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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
535 lines
21 KiB
Plaintext
535 lines
21 KiB
Plaintext
// Deprecated, you do not need to use this type for melee weapons.
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/obj/item/melee
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item_flags = NEEDS_PERMIT
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/obj/item/melee/chainofcommand
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name = "chain of command"
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desc = "A tool used by great men to placate the frothing masses."
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icon = 'icons/obj/weapons/whip.dmi'
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icon_state = "chain"
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inhand_icon_state = "chain"
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worn_icon_state = "whip"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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force = 10
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throwforce = 7
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demolition_mod = 0.25
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wound_bonus = 15
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bare_wound_bonus = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
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attack_verb_simple = list("flog", "whip", "lash", "discipline")
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hitsound = 'sound/weapons/chainhit.ogg'
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/melee/chainofcommand/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return OXYLOSS
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/obj/item/melee/synthetic_arm_blade
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name = "synthetic arm blade"
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desc = "A grotesque blade that on closer inspection seems to be made out of synthetic flesh, it still feels like it would hurt very badly as a weapon."
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icon = 'icons/obj/weapons/changeling_items.dmi'
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icon_state = "arm_blade"
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inhand_icon_state = "arm_blade"
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lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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w_class = WEIGHT_CLASS_HUGE
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force = 20
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_EDGED
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/obj/item/melee/synthetic_arm_blade/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 6 SECONDS, \
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effectiveness = 80, \
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)
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//very imprecise
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/obj/item/melee/sabre
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name = "officer's sabre" //SKYRAT EDIT - Buffed in modular_skyrat/modules/modular_weapons/code/melee.dm
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desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "sabre"
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inhand_icon_state = "sabre"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY | UNIQUE_RENAME
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force = 15
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throwforce = 10
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demolition_mod = 0.75 //but not metal
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w_class = WEIGHT_CLASS_BULKY
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block_chance = 50
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armour_penetration = 75
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sharpness = SHARP_EDGED
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attack_verb_continuous = list("slashes", "cuts")
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attack_verb_simple = list("slash", "cut")
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block_sound = 'sound/weapons/parry.ogg'
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hitsound = 'sound/weapons/rapierhit.ogg'
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
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wound_bonus = 10
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bare_wound_bonus = 25
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/obj/item/melee/sabre/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/jousting)
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//fast and effective, but as a sword, it might damage the results.
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AddComponent(/datum/component/butchering, \
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speed = 3 SECONDS, \
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effectiveness = 95, \
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bonus_modifier = 5, \
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)
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// The weight of authority comes down on the tider's crimes.
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AddElement(/datum/element/bane, target_type = /mob/living/carbon/human, damage_multiplier = 0.35)
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RegisterSignal(src, COMSIG_OBJECT_PRE_BANING, PROC_REF(attempt_bane))
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RegisterSignal(src, COMSIG_OBJECT_ON_BANING, PROC_REF(bane_effects))
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/**
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* If the target reeks of maintenance, the blade can tear through their body with a total of 20 damage.
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*/
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/obj/item/melee/sabre/proc/attempt_bane(element_owner, mob/living/carbon/criminal)
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SIGNAL_HANDLER
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var/obj/item/organ/internal/liver/liver = criminal.get_organ_slot(ORGAN_SLOT_LIVER)
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if(isnull(liver) || !HAS_TRAIT(liver, TRAIT_MAINTENANCE_METABOLISM))
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return COMPONENT_CANCEL_BANING
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/**
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* Assistants should fear this weapon.
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*/
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/obj/item/melee/sabre/proc/bane_effects(element_owner, mob/living/carbon/human/baned_target)
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SIGNAL_HANDLER
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baned_target.visible_message(
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span_warning("[src] tears through [baned_target] with unnatural ease!"),
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span_userdanger("As [src] tears into your body, you feel the weight of authority collapse into your wounds!"),
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)
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INVOKE_ASYNC(baned_target, TYPE_PROC_REF(/mob/living/carbon/human, emote), "scream")
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/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
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return ..()
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/obj/item/melee/sabre/on_exit_storage(datum/storage/container)
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playsound(container.parent, 'sound/items/unsheath.ogg', 25, TRUE)
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/obj/item/melee/sabre/on_enter_storage(datum/storage/container)
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playsound(container.parent, 'sound/items/sheath.ogg', 25, TRUE)
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/obj/item/melee/sabre/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!"))
