Files
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

88 lines
3.6 KiB
Plaintext

/obj/effect/decal/remains
name = "remains"
gender = PLURAL
icon = 'icons/effects/blood.dmi'
/obj/effect/decal/remains/acid_act()
visible_message(span_warning("[src] dissolve[gender == PLURAL?"":"s"] into a puddle of sizzling goop!"))
playsound(src, 'sound/items/welder.ogg', 150, TRUE)
new /obj/effect/decal/cleanable/greenglow(drop_location())
qdel(src)
return TRUE
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
icon_state = "remains"
/obj/effect/decal/remains/human/NeverShouldHaveComeHere(turf/here_turf)
return !istype(here_turf, /obj/structure/closet/crate/grave/filled) && ..()
/obj/effect/decal/remains/human/smokey
name = "remains of Charles Morlbaro"
desc = "I guess we figured out what happened to the guy who lives here. You'd best tread lightly around this..."
///Our proximity monitor, for detecting nearby looters.
var/datum/proximity_monitor/proximity_monitor
///The reagent we will release when our remains are disturbed.
var/datum/reagent/that_shit_that_killed_saddam
///A cooldown for how frequently the gas is released when disturbed.
COOLDOWN_DECLARE(gas_cooldown)
///The length of the aforementioned cooldown.
var/gas_cooldown_length = (20 SECONDS)
/obj/effect/decal/remains/human/smokey/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
var/list/blocked_reagents = subtypesof(/datum/reagent/medicine) + subtypesof(/datum/reagent/consumable) //Boooooriiiiing
that_shit_that_killed_saddam = get_random_reagent_id(blacklist = blocked_reagents)
/obj/effect/decal/remains/human/smokey/HasProximity(atom/movable/tomb_raider)
if(!COOLDOWN_FINISHED(src, gas_cooldown))
return
if(iscarbon(tomb_raider))
var/mob/living/carbon/nearby_carbon = tomb_raider
if(nearby_carbon.move_intent != MOVE_INTENT_WALK || prob(5))
release_smoke(nearby_carbon)
COOLDOWN_START(src, gas_cooldown, gas_cooldown_length)
///Releases a cloud of smoke based on the randomly generated reagent in Initialize().
/obj/effect/decal/remains/human/smokey/proc/release_smoke(mob/living/smoke_releaser)
visible_message(span_warning("[smoke_releaser] disturbs the [src], which releases a huge cloud of gas!"))
var/datum/effect_system/fluid_spread/smoke/chem/cigarette_puff = new()
cigarette_puff.chemholder.add_reagent(that_shit_that_killed_saddam, 15)
cigarette_puff.attach(get_turf(src))
cigarette_puff.set_up(range = 2, amount = DIAMOND_AREA(2), holder = src, location = get_turf(src), silent = TRUE)
cigarette_puff.start()
///Subtype of smokey remains used for rare maintenance spawns.
/obj/effect/decal/remains/human/smokey/maintenance
name = "smokey remains"
desc = "They look like human remains. They have a strange, smokey aura about them... You should tread lightly when walking near this."
/obj/effect/decal/remains/human/smokey/maintenance/Initialize(mapload)
. = ..()
gas_cooldown_length = rand(4 MINUTES, 6 MINUTES)
/obj/effect/decal/remains/plasma
icon_state = "remainsplasma"
/obj/effect/decal/remains/plasma/NeverShouldHaveComeHere(turf/here_turf)
return isclosedturf(here_turf)
/obj/effect/decal/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
icon_state = "remainsxeno"
/obj/effect/decal/remains/xeno/larva
icon_state = "remainslarva"
/obj/effect/decal/remains/robot
desc = "They look like the remains of something mechanical. They have a strange aura about them."
icon = 'icons/mob/silicon/robots.dmi'
icon_state = "remainsrobot"
/obj/effect/decal/cleanable/robot_debris/old
name = "dusty robot debris"
desc = "Looks like nobody has touched this in a while."