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https://github.com/Skyrat-SS13/Skyrat-tg.git
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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
153 lines
4.7 KiB
Plaintext
153 lines
4.7 KiB
Plaintext
/obj/machinery/computer
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name = "computer"
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icon = 'icons/obj/machines/computer.dmi'
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icon_state = "computer"
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density = TRUE
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max_integrity = 200
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integrity_failure = 0.5
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armor_type = /datum/armor/machinery_computer
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_REQUIRES_LITERACY
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/// How bright we are when turned on.
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var/brightness_on = 1
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/// Icon_state of the keyboard overlay.
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var/icon_keyboard = "generic_key"
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/// Should we render an unique icon for the keyboard when off?
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var/keyboard_change_icon = TRUE
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/// Icon_state of the emissive screen overlay.
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var/icon_screen = "generic"
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/// Time it takes to deconstruct with a screwdriver.
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var/time_to_unscrew = 2 SECONDS
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/// Are we authenticated to use this? Used by things like comms console, security and medical data, and apc controller.
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var/authenticated = FALSE
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/datum/armor/machinery_computer
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fire = 40
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acid = 20
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/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
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. = ..()
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power_change()
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/obj/machinery/computer/process()
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if(machine_stat & (NOPOWER|BROKEN))
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return FALSE
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return TRUE
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/obj/machinery/computer/update_overlays()
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. = ..()
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if(icon_keyboard)
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if(keyboard_change_icon && (machine_stat & NOPOWER))
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. += "[icon_keyboard]_off"
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else
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. += icon_keyboard
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if(machine_stat & BROKEN)
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. += mutable_appearance(icon, "[icon_state]_broken")
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return // If we don't do this broken computers glow in the dark.
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if(machine_stat & NOPOWER) // Your screen can't be on if you've got no damn charge
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return
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// This lets screens ignore lighting and be visible even in the darkest room
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if(icon_screen)
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. += mutable_appearance(icon, icon_screen)
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. += emissive_appearance(icon, icon_screen, src)
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/obj/machinery/computer/power_change()
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. = ..()
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if(machine_stat & NOPOWER)
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set_light(0)
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else
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set_light(brightness_on)
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/obj/machinery/computer/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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if(circuit)
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balloon_alert(user, "disconnecting monitor...")
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if(I.use_tool(src, user, time_to_unscrew, volume=50))
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deconstruct(TRUE)
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return TRUE
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/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(machine_stat & BROKEN)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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else
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/machinery/computer/atom_break(damage_flag)
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if(!circuit) //no circuit, no breaking
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return
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. = ..()
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if(.)
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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set_light(0)
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/obj/machinery/computer/proc/imprint_gps(gps_tag) // Currently used by the upload computers and communications console
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var/tracker = gps_tag
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if(!tracker) // Don't give a null GPS signal if there is none
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return
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for(var/obj/item/circuitboard/computer/board in src.contents)
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if(!contents || board.GetComponent(/datum/component/gps))
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CRASH("[src] Called imprint_gps without setting gps_tag")
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board.AddComponent(/datum/component/gps, "[tracker]")
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balloon_alert_to_viewers("board tracker enabled", vision_distance = 1)
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/obj/machinery/computer/emp_act(severity)
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. = ..()
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if (!(. & EMP_PROTECT_SELF))
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switch(severity)
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if(1)
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if(prob(50))
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atom_break(ENERGY)
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if(2)
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if(prob(10))
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atom_break(ENERGY)
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/obj/machinery/computer/spawn_frame(disassembled)
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if(QDELETED(circuit)) //no circuit, no computer frame
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return
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var/obj/structure/frame/computer/new_frame = new(loc)
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new_frame.setDir(dir)
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new_frame.set_anchored(TRUE)
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new_frame.circuit = circuit
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// Circuit removal code is handled in /obj/machinery/Exited()
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component_parts -= circuit
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circuit.forceMove(new_frame)
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if((machine_stat & BROKEN) || !disassembled)
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var/atom/drop_loc = drop_location()
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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new /obj/item/shard(drop_loc)
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new /obj/item/shard(drop_loc)
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new_frame.state = FRAME_COMPUTER_STATE_WIRED
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else
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new_frame.state = FRAME_COMPUTER_STATE_GLASSED
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new_frame.update_appearance(UPDATE_ICON_STATE)
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/obj/machinery/computer/ui_interact(mob/user, datum/tgui/ui)
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SHOULD_CALL_PARENT(TRUE)
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//SKYRAT EDIT ADDITON BEGIN - AESTHETICS
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if(clicksound && world.time > next_clicksound && isliving(user))
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next_clicksound = world.time + rand(50, 150)
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playsound(src, get_sfx_skyrat(clicksound), clickvol)
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//SKYRAT EDIT END
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. = ..()
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update_use_power(ACTIVE_POWER_USE)
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/obj/machinery/computer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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SHOULD_CALL_PARENT(TRUE)
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. = ..()
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if(!issilicon(ui.user))
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playsound(src, SFX_KEYBOARD_CLICKS, 10, TRUE, FALSE)
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/obj/machinery/computer/ui_close(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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. = ..()
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update_use_power(IDLE_POWER_USE)
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