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var/i = 0
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ADD_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
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if(iscarbon(user))
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var/mob/living/carbon/Cuser = user
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var/obj/item/bodypart/holding_bodypart = Cuser.get_holding_bodypart_of_item(src)
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var/list/limbs_to_dismember
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var/list/arms = list()
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var/list/legs = list()
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var/obj/item/bodypart/bodypart
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for(bodypart in Cuser.bodyparts)
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if(bodypart == holding_bodypart)
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continue
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if(bodypart.body_part & ARMS)
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arms += bodypart
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else if (bodypart.body_part & LEGS)
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legs += bodypart
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limbs_to_dismember = arms + legs
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if(holding_bodypart)
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limbs_to_dismember += holding_bodypart
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var/speedbase = abs((4 SECONDS) / limbs_to_dismember.len)
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for(bodypart in limbs_to_dismember)
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i++
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addtimer(CALLBACK(src, PROC_REF(suicide_dismember), user, bodypart), speedbase * i)
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), (5 SECONDS) * i)
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return MANUAL_SUICIDE
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/obj/item/melee/sabre/proc/suicide_dismember(mob/living/user, obj/item/bodypart/affecting)
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if(!QDELETED(affecting) && !(affecting.bodypart_flags & BODYPART_UNREMOVABLE) && affecting.owner == user && !QDELETED(user))
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playsound(user, hitsound, 25, TRUE)
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affecting.dismember(BRUTE)
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user.adjustBruteLoss(20)
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/obj/item/melee/sabre/proc/manual_suicide(mob/living/user, originally_nodropped)
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if(!QDELETED(user))
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user.adjustBruteLoss(200)
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user.death(FALSE)
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REMOVE_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
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/obj/item/melee/parsnip_sabre
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name = "parsnip sabre"
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desc = "A weird, yet elegant weapon. Suprisingly sharp for something made from a parsnip."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "parsnip_sabre"
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inhand_icon_state = "parsnip_sabre"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 15
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throwforce = 10
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demolition_mod = 0.3
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w_class = WEIGHT_CLASS_BULKY
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block_chance = 40
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armour_penetration = 40
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sharpness = SHARP_EDGED
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attack_verb_continuous = list("slashes", "cuts")
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attack_verb_simple = list("slash", "cut")
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block_sound = 'sound/weapons/parry.ogg'
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hitsound = 'sound/weapons/rapierhit.ogg'
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custom_materials = null
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wound_bonus = 5
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bare_wound_bonus = 15
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/obj/item/melee/sabre/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/jousting)
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/obj/item/melee/parsnip_sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
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return ..()
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/obj/item/melee/parsnip_sabre/on_exit_storage(datum/storage/container)
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. = ..()
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playsound(container.parent, 'sound/items/unsheath.ogg', 25, TRUE)
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/obj/item/melee/parsnip_sabre/on_enter_storage(datum/storage/container)
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. = ..()
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playsound(container.parent, 'sound/items/sheath.ogg', 25, TRUE)
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/obj/item/melee/beesword
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name = "The Stinger"
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desc = "Taken from a giant bee and folded over one thousand times in pure honey. Can sting through anything."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "beesword"
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inhand_icon_state = "stinger"
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worn_icon_state = "stinger"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 5
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w_class = WEIGHT_CLASS_BULKY
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sharpness = SHARP_EDGED
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throwforce = 10
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attack_speed = CLICK_CD_RAPID
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block_chance = 20
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armour_penetration = 65
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attack_verb_continuous = list("slashes", "stings", "prickles", "pokes")
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attack_verb_simple = list("slash", "sting", "prickle", "poke")
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hitsound = 'sound/weapons/rapierhit.ogg'
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block_sound = 'sound/weapons/parry.ogg'
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/obj/item/melee/beesword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
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return ..()
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/obj/item/melee/beesword/afterattack(atom/target, mob/user, click_parameters)
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if(iscarbon(target))
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var/mob/living/carbon/carbon_target = target
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carbon_target.reagents.add_reagent(/datum/reagent/toxin, 4)
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/obj/item/melee/beesword/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is stabbing [user.p_them()]self in the throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(get_turf(src), hitsound, 75, TRUE, -1)
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return TOXLOSS
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/obj/item/melee/supermatter_sword
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name = "supermatter sword"
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desc = "In a station full of bad ideas, this might just be the worst."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "supermatter_sword_balanced"
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inhand_icon_state = "supermatter_sword"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = null
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w_class = WEIGHT_CLASS_BULKY
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force = 0.001
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armour_penetration = 1000
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force_string = "INFINITE"
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item_flags = NEEDS_PERMIT|NO_BLOOD_ON_ITEM
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var/obj/machinery/power/supermatter_crystal/shard
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var/balanced = 1
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/obj/item/melee/supermatter_sword/Initialize(mapload)
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. = ..()
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shard = new /obj/machinery/power/supermatter_crystal(src)
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qdel(shard.countdown)
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shard.countdown = null
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START_PROCESSING(SSobj, src)
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visible_message(span_warning("[src] appears, balanced ever so perfectly on its hilt. This isn't ominous at all."))
