Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

58 lines
2.1 KiB
Plaintext

/obj/item/dyespray
name = "hair dye spray"
desc = "A spray to dye your hair any colors and gradients you'd like." // SKYRAT EDIT - Making the dyespray change hair color
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cosmetic.dmi'
icon_state = "dyespray"
var/uses = 40 //SKYRAT EDIT ADDITION
/obj/item/dyespray/attack_self(mob/user)
dye(user, user)
/obj/item/dyespray/pre_attack(atom/target, mob/living/user, params)
dye(target, user)
return ..()
/**
* Applies a gradient and a gradient color to a mob.
*
* Arguments:
* * target - The mob who we will apply the gradient and gradient color to.
*/
/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR (modular_skyrat\master_files\code\game\objects\items\dyekit.dm)
/obj/item/dyespray/proc/dye(mob/target, mob/user)
if(!ishuman(target))
return
if(!uses) //SKYRAT EDIT ADDITION
return //SKYRAT EDIT ADDITION
var/mob/living/carbon/human/human_target = target
var/beard_or_hair = tgui_alert(user, "What do you want to dye?", "Character Preference", list("Hair", "Facial Hair"))
if(!beard_or_hair || !user.can_perform_action(src, NEED_DEXTERITY))
return
var/list/choices = beard_or_hair == "Hair" ? SSaccessories.hair_gradients_list : SSaccessories.facial_hair_gradients_list
var/new_grad_style = tgui_input_list(user, "Choose a color pattern", "Character Preference", choices)
if(isnull(new_grad_style))
return
if(!user.can_perform_action(src, NEED_DEXTERITY))
return
var/new_grad_color = input(user, "Choose a secondary hair color:", "Character Preference",human_target.grad_color) as color|null
if(!new_grad_color || !user.can_perform_action(src, NEED_DEXTERITY) || !user.CanReach(target))
return
to_chat(user, span_notice("You start applying the hair dye..."))
if(!do_after(user, 3 SECONDS, target))
return
if(beard_or_hair == "Hair")
human_target.set_hair_gradient_style(new_grad_style, update = FALSE)
human_target.set_hair_gradient_color(new_grad_color, update = TRUE)
else
human_target.set_facial_hair_gradient_style(new_grad_style, update = FALSE)
human_target.set_facial_hair_gradient_color(new_grad_color, update = TRUE)
playsound(src, 'sound/effects/spray.ogg', 10, vary = TRUE)
*/