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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
/**
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* Item used to store implants. Can be renamed with a pen. Implants are moved between those and implanters when a mob uses an implanter on a case.
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*/
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/obj/item/implantcase
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name = "implant case"
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desc = "A glass case containing an implant."
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icon = 'icons/obj/medical/syringe.dmi'
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icon_state = "implantcase-0"
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inhand_icon_state = "implantcase"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
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///the implant within the case
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var/obj/item/implant/imp = null
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///Type of implant this will spawn as imp upon being spawned
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var/imp_type
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/obj/item/implantcase/Initialize(mapload)
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. = ..()
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if(imp_type)
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imp = new imp_type(src)
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update_appearance()
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if(imp)
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reagents = imp.reagents
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/obj/item/implantcase/Destroy(force)
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QDEL_NULL(imp)
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return ..()
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/obj/item/implantcase/update_icon_state()
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icon_state = "implantcase-[imp ? imp.implant_color : 0]"
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return ..()
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/obj/item/implantcase/attackby(obj/item/used_item, mob/living/user, params)
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if(IS_WRITING_UTENSIL(used_item))
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if(!user.can_write(used_item))
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return
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var/new_name = tgui_input_text(user, "What would you like the label to be?", name, max_length = MAX_NAME_LEN)
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if((user.get_active_held_item() != used_item) || !user.can_perform_action(src))
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return
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if(new_name)
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name = "implant case - '[new_name]'"
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else
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name = "implant case"
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else if(istype(used_item, /obj/item/implanter))
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var/obj/item/implanter/used_implanter = used_item
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if(used_implanter.imp && !imp)
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//implanter to case implant transfer
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used_implanter.imp.forceMove(src)
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imp = used_implanter.imp
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used_implanter.imp = null
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update_appearance()
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reagents = imp.reagents
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used_implanter.update_appearance()
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else if(!used_implanter.imp && imp)
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//implant case to implanter implant transfer
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imp.forceMove(used_implanter)
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used_implanter.imp = imp
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imp = null
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reagents = null
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update_appearance()
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used_implanter.update_appearance()
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else
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return ..()
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///An implant case that spawns with a tracking implant, as well as an appropriate name and description.
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/obj/item/implantcase/tracking
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name = "implant case - 'Tracking'"
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desc = "A glass case containing a tracking implant."
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imp_type = /obj/item/implant/tracking
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///An implant case that spawns with a firearms authentication implant, as well as an appropriate name and description.
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/obj/item/implantcase/weapons_auth
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name = "implant case - 'Firearms Authentication'"
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desc = "A glass case containing a firearms authentication implant."
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imp_type = /obj/item/implant/weapons_auth
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