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RegisterSignal(src, COMSIG_ATOM_PRE_BULLET_ACT, PROC_REF(eat_bullets))
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/obj/item/melee/supermatter_sword/process()
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if(balanced || throwing || ismob(src.loc) || isnull(src.loc))
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return
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if(!isturf(src.loc))
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var/atom/target = src.loc
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forceMove(target.loc)
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consume_everything(target)
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else
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var/turf/turf = get_turf(src)
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if(!isspaceturf(turf))
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consume_turf(turf)
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/obj/item/melee/supermatter_sword/pre_attack(atom/A, mob/living/user, params)
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. = ..()
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if(.)
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return .
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if(A == user)
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user.dropItemToGround(src, TRUE)
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else
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user.do_attack_animation(A)
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consume_everything(A)
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return TRUE
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/obj/item/melee/supermatter_sword/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if(ismob(hit_atom))
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var/mob/mob = hit_atom
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if(src.loc == mob)
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mob.dropItemToGround(src, TRUE)
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consume_everything(hit_atom)
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/obj/item/melee/supermatter_sword/pickup(user)
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..()
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balanced = 0
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icon_state = "supermatter_sword"
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/obj/item/melee/supermatter_sword/ex_act(severity, target)
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visible_message(
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span_danger("The blast wave smacks into [src] and rapidly flashes to ash."),
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span_hear("You hear a loud crack as you are washed with a wave of heat.")
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)
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consume_everything()
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return TRUE
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/obj/item/melee/supermatter_sword/acid_act()
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visible_message(span_danger("The acid smacks into [src] and rapidly flashes to ash."),\
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span_hear("You hear a loud crack as you are washed with a wave of heat."))
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consume_everything()
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return TRUE
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/obj/item/melee/supermatter_sword/proc/eat_bullets(datum/source, obj/projectile/hitting_projectile)
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SIGNAL_HANDLER
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visible_message(
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span_danger("[hitting_projectile] smacks into [source] and rapidly flashes to ash."),
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null,
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span_hear("You hear a loud crack as you are washed with a wave of heat."),
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)
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consume_everything(hitting_projectile)
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return COMPONENT_BULLET_BLOCKED
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/obj/item/melee/supermatter_sword/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!"))
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user.dropItemToGround(src, TRUE)
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shard.Bumped(user)
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/obj/item/melee/supermatter_sword/proc/consume_everything(target)
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if(isnull(target))
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shard.Bump(target)
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else if(!isturf(target))
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shard.Bumped(target)
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else
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consume_turf(target)
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/obj/item/melee/supermatter_sword/proc/consume_turf(turf/turf)
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var/oldtype = turf.type
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var/turf/newT = turf.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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if(newT.type == oldtype)
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return
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playsound(turf, 'sound/effects/supermatter.ogg', 50, TRUE)
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turf.visible_message(
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span_danger("[turf] smacks into [src] and rapidly flashes to ash."),
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span_hear("You hear a loud crack as you are washed with a wave of heat."),
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)
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shard.Bump(turf)
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/obj/item/melee/curator_whip
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name = "curator's whip"
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desc = "Somewhat eccentric and outdated, it still stings like hell to be hit by."
