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* Adds a small cafeteria behind the right wing shutters of the museum. (#81465) ## About The Pull Request I was thinking to contribute something to the new away mission map to make it better. Mapping and all takes too much time for me, so I could do little. Though it comes with its own unique gimmicks. To reach the cafeteria, one has to complete a couple puzzles. The first set is opened by inputing the correct PIN on the password panel beside it. There're several clues to help you guess this fairly easy puzzle, in the form of several number graffitis, a scrapped piece of paper full of numbers, and a board filled with colored dots also found just beside the panel. The second one is opened by a keycard, and is generally lazier. To find it, you'll need to do a bit of (toilet) searching. As for the unique things this PR adds: - A fire extinguisher... that actually contains welding fuel - A (dirt-cheap) hotdog vending machine* - A completely ornamental maneki-neko (that's the name of the luck-bringing, paw-waving cat figurine) - A piggy bank that carries money between rounds. It has a cap of 10k credits worth of holochips, cash and coins, which is pretty high, but I'm confident people will just destroy it for its contents the moment they find it. His name is Pigston Swinelord VI. - More, totally legit and not actually fake bombable walls :^) *By the by, you can also find it during the national hotdog day. Screenshots of the new location:   ## Why It's Good For The Game You know how most away missions are not that special at all? Yeah, @ mc-oofert set an example of a pretty decent one actually, if not a tad small. I thought it could use a touch of another mind actually contributing to it too, because it deserves it. Also, this sets the basis for other persistent piggy banks. I don't think they should all have that 10k cap like this one, perhaps 1k is enough. Beside, the code that mothblocks did for json database datum is pretty good, so there is not a whole lot of shitcode here. ## Changelog 🆑 add: Added a cafeteria to the museum away mission, with a few special things to it. To reach it, you'll have to complete a couple puzzles however. map: The museum away mission now has a couple restrooms. add: Hotdog vending machines may spawn during the National Hot Dog Day. /🆑 * Adds a small cafeteria behind the right wing shutters of the museum. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
586 lines
19 KiB
Plaintext
586 lines
19 KiB
Plaintext
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/// Abstract parent object for bread items. Should not be made obtainable in game.
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/obj/item/food/bread
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name = "bread?"
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desc = "You shouldn't see this, call the coders."
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icon = 'icons/obj/food/burgerbread.dmi'
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max_volume = 80
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tastes = list("bread" = 10)
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foodtypes = GRAIN
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eat_time = 3 SECONDS
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crafting_complexity = FOOD_COMPLEXITY_2
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/// type is spawned 5 at a time and replaces this bread loaf when processed by cutting tool
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var/obj/item/food/breadslice/slice_type
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/// so that the yield can change if it isnt 5
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var/yield = 5
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/obj/item/food/bread/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/dunkable, 10)
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AddComponent(/datum/component/food_storage)
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/obj/item/food/bread/make_processable()
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if (slice_type)
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AddElement(/datum/element/processable, TOOL_KNIFE, slice_type, yield, 3 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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AddElement(/datum/element/processable, TOOL_SAW, slice_type, yield, 4 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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// Abstract parent object for sliced bread items. Should not be made obtainable in game.
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/obj/item/food/breadslice
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name = "breadslice?"
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desc = "You shouldn't see this, call the coders."
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icon = 'icons/obj/food/burgerbread.dmi'
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foodtypes = GRAIN
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food_flags = FOOD_FINGER_FOOD
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eat_time = 0.5 SECONDS
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w_class = WEIGHT_CLASS_SMALL
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/breadslice/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/dunkable, 10)
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/obj/item/food/bread/plain
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name = "bread"
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desc = "Some plain old earthen bread."
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icon_state = "bread"
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food_reagents = list(/datum/reagent/consumable/nutriment = 10)
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tastes = list("bread" = 10)
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foodtypes = GRAIN
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w_class = WEIGHT_CLASS_SMALL
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venue_value = FOOD_PRICE_CHEAP
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slice_type = /obj/item/food/breadslice/plain
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/bread/plain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/customizable_reagent_holder, /obj/item/food/bread/empty, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
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/obj/item/food/breadslice/plain
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name = "bread slice"
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desc = "A slice of home."
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icon_state = "breadslice"
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foodtypes = GRAIN
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food_reagents = list(/datum/reagent/consumable/nutriment = 2)
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venue_value = FOOD_PRICE_TRASH
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decomp_type = /obj/item/food/breadslice/moldy
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/breadslice/plain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/customizable_reagent_holder, null, CUSTOM_INGREDIENT_ICON_STACK)
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/obj/item/food/breadslice/plain/make_grillable()
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AddComponent(/datum/component/grillable, /obj/item/food/griddle_toast, rand(15 SECONDS, 25 SECONDS), TRUE, TRUE)
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/obj/item/food/breadslice/moldy
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name = "moldy 'bread' slice"
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desc = "Entire stations have been ripped apart arguing whether this is still good to eat."
