mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
synced 2026-08-22 04:18:46 +01:00
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
140 lines
6.0 KiB
Plaintext
140 lines
6.0 KiB
Plaintext
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = WEIGHT_CLASS_SMALL
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///Stored path we use for spawning a new body bag entity when unfolded.
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var/unfoldedbag_path = /obj/structure/closet/body_bag
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/obj/item/bodybag/attack_self(mob/user)
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if(user.is_holding(src))
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deploy_bodybag(user, get_turf(user))
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else
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deploy_bodybag(user, get_turf(src))
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/obj/item/bodybag/interact_with_atom(atom/interacting_with, mob/living/user, flags)
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if(isopenturf(interacting_with))
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deploy_bodybag(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/item/bodybag/attempt_pickup(mob/user)
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// can't pick ourselves up if we are inside of the bodybag, else very weird things may happen
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if(contains(user))
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return TRUE
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return ..()
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/**
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* Creates a new body bag item when unfolded, at the provided location, replacing the body bag item.
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* * mob/user: User opening the body bag.
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* * atom/location: the place/entity/mob where the body bag is being deployed from.
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*/
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/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
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var/obj/structure/closet/body_bag/item_bag = new unfoldedbag_path(location)
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item_bag.open(user)
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item_bag.add_fingerprint(user)
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item_bag.foldedbag_instance = src
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moveToNullspace()
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return item_bag
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/obj/item/bodybag/suicide_act(mob/living/user)
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if(isopenturf(user.loc))
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user.visible_message(span_suicide("[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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user.forceMove(R)
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playsound(src, 'sound/items/zip.ogg', 15, TRUE, -3)
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return OXYLOSS
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// Bluespace bodybag
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/obj/item/bodybag/bluespace
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name = "bluespace body bag"
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desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "bluebodybag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NO_MAT_REDEMPTION
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/obj/item/bodybag/bluespace/examine(mob/user)
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. = ..()
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if(contents.len)
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var/s = contents.len == 1 ? "" : "s"
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. += span_notice("You can make out the shape[s] of [contents.len] object[s] through the fabric.")
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/obj/item/bodybag/bluespace/Destroy()
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for(var/atom/movable/A in contents)
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A.forceMove(get_turf(src))
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if(isliving(A))
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to_chat(A, span_notice("You suddenly feel the space around you torn apart! You're free!"))
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return ..()
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/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
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var/obj/structure/closet/body_bag/item_bag = new unfoldedbag_path(location)
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for(var/atom/movable/inside in contents)
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inside.forceMove(item_bag)
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if(isliving(inside))
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to_chat(inside, span_notice("You suddenly feel air around you! You're free!"))
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item_bag.open(user)
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item_bag.add_fingerprint(user)
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item_bag.foldedbag_instance = src
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moveToNullspace()
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return item_bag
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/obj/item/bodybag/bluespace/container_resist_act(mob/living/user)
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if(user.incapacitated)
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to_chat(user, span_warning("You can't get out while you're restrained like this!"))
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, span_notice("You claw at the fabric of [src], trying to tear it open..."))
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to_chat(loc, span_warning("Someone starts trying to break free of [src]!"))
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if(!do_after(user, 12 SECONDS, src, timed_action_flags = (IGNORE_TARGET_LOC_CHANGE|IGNORE_HELD_ITEM)))
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return
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// you are still in the bag? time to go unless you KO'd, honey!
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// if they escape during this time and you rebag them the timer is still clocking down and does NOT reset so they can very easily get out.
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if(user.incapacitated)
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to_chat(loc, span_warning("The pressure subsides. It seems that they've stopped resisting..."))
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return
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loc.visible_message(span_warning("[user] suddenly appears in front of [loc]!"), span_userdanger("[user] breaks free of [src]!"))
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qdel(src)
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/obj/item/bodybag/environmental
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name = "environmental protection bag"
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desc = "A folded, reinforced bag designed to protect against exoplanetary environmental storms."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "envirobag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/environmental
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w_class = WEIGHT_CLASS_NORMAL //It's reinforced and insulated, like a beefed-up sleeping bag, so it has a higher bulkiness than regular bodybag
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resistance_flags = ACID_PROOF | FIRE_PROOF | FREEZE_PROOF
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/obj/item/bodybag/environmental/nanotrasen
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name = "elite environmental protection bag"
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desc = "A folded, heavily reinforced, and insulated bag, capable of fully isolating its contents from external factors."
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icon_state = "ntenvirobag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/environmental/nanotrasen
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resistance_flags = ACID_PROOF | FIRE_PROOF | FREEZE_PROOF | LAVA_PROOF
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/obj/item/bodybag/environmental/prisoner
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name = "prisoner transport bag"
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desc = "Intended for transport of prisoners through hazardous environments, this folded environmental protection bag comes with straps to keep an occupant secure."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "prisonerenvirobag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/environmental/prisoner
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/obj/item/bodybag/environmental/prisoner/pressurized
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name = "pressurized prisoner transport bag"
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unfoldedbag_path = /obj/structure/closet/body_bag/environmental/prisoner/pressurized
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/obj/item/bodybag/environmental/prisoner/syndicate
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name = "syndicate prisoner transport bag"
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desc = "An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location."
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icon = 'icons/obj/medical/bodybag.dmi'
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icon_state = "syndieenvirobag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/environmental/prisoner/pressurized/syndicate
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resistance_flags = ACID_PROOF | FIRE_PROOF | FREEZE_PROOF | LAVA_PROOF
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