* result is that the Intialize proc is called.
*
*/
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && src.type == GLOB._preloader_path)//in case the instanciated atom is creating other atoms in New()
world.preloader_load(src)
var/do_initialize = SSatoms.initialized
if(do_initialize != INITIALIZATION_INSSATOMS)
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
if(SSatoms.InitAtom(src, FALSE, args))
//we were deleted
return
/**
* The primary method that objects are setup in SS13 with
*
* we don't use New as we have better control over when this is called and we can choose
* to delay calls or hook other logic in and so forth
*
* During roundstart map parsing, atoms are queued for intialization in the base atom/New(),
* After the map has loaded, then Initalize is called on all atoms one by one. NB: this
* is also true for loading map templates as well, so they don't Initalize until all objects
* in the map file are parsed and present in the world
*
* If you're creating an object at any point after SSInit has run then this proc will be
* immediately be called from New.
*
* mapload: This parameter is true if the atom being loaded is either being intialized during
* the Atom subsystem intialization, or if the atom is being loaded from the map template.
* If the item is being created at runtime any time after the Atom subsystem is intialized then
* it's false.
*
* The mapload argument occupies the same position as loc when Initialize() is called by New().
* loc will no longer be needed after it passed New(), and thus it is being overwritten
* with mapload at the end of atom/New() before this proc (atom/Initialize()) is called.
*
* You must always call the parent of this proc, otherwise failures will occur as the item
* will not be seen as initalized (this can lead to all sorts of strange behaviour, like
* the item being completely unclickable)
*
* You must not sleep in this proc, or any subprocs
*
* Any parameters from new are passed through (excluding loc), naturally if you're loading from a map
* there are no other arguments
*
* Must return an [initialization hint][INITIALIZE_HINT_NORMAL] or a runtime will occur.
*
* Note: the following functions don't call the base for optimization and must copypasta handling:
* * [/turf/proc/Initialize]
* * [/turf/open/space/proc/Initialize]
*/
/atom/proc/Initialize(mapload, ...)
SHOULD_NOT_SLEEP(TRUE)
SHOULD_CALL_PARENT(TRUE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
SET_PLANE_IMPLICIT(src, plane)
if(greyscale_config && greyscale_colors) //we'll check again at item/init for inhand/belt/worn configs.
update_greyscale()
//atom color stuff
if(color)
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
if (light_system == COMPLEX_LIGHT && light_power && light_range)
update_light()
SETUP_SMOOTHING()
if(uses_integrity)
atom_integrity = max_integrity
TEST_ONLY_ASSERT((!armor || istype(armor)), "[type] has an armor that contains an invalid value at intialize")
// apply materials properly from the default custom_materials value
// This MUST come after atom_integrity is set above, as if old materials get removed,
// atom_integrity is checked against max_integrity and can BREAK the atom.
// The integrity to max_integrity ratio is still preserved.
set_custom_materials(custom_materials)
if(ispath(ai_controller))
ai_controller = new ai_controller(src)
return INITIALIZE_HINT_NORMAL
/**
* Late Intialization, for code that should run after all atoms have run Intialization
*
* To have your LateIntialize proc be called, your atoms [Initalization][/atom/proc/Initialize]
* proc must return the hint
* [INITIALIZE_HINT_LATELOAD] otherwise it will never be called.
*
* useful for doing things like finding other machines on GLOB.machines because you can guarantee
* that all atoms will actually exist in the "WORLD" at this time and that all their Intialization
* code has been run
*/
/atom/proc/LateInitialize()
set waitfor = FALSE
SHOULD_CALL_PARENT(FALSE)
stack_trace("[src] ([type]) called LateInitialize but has nothing on it!")