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icon_state = "moldybreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/mold = 10,
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)
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tastes = list("decaying fungus" = 1)
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foodtypes = GROSS
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preserved_food = TRUE
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/breadslice/moldy/bacteria
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name = "bacteria-rich moldy 'bread' slice"
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desc = "Something (possibly necroyeast) has caused this bread to rise in a macabre state of unlife. \
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It lurchs about when unattended. You might want to locate a priest if you see this. Or maybe a flamethrower."
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/obj/item/food/breadslice/moldy/bacteria/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOLD, CELL_VIRUS_TABLE_GENERIC, rand(2, 4), 25)
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/obj/item/food/bread/meat
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name = "meatbread loaf"
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desc = "The culinary base of every self-respecting eloquen/tg/entleman."
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icon_state = "meatbread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT
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venue_value = FOOD_PRICE_CHEAP
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slice_type = /obj/item/food/breadslice/meat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/meat
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name = "meatbread slice"
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desc = "A slice of delicious meatbread."
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icon_state = "meatbreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 2.4,
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)
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tastes = list("bread" = 1, "meat" = 1)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/sausage
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name = "sausagebread loaf"
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desc = "Dont think too much about it."
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icon_state = "sausagebread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT
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slice_type = /obj/item/food/breadslice/sausage
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/sausage
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name = "sausagebread slice"
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desc = "A slice of delicious sausagebread."
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icon_state = "sausagebreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 2.4,
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)
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tastes = list("bread" = 10, "meat" = 10)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/xenomeat
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name = "xenomeatbread loaf"
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desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical."
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icon_state = "xenomeatbread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 15,
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)
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tastes = list("bread" = 10, "acid" = 10)
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foodtypes = GRAIN | MEAT
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slice_type = /obj/item/food/breadslice/xenomeat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/xenomeat
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name = "xenomeatbread slice"
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desc = "A slice of delicious meatbread. Extra Heretical."
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icon_state = "xenobreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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/datum/reagent/consumable/nutriment/protein = 3,
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)
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tastes = list("bread" = 10, "acid" = 10)
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foodtypes = GRAIN | MEAT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/spidermeat
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name = "spider meat loaf"
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desc = "Reassuringly green meatloaf made from spider meat."
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icon_state = "spidermeatbread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/toxin = 15,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 12,
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)
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tastes = list("bread" = 10, "cobwebs" = 5)
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foodtypes = GRAIN | MEAT | TOXIC
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slice_type = /obj/item/food/breadslice/spidermeat
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/spidermeat
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name = "spider meat bread slice"
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desc = "A slice of meatloaf made from an animal that most likely still wants you dead."
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icon_state = "spidermeatslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/toxin = 3,
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/datum/reagent/consumable/nutriment/protein = 4,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("bread" = 10, "cobwebs" = 5)
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foodtypes = GRAIN | MEAT | TOXIC
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/banana
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name = "banana-nut bread"
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desc = "A heavenly and filling treat."
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icon_state = "bananabread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/banana = 20,
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)
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tastes = list("bread" = 10) // bananjuice will also flavour
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foodtypes = GRAIN | FRUIT
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slice_type = /obj/item/food/breadslice/banana
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/banana
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name = "banana-nut bread slice"
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desc = "A slice of delicious banana bread."
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icon_state = "bananabreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/banana = 4,
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)
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tastes = list("bread" = 10)
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foodtypes = GRAIN | FRUIT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/tofu
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name = "Tofubread"
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desc = "Like meatbread but for vegetarians. Not guaranteed to give superpowers."
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icon_state = "tofubread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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/datum/reagent/consumable/nutriment/protein = 10,
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)
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tastes = list("bread" = 10, "tofu" = 10)
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foodtypes = GRAIN | VEGETABLES
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venue_value = FOOD_PRICE_TRASH
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slice_type = /obj/item/food/breadslice/tofu
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/tofu
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name = "tofubread slice"
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desc = "A slice of delicious tofubread."
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icon_state = "tofubreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/consumable/nutriment/protein = 2,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "tofu" = 10)
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foodtypes = GRAIN | VEGETABLES
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/creamcheese
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name = "cream cheese bread"
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desc = "Yum yum yum!"
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icon_state = "creamcheesebread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/consumable/nutriment/protein = 10,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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tastes = list("bread" = 10, "cheese" = 10)
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foodtypes = GRAIN | DAIRY
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slice_type = /obj/item/food/breadslice/creamcheese
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/obj/item/food/breadslice/creamcheese
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name = "cream cheese bread slice"
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desc = "A slice of yum!"
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icon_state = "creamcheesebreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/nutriment/protein = 2,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "cheese" = 10)
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foodtypes = GRAIN | DAIRY
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/obj/item/food/bread/mimana
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name = "mimana bread"
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desc = "Best eaten in silence."
