Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

94 lines
2.9 KiB
Plaintext

/obj/item/implant/weapons_auth
name = "firearms authentication implant"
desc = "Lets you shoot your guns."
icon_state = "auth"
actions_types = null
/obj/item/implant/weapons_auth/get_data()
return "<b>Implant Specifications:</b><BR> \
<b>Name:</b> Firearms Authentication Implant<BR> \
<b>Life:</b> 4 hours after death of host<BR> \
<b>Implant Details:</b> <BR> \
<b>Function:</b> Allows operation of implant-locked weaponry, preventing equipment from falling into enemy hands."
/obj/item/implant/emp
name = "emp implant"
desc = "Triggers an EMP."
icon_state = "emp"
uses = 3
/obj/item/implant/emp/activate()
. = ..()
uses--
empulse(imp_in, 3, 5)
if(!uses)
qdel(src)
/obj/item/implanter/emp
name = "implanter" // Skyrat edit, was implanter (EMP)
imp_type = /obj/item/implant/emp
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
special_desc = "A Syndicate implanter used for a EMP implant" // Skyrat edit
/obj/item/implant/radio
name = "internal radio implant"
var/obj/item/radio/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/devices/voice.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, state = GLOB.deep_inventory_state)
/obj/item/implant/radio/Initialize(mapload)
. = ..()
radio = new(src)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/Destroy()
QDEL_NULL(radio)
return ..()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/medical/organs/organs.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
return "<b>Implant Specifications:</b><BR> \
<b>Name:</b> Internal Radio Implant<BR> \
<b>Life:</b> 24 hours<BR> \
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter" // Skyrat edit , was originally implanter (internal syndicate radio)
imp_type = /obj/item/implant/radio/syndicate
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
special_desc = "A Syndicate implanter used for a internal radio implant" // Skyrat edit