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Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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/obj/item/toy/eightball
name = "magic eightball"
desc = "A black ball with a stenciled number eight in white on the side. It seems full of dark liquid.\nThe instructions state that you should ask your question aloud, and then shake."
icon = 'icons/obj/toys/toy.dmi'
icon_state = "eightball"
w_class = WEIGHT_CLASS_TINY
verb_say = "rattles"
var/shaking = FALSE
var/on_cooldown = FALSE
var/shake_time = 5 SECONDS
var/cooldown_time = 10 SECONDS
var/static/list/possible_answers = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes",
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again",
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful")
/obj/item/toy/eightball/Initialize(mapload)
. = ..()
if(MakeHaunted())
return INITIALIZE_HINT_QDEL
/obj/item/toy/eightball/proc/MakeHaunted()
if(prob(1))
new /obj/item/toy/eightball/haunted(loc)
return TRUE
return FALSE
/obj/item/toy/eightball/attack_self(mob/user)
if(..())
return
. = TRUE
if(shaking)
return
if(on_cooldown)
to_chat(user, span_warning("[src] was shaken recently, it needs time to settle."))
return
user.visible_message(span_notice("[user] starts shaking [src]."), span_notice("You start shaking [src]."), span_hear("You hear shaking and sloshing."))
shaking = TRUE
if (!start_shaking(user))
return
if(do_after(user, shake_time))
say(get_answer())
on_cooldown = TRUE
addtimer(VARSET_CALLBACK(src, on_cooldown, FALSE), cooldown_time)
shaking = FALSE
/obj/item/toy/eightball/proc/start_shaking(mob/user)
return TRUE
/obj/item/toy/eightball/proc/get_answer()
return pick(possible_answers)
// A broken magic eightball, it only says "YOU SUCK" over and over again.
/obj/item/toy/eightball/broken
name = "broken magic eightball"
desc = "A black ball with a stenciled number eight in white on the side. It is cracked and seems empty."
var/fixed_answer
/obj/item/toy/eightball/broken/Initialize(mapload)
. = ..()
fixed_answer = pick(possible_answers)
/obj/item/toy/eightball/broken/get_answer()
return fixed_answer
// Haunted eightball is identical in description and function to toy,
// except it actually ASKS THE DEAD (wooooo)
/obj/item/toy/eightball/haunted
shake_time = 30 SECONDS
cooldown_time = 3 MINUTES
var/selected_message = "Nothing!"
//these kind of store the same thing but one is easier to work with.
var/list/votes = list()
var/list/voted = list()
var/static/list/haunted_answers = list(
"yes" = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes"
),
"maybe" = list(
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again"
),
"no" = list(
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful"
)
)
/obj/item/toy/eightball/haunted/Initialize(mapload)
. = ..()
for (var/answer in haunted_answers)
votes[answer] = 0
SSpoints_of_interest.make_point_of_interest(src)
/obj/item/toy/eightball/haunted/MakeHaunted()
return FALSE
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/item/toy/eightball/haunted/attack_ghost(mob/user)
if(!shaking)
to_chat(user, span_warning("[src] is not currently being shaken."))
return
interact(user)
return ..()
/obj/item/toy/eightball/haunted/start_shaking(mob/user)
// notify ghosts that someone's shaking a haunted eightball
// and inform them of the message, (hopefully a yes/no question)
selected_message = tgui_input_text(user, "What is your question?", "Eightball") || initial(selected_message)
if (!(src in user.held_items))
return FALSE
notify_ghosts(
"[user] is shaking [src], hoping to get an answer to \"[selected_message]\"",
source = src,
header = "Magic eightball",
click_interact = TRUE,
)
return TRUE
/obj/item/toy/eightball/haunted/get_answer()
var/top_amount = 0
var/top_vote
for(var/vote in votes)
var/amount_of_votes = votes[vote]
if(amount_of_votes > top_amount)
top_vote = vote
top_amount = amount_of_votes
//If one option actually has votes and there's a tie, pick between them 50/50
else if(top_amount && amount_of_votes == top_amount && prob(50))
top_vote = vote
top_amount = amount_of_votes
if(isnull(top_vote))
top_vote = pick(votes)
for(var/vote in votes)
votes[vote] = 0
voted.Cut()
var/list/top_options = haunted_answers[top_vote]
return pick(top_options)
// Only ghosts can interact because only ghosts can open the ui
/obj/item/toy/eightball/haunted/can_interact(mob/living/user)
return isobserver(user)
/obj/item/toy/eightball/haunted/ui_state(mob/user)
return GLOB.observer_state
/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui)
if(!isobserver(user))
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "EightBallVote", name)
ui.open()
/obj/item/toy/eightball/haunted/ui_data(mob/user)
var/list/data = list()
data["shaking"] = shaking
data["question"] = selected_message
data["answers"] = list()
for(var/vote in haunted_answers)
var/list/answer_data = list()
answer_data["answer"] = vote
answer_data["amount"] = votes[vote]
answer_data["selected"] = voted[user.ckey]
data["answers"] += list(answer_data)
return data
/obj/item/toy/eightball/haunted/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/mob/user = usr
switch(action)
if("vote")
var/selected_answer = params["answer"]
if(!(selected_answer in haunted_answers))
return
var/oldvote = voted[user.ckey]
if(oldvote)
// detract their old vote
votes[oldvote] -= 1
votes[selected_answer] += 1
voted[user.ckey] = selected_answer
return TRUE