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icon_state = "mimanabread"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 20,
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/datum/reagent/toxin/mutetoxin = 5,
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/datum/reagent/consumable/nothing = 5,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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tastes = list("bread" = 10, "silence" = 10)
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foodtypes = GRAIN | FRUIT
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slice_type = /obj/item/food/breadslice/mimana
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/breadslice/mimana
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name = "mimana bread slice"
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desc = "A slice of silence!"
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icon_state = "mimanabreadslice"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 4,
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/datum/reagent/toxin/mutetoxin = 1,
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/datum/reagent/consumable/nothing = 1,
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/datum/reagent/consumable/nutriment/vitamin = 2,
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)
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tastes = list("bread" = 10, "silence" = 10)
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foodtypes = GRAIN | FRUIT
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/bread/empty
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name = "bread"
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icon_state = "tofubread"
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desc = "It's bread, customized to your wildest dreams."
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slice_type = /obj/item/food/breadslice/empty
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// What you get from cutting a custom bread. Different from custom sliced bread.
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/obj/item/food/breadslice/empty
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name = "bread slice"
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icon_state = "tofubreadslice"
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foodtypes = GRAIN
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desc = "It's a slice of bread, customized to your wildest dreams."
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/obj/item/food/breadslice/empty/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/customizable_reagent_holder, null, CUSTOM_INGREDIENT_ICON_FILL, max_ingredients = 8)
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/obj/item/food/baguette
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name = "baguette"
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desc = "Bon appetit!"
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icon = 'icons/obj/food/burgerbread.dmi'
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icon_state = "baguette"
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inhand_icon_state = null
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worn_icon_state = "baguette"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 8,
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/datum/reagent/consumable/nutriment/vitamin = 3,
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)
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bite_consumption = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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attack_verb_continuous = list("touche's")
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attack_verb_simple = list("touche")
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tastes = list("bread" = 1)
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foodtypes = GRAIN
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venue_value = FOOD_PRICE_CHEAP
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crafting_complexity = FOOD_COMPLEXITY_2
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/// whether this is in fake swordplay mode or not
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var/fake_swordplay = FALSE
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/obj/item/food/baguette/Initialize(mapload)
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. = ..()
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register_context()
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/obj/item/food/baguette/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(HAS_MIND_TRAIT(user, TRAIT_MIMING) && held_item == src)
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context[SCREENTIP_CONTEXT_LMB] = "Toggle Swordplay"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/food/baguette/examine(mob/user)
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. = ..()
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if(HAS_MIND_TRAIT(user, TRAIT_MIMING))
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. += span_notice("You can wield this like a sword by using it in your hand.")
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/obj/item/food/baguette/attack_self(mob/user, modifiers)
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. = ..()
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if(!HAS_MIND_TRAIT(user, TRAIT_MIMING))
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return
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if(fake_swordplay)
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end_swordplay(user)
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else
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begin_swordplay(user)
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/obj/item/food/baguette/proc/begin_swordplay(mob/user)
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visible_message(
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span_notice("[user] begins wielding [src] like a sword!"),
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span_notice("You begin wielding [src] like a sword, with a firm grip on the bottom as an imaginary handle.")
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)
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ADD_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
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attack_verb_continuous = list("slashes", "cuts")
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attack_verb_simple = list("slash", "cut")
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hitsound = 'sound/weapons/rapierhit.ogg'
|
|
fake_swordplay = TRUE
|
|
|
|
RegisterSignal(src, COMSIG_ITEM_EQUIPPED, PROC_REF(on_sword_equipped))
|
|
RegisterSignal(src, COMSIG_ITEM_DROPPED, PROC_REF(on_sword_dropped))
|
|
|
|
/obj/item/food/baguette/proc/end_swordplay(mob/user)
|
|
UnregisterSignal(src, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
|
|
|
REMOVE_TRAIT(src, TRAIT_CUSTOM_TAP_SOUND, SWORDPLAY_TRAIT)
|
|
attack_verb_continuous = initial(attack_verb_continuous)
|
|
attack_verb_simple = initial(attack_verb_simple)
|
|
hitsound = initial(hitsound)
|
|
fake_swordplay = FALSE
|
|
|
|
if(user)
|
|
visible_message(
|
|
span_notice("[user] no longer holds [src] like a sword!"),
|
|
span_notice("You go back to holding [src] normally.")
