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WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

205 lines
7.3 KiB
Plaintext

/obj/machinery/computer/robotics
name = "robotics control console"
desc = "Used to remotely lockdown linked Cyborgs and Drones."
icon_screen = "robot"
icon_keyboard = "rd_key"
req_access = list(ACCESS_ROBOTICS)
circuit = /obj/item/circuitboard/computer/robotics
light_color = LIGHT_COLOR_PINK
var/mob/living/silicon/robot/locked_down_borg = null
active_power_usage = 10000 //no idea how much is it
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R)
. = FALSE
if(!istype(R))
return
if(isAI(user))
if(R.connected_ai != user)
return
if(iscyborg(user))
if(R != user)
return
if(R.scrambledcodes)
return
return TRUE
/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RoboticsControlConsole", name)
ui.open()
/obj/machinery/computer/robotics/ui_data(mob/user)
var/list/data = list()
data["can_hack"] = FALSE
if(issilicon(user))
var/mob/living/silicon/S = user
if(S.hack_software)
data["can_hack"] = TRUE
else if(isAdminGhostAI(user))
data["can_hack"] = TRUE
data["can_detonate"] = FALSE
if(isAI(user))
var/mob/living/silicon/ai/ai = user
data["can_detonate"] = !isnull(ai.malf_picker)
var/turf/current_turf = get_turf(src)
data["cyborgs"] = list()
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
if(!can_control(user, R))
continue
if(!is_valid_z_level(current_turf, get_turf(R)))
continue
var/list/cyborg_data = list(
name = R.name,
locked_down = R.lockcharge,
status = R.stat,
charge = R.cell ? round(R.cell.percent()) : null,
module = R.model ? "[R.model.name] Model" : "No Model Detected",
synchronization = R.connected_ai,
emagged = R.emagged,
ref = REF(R)
)
data["cyborgs"] += list(cyborg_data)
data["drones"] = list()
for(var/mob/living/basic/drone/drone in GLOB.drones_list)
if(drone.hacked)
continue
if(!is_valid_z_level(current_turf, get_turf(drone)))
continue
var/list/drone_data = list(
name = drone.name,
status = drone.stat,
ref = REF(drone)
)
data["drones"] += list(drone_data)
return data
/obj/machinery/computer/robotics/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("stopbot")
if(allowed(usr))
var/mob/living/silicon/robot/R = locate(params["ref"]) in GLOB.silicon_mobs
if(can_control(usr, R) && !..())
if(isAI(usr))
if(R.lockcharge)
if(R.ai_lockdown)
R.ai_lockdown = FALSE
lock_unlock_borg(R)
else
to_chat(usr, span_danger("Cyborg locked by an user with superior permissions."))
else
R.ai_lockdown = TRUE
lock_unlock_borg(R)
else
if(isnull(locked_down_borg) && !R.lockcharge) //If there is no borg locked down by the console yet
lock_unlock_borg(R, src.loc.loc.name)
R.ai_lockdown = FALSE //Just in case I'm stupid
locked_down_borg = R
RegisterSignal(R, COMSIG_QDELETING, PROC_REF(borg_destroyed))
else if(locked_down_borg == R) //If the borg locked down by the console is the same as the one we're trying to unlock
lock_unlock_borg(R)
else if(R.lockcharge&&R.ai_lockdown)
R.ai_lockdown = FALSE
lock_unlock_borg(R)
else if(R.lockcharge&&locked_down_borg!=R)
to_chat(usr, span_danger("The cyborg was locked by a different console."))
else
to_chat(usr, span_danger("You can lock down only one cyborg at a time."))
else
to_chat(usr, span_danger("Access Denied."))
if(!isnull(locked_down_borg))
use_power = ACTIVE_POWER_USE
else
use_power = IDLE_POWER_USE
if("killbot") //Malf AIs, and AIs with a combat upgrade, can detonate their cyborgs remotely.
