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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
242 lines
6.0 KiB
Plaintext
242 lines
6.0 KiB
Plaintext
/obj/item/toy/eightball
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name = "magic eightball"
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desc = "A black ball with a stenciled number eight in white on the side. It seems full of dark liquid.\nThe instructions state that you should ask your question aloud, and then shake."
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icon = 'icons/obj/toys/toy.dmi'
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icon_state = "eightball"
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w_class = WEIGHT_CLASS_TINY
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verb_say = "rattles"
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var/shaking = FALSE
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var/on_cooldown = FALSE
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var/shake_time = 5 SECONDS
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var/cooldown_time = 10 SECONDS
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var/static/list/possible_answers = list(
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"It is certain",
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"It is decidedly so",
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"Without a doubt",
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"Yes definitely",
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"You may rely on it",
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"As I see it, yes",
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"Most likely",
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"Outlook good",
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"Yes",
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"Signs point to yes",
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"Reply hazy try again",
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"Ask again later",
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"Better not tell you now",
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"Cannot predict now",
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"Concentrate and ask again",
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"Don't count on it",
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"My reply is no",
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"My sources say no",
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"Outlook not so good",
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"Very doubtful")
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/obj/item/toy/eightball/Initialize(mapload)
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. = ..()
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if(MakeHaunted())
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return INITIALIZE_HINT_QDEL
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/obj/item/toy/eightball/proc/MakeHaunted()
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if(prob(1))
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new /obj/item/toy/eightball/haunted(loc)
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return TRUE
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return FALSE
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/obj/item/toy/eightball/attack_self(mob/user)
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if(..())
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return
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. = TRUE
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if(shaking)
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return
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if(on_cooldown)
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to_chat(user, span_warning("[src] was shaken recently, it needs time to settle."))
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return
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user.visible_message(span_notice("[user] starts shaking [src]."), span_notice("You start shaking [src]."), span_hear("You hear shaking and sloshing."))
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shaking = TRUE
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if (!start_shaking(user))
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return
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if(do_after(user, shake_time))
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say(get_answer())
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on_cooldown = TRUE
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addtimer(VARSET_CALLBACK(src, on_cooldown, FALSE), cooldown_time)
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shaking = FALSE
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/obj/item/toy/eightball/proc/start_shaking(mob/user)
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return TRUE
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/obj/item/toy/eightball/proc/get_answer()
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return pick(possible_answers)
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// A broken magic eightball, it only says "YOU SUCK" over and over again.
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/obj/item/toy/eightball/broken
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name = "broken magic eightball"
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desc = "A black ball with a stenciled number eight in white on the side. It is cracked and seems empty."
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var/fixed_answer
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/obj/item/toy/eightball/broken/Initialize(mapload)
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. = ..()
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fixed_answer = pick(possible_answers)
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/obj/item/toy/eightball/broken/get_answer()
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return fixed_answer
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// Haunted eightball is identical in description and function to toy,
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// except it actually ASKS THE DEAD (wooooo)
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/obj/item/toy/eightball/haunted
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shake_time = 30 SECONDS
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cooldown_time = 3 MINUTES
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var/selected_message = "Nothing!"
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//these kind of store the same thing but one is easier to work with.
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var/list/votes = list()
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var/list/voted = list()
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var/static/list/haunted_answers = list(
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"yes" = list(
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"It is certain",
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"It is decidedly so",
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"Without a doubt",
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"Yes definitely",
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"You may rely on it",
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"As I see it, yes",
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"Most likely",
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"Outlook good",
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"Yes",
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"Signs point to yes"
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),
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"maybe" = list(
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"Reply hazy try again",
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"Ask again later",
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"Better not tell you now",
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"Cannot predict now",
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"Concentrate and ask again"
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),
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"no" = list(
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"Don't count on it",
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"My reply is no",
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"My sources say no",
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"Outlook not so good",
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"Very doubtful"
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)
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)
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/obj/item/toy/eightball/haunted/Initialize(mapload)
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. = ..()
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for (var/answer in haunted_answers)
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votes[answer] = 0
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SSpoints_of_interest.make_point_of_interest(src)
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/obj/item/toy/eightball/haunted/MakeHaunted()
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return FALSE
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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/obj/item/toy/eightball/haunted/attack_ghost(mob/user)
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if(!shaking)
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to_chat(user, span_warning("[src] is not currently being shaken."))
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return
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interact(user)
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return ..()
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/obj/item/toy/eightball/haunted/start_shaking(mob/user)
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// notify ghosts that someone's shaking a haunted eightball
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// and inform them of the message, (hopefully a yes/no question)
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selected_message = tgui_input_text(user, "What is your question?", "Eightball") || initial(selected_message)
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if (!(src in user.held_items))
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return FALSE
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notify_ghosts(
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"[user] is shaking [src], hoping to get an answer to \"[selected_message]\"",
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source = src,
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header = "Magic eightball",
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click_interact = TRUE,
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)
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return TRUE
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/obj/item/toy/eightball/haunted/get_answer()
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var/top_amount = 0
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var/top_vote
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for(var/vote in votes)
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var/amount_of_votes = votes[vote]
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if(amount_of_votes > top_amount)
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top_vote = vote
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top_amount = amount_of_votes
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//If one option actually has votes and there's a tie, pick between them 50/50
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else if(top_amount && amount_of_votes == top_amount && prob(50))
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top_vote = vote
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top_amount = amount_of_votes
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if(isnull(top_vote))
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top_vote = pick(votes)
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for(var/vote in votes)
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votes[vote] = 0
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voted.Cut()
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var/list/top_options = haunted_answers[top_vote]
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return pick(top_options)
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// Only ghosts can interact because only ghosts can open the ui
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/obj/item/toy/eightball/haunted/can_interact(mob/living/user)
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return isobserver(user)
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/obj/item/toy/eightball/haunted/ui_state(mob/user)
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return GLOB.observer_state
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/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui)
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if(!isobserver(user))
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "EightBallVote", name)
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ui.open()
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/obj/item/toy/eightball/haunted/ui_data(mob/user)
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var/list/data = list()
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data["shaking"] = shaking
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data["question"] = selected_message
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data["answers"] = list()
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for(var/vote in haunted_answers)
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var/list/answer_data = list()
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answer_data["answer"] = vote
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answer_data["amount"] = votes[vote]
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answer_data["selected"] = voted[user.ckey]
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data["answers"] += list(answer_data)
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return data
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/obj/item/toy/eightball/haunted/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/mob/user = usr
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switch(action)
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if("vote")
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var/selected_answer = params["answer"]
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if(!(selected_answer in haunted_answers))
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return
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var/oldvote = voted[user.ckey]
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if(oldvote)
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// detract their old vote
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votes[oldvote] -= 1
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votes[selected_answer] += 1
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voted[user.ckey] = selected_answer
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return TRUE
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