|
|
)
|
|
|
|
/obj/item/food/baguette/proc/on_sword_dropped(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
end_swordplay()
|
|
|
|
/obj/item/food/baguette/proc/on_sword_equipped(datum/source, mob/equipper, slot)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!(slot & ITEM_SLOT_HANDS))
|
|
end_swordplay()
|
|
|
|
/// Deadly bread used by a mime
|
|
/obj/item/food/baguette/combat
|
|
block_sound = 'sound/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
/// Force when wielded as a sword by a mime
|
|
var/active_force = 20
|
|
/// Block chance when wielded as a sword by a mime
|
|
var/active_block = 50
|
|
|
|
/obj/item/food/baguette/combat/begin_swordplay(mob/user)
|
|
. = ..()
|
|
force = active_force
|
|
block_chance = active_block
|
|
|
|
/obj/item/food/baguette/combat/end_swordplay(mob/user)
|
|
. = ..()
|
|
force = initial(force)
|
|
block_chance = initial(block_chance)
|
|
|
|
/obj/item/food/garlicbread
|
|
name = "garlic bread"
|
|
desc = "Alas, it is limited."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "garlicbread"
|
|
inhand_icon_state = null
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
/datum/reagent/consumable/garlic = 2,
|
|
)
|
|
bite_consumption = 3
|
|
tastes = list("bread" = 1, "garlic" = 1, "butter" = 1)
|
|
foodtypes = GRAIN
|
|
venue_value = FOOD_PRICE_NORMAL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/butterbiscuit
|
|
name = "butter biscuit"
|
|
desc = "Well butter my biscuit!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "butterbiscuit"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("butter" = 1, "biscuit" = 1)
|
|
foodtypes = GRAIN | BREAKFAST
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
venue_value = FOOD_PRICE_CHEAP
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/butterdog
|
|
name = "butterdog"
|
|
desc = "Made from exotic butters."
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "butterdog"
|
|
bite_consumption = 1
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 6,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("butter" = 1, "exotic butter" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
custom_price = PAYCHECK_CREW
|
|
|
|
/obj/item/food/butterdog/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/slippery, 8 SECONDS)
|
|
|
|
/obj/item/food/raw_frenchtoast
|
|
name = "raw french toast"
|
|
desc = "A slice of bread soaked in a beaten egg mixture. Put it on a griddle to start cooking!"
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_frenchtoast"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("raw egg" = 2, "soaked bread" = 1)
|
|
foodtypes = GRAIN | RAW | BREAKFAST
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_frenchtoast/make_grillable()
|
|
AddComponent(/datum/component/grillable, /obj/item/food/frenchtoast, rand(20 SECONDS, 30 SECONDS), TRUE)
|
|
|
|
/obj/item/food/frenchtoast
|
|
name = "french toast"
|
|
desc = "A slice of bread soaked in an egg mixture and grilled until golden-brown. Drizzle with syrup!"
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "frenchtoast"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 10,
|
|
/datum/reagent/consumable/nutriment/vitamin = 6,
|
|
)
|
|
tastes = list("french toast" = 1, "syrup" = 1, "golden deliciousness" = 1)
|
|
foodtypes = GRAIN | BREAKFAST
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_breadstick
|
|
name = "raw breadstick"
|
|
desc = "An uncooked strip of dough in the shape of a breadstick."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_breadstick"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("raw dough" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_1
|
|
|
|
/obj/item/food/raw_breadstick/make_bakeable()
|
|
AddComponent(/datum/component/bakeable, /obj/item/food/breadstick, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
|
|
|
|
/obj/item/food/breadstick
|
|
name = "breadstick"
|
|
desc = "A delicious, buttery breadstick. Highly addictive, but oh-so worth it."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "breadstick"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 4,
|
|
/datum/reagent/consumable/nutriment/vitamin = 2,
|
|
)
|
|
tastes = list("fluffy bread" = 1, "butter" = 2)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
/obj/item/food/raw_croissant
|
|
name = "raw croissant"
|
|
desc = "Folded dough ready to bake into a croissant."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "raw_croissant"
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
|
|
tastes = list("raw dough" = 1)
|
|
foodtypes = GRAIN | DAIRY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_1
|
|
|
|
/obj/item/food/raw_croissant/make_bakeable()
|
|
AddComponent(/datum/component/bakeable, /obj/item/food/croissant, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
|
|
|
|
/obj/item/food/croissant
|
|
name = "croissant"
|
|
desc = "A delicious, buttery croissant. The perfect start to the day."
|
|
icon = 'icons/obj/food/burgerbread.dmi'
|
|
icon_state = "croissant"
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
|
|
tastes = list("fluffy bread" = 1, "butter" = 2)
|
|
foodtypes = GRAIN | DAIRY | BREAKFAST
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
crafting_complexity = FOOD_COMPLEXITY_2
|
|
|
|
// Enhanced weaponised bread
|
|
/obj/item/food/croissant/throwing
|
|
throwforce = 20
|
|
tastes = list("fluffy bread" = 1, "butter" = 2, "metal" = 1)
|
|
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/iron = 1)
|
|
|
|
/obj/item/food/croissant/throwing/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/boomerang, throw_range, TRUE)
|