if(!isAI(usr))
return
var/mob/living/silicon/ai/ai = usr
if(!ai.malf_picker)
return
var/mob/living/silicon/robot/target = locate(params["ref"]) in GLOB.silicon_mobs
if(!istype(target))
return
if(target.connected_ai != ai)
return
target.self_destruct(usr)
if("magbot")
var/mob/living/silicon/S = usr
if((istype(S) && S.hack_software) || isAdminGhostAI(usr))
var/mob/living/silicon/robot/R = locate(params["ref"]) in GLOB.silicon_mobs
if(istype(R) && !R.emagged && (R.connected_ai == usr || isAdminGhostAI(usr)) && !R.scrambledcodes && can_control(usr, R))
log_silicon("[key_name(usr)] emagged [key_name(R)] using robotic console!")
message_admins("[ADMIN_LOOKUPFLW(usr)] emagged cyborg [key_name_admin(R)] using robotic console!")
R.SetEmagged(TRUE)
R.logevent("WARN: root privleges granted to PID [num2hex(rand(1,65535), -1)][num2hex(rand(1,65535), -1)].") //random eight digit hex value. Two are used because rand(1,4294967295) throws an error
if("killdrone")
if(allowed(usr))
var/mob/living/basic/drone/drone = locate(params["ref"]) in GLOB.mob_list
if(drone.hacked)
to_chat(usr, span_danger("ERROR: [drone] is not responding to external commands."))
else
var/turf/T = get_turf(drone)
message_admins("[ADMIN_LOOKUPFLW(usr)] detonated [key_name_admin(drone)] at [ADMIN_VERBOSEJMP(T)]!")
log_silicon("[key_name(usr)] detonated [key_name(drone)]!")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, TRUE, drone)
s.start()
drone.visible_message(span_danger("\the [drone] self-destructs!"))
drone.investigate_log("has been gibbed by a robotics console.", INVESTIGATE_DEATHS)
drone.gib()
// I feel like this should be changed, but I have no idea in what way exactly, so I just extracted it to make the code less of a mess
/obj/machinery/computer/robotics/proc/lock_unlock_borg(mob/living/silicon/robot/R, console_location = null)
if(R.lockcharge && locked_down_borg == R)
UnregisterSignal(locked_down_borg, COMSIG_QDELETING)
locked_down_borg = null
message_admins(span_notice("[ADMIN_LOOKUPFLW(usr)] [!R.lockcharge ? "locked down" : "released"] [ADMIN_LOOKUPFLW(R)]!"))
log_silicon("[key_name(usr)] [!R.lockcharge ? "locked down" : "released"] [key_name(R)]!")
log_combat(usr, R, "[!R.lockcharge ? "locked down" : "released"] cyborg")
R.SetLockdown(!R.lockcharge)
to_chat(R, !R.lockcharge ? span_notice("Your lockdown has been lifted!") : span_alert("You have been locked down!"))
if(!isnull(console_location))
to_chat(R, span_alert("The approximate location of the console that is keeping you locked down is [console_location]"))
if(R.connected_ai)
to_chat(R.connected_ai, "[!R.lockcharge ? span_notice("NOTICE - Cyborg lockdown lifted") : span_alert("ALERT - Cyborg lockdown detected")]: <a href='?src=[REF(R.connected_ai)];track=[html_encode(R.name)]'>[R.name]</a><br>")
/obj/machinery/computer/robotics/proc/borg_destroyed()
SIGNAL_HANDLER
locked_down_borg = null
/obj/machinery/computer/robotics/on_set_machine_stat(old_value) //depowering the console unlocks the borg
if(!isnull(locked_down_borg))
if(machine_stat & (NOPOWER|BROKEN|MAINT) && locked_down_borg.lockcharge)
src.lock_unlock_borg(locked_down_borg)
return ..()
/obj/machinery/computer/robotics/atom_break() // This shouldnt be needed, but hitting console doesnt trigger destroy apparently
if(!isnull(locked_down_borg))
lock_unlock_borg(locked_down_borg)
return ..()
/obj/machinery/computer/robotics/Destroy()
if(!isnull(locked_down_borg))
lock_unlock_borg(locked_down_borg)
return ..()