Files
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

136 lines
3.7 KiB
Plaintext

/obj/item/electropack
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon = 'icons/obj/devices/tool.dmi'
icon_state = "electropack0"
inhand_icon_state = "electropack"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT *5, /datum/material/glass=SHEET_MATERIAL_AMOUNT * 1.25)
var/on = TRUE
var/code = 2
var/frequency = FREQ_ELECTROPACK
var/shock_cooldown = FALSE
/obj/item/electropack/Initialize(mapload)
. = ..()
set_frequency(frequency)
/obj/item/electropack/Destroy()
SSradio.remove_object(src, frequency)
return ..()
/obj/item/electropack/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!"))
return FIRELOSS
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/electropack/attack_hand(mob/user, list/modifiers)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.back)
to_chat(user, span_warning("You need help taking this off!"))
return
return ..()
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/devices/assemblies.dmi'
if(!user.transferItemToLoc(W, A))
to_chat(user, span_warning("[W] is stuck to your hand, you cannot attach it to [src]!"))
return
W.master = A
A.helmet_part = W
user.transferItemToLoc(src, A, TRUE)
master = A
A.electropack_part = src
user.put_in_hands(A)
A.add_fingerprint(user)
else
return ..()
/obj/item/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(shock_cooldown)
return
shock_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 10 SECONDS)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, span_danger("You feel a sharp shock!"))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Paralyze(100)
if(master)
if(isassembly(master))
var/obj/item/assembly/master_as_assembly = master
master_as_assembly.pulsed()
master.receive_signal()
/obj/item/electropack/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
/obj/item/electropack/ui_state(mob/user)
return GLOB.hands_state
/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Electropack", name)
ui.open()
/obj/item/electropack/ui_data(mob/user)
var/list/data = list()
data["power"] = on
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/electropack/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("power")
on = !on
icon_state = "electropack[on]"
. = TRUE
if("freq")
var/value = unformat_frequency(params["freq"])
if(value)
frequency = sanitize_frequency(value, TRUE)
set_frequency(frequency)
. = TRUE
if("code")
var/value = text2num(params["code"])
if(value)
value = round(value)
code = clamp(value, 1, 100)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
. = TRUE
else if(params["reset"] == "code")
code = initial(code)
. = TRUE