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icon = 'icons/obj/weapons/whip.dmi'
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icon_state = "whip"
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inhand_icon_state = "chain"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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worn_icon_state = "whip"
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slot_flags = ITEM_SLOT_BELT
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force = 15
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demolition_mod = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
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attack_verb_simple = list("flog", "whip", "lash", "discipline")
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hitsound = 'sound/weapons/whip.ogg'
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/obj/item/melee/curator_whip/afterattack(atom/target, mob/user, click_parameters)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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human_target.drop_all_held_items()
|
|
human_target.visible_message(span_danger("[user] disarms [human_target]!"), span_userdanger("[user] disarmed you!"))
|
|
|
|
/obj/item/melee/roastingstick
|
|
name = "advanced roasting stick"
|
|
desc = "A telescopic roasting stick with a miniature shield generator designed to ensure entry into various high-tech shielded cooking ovens and firepits."
|
|
icon = 'icons/obj/service/kitchen.dmi'
|
|
icon_state = "roastingstick"
|
|
inhand_icon_state = null
|
|
worn_icon_state = "tele_baton"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
item_flags = NONE
|
|
force = 0
|
|
attack_verb_continuous = list("hits", "pokes")
|
|
attack_verb_simple = list("hit", "poke")
|
|
/// The sausage attatched to our stick.
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|
var/obj/item/food/sausage/held_sausage
|
|
/// Static list of things our roasting stick can interact with.
|
|
var/static/list/ovens
|
|
/// The beam that links to the oven we use
|
|
var/datum/beam/beam
|
|
|
|
/obj/item/melee/roastingstick/Initialize(mapload)
|
|
. = ..()
|
|
if (!ovens)
|
|
ovens = typecacheof(list(/obj/singularity, /obj/energy_ball, /obj/machinery/power/supermatter_crystal, /obj/structure/bonfire))
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
hitsound_on = hitsound, \
|
|
clumsy_check = FALSE, \
|
|
inhand_icon_change = FALSE, \
|
|
)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_PRE_TRANSFORM, PROC_REF(attempt_transform))
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_PRE_TRANSFORM].
|
|
*
|
|
* If there is a sausage attached, returns COMPONENT_BLOCK_TRANSFORM.
|
|
*/
|
|
/obj/item/melee/roastingstick/proc/attempt_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
if(held_sausage)
|
|
to_chat(user, span_warning("You can't retract [src] while [held_sausage] is attached!"))
|
|
return COMPONENT_BLOCK_TRANSFORM
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Gives feedback on stick extension.
|
|
*/
|
|
/obj/item/melee/roastingstick/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
inhand_icon_state = active ? "nullrod" : null
|
|
if(user)
|
|
balloon_alert(user, "[active ? "extended" : "collapsed"] [src]")
|
|
playsound(src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/melee/roastingstick/attackby(atom/target, mob/user)
|
|
..()
|
|
if (istype(target, /obj/item/food/sausage))
|
|
if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
|
|
to_chat(user, span_warning("You must extend [src] to attach anything to it!"))
|
|
return
|
|
if (held_sausage)
|
|
to_chat(user, span_warning("[held_sausage] is already attached to [src]!"))
|
|
return
|
|
if (user.transferItemToLoc(target, src))
|
|
held_sausage = target
|
|
else
|
|
to_chat(user, span_warning("[target] doesn't seem to want to get on [src]!"))
|
|
update_appearance()
|
|
|
|
/obj/item/melee/roastingstick/attack_hand(mob/user, list/modifiers)
|
|
..()
|
|
if (held_sausage)
|
|
user.put_in_hands(held_sausage)
|
|
|
|
/obj/item/melee/roastingstick/update_overlays()
|
|
. = ..()
|
|
if(held_sausage)
|
|
. += mutable_appearance(icon, "roastingstick_sausage")
|
|
|
|
/obj/item/melee/roastingstick/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if (gone == held_sausage)
|
|
held_sausage = null
|
|
update_appearance()
|
|
|
|
/obj/item/melee/roastingstick/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
|
|
return NONE
|
|
if (!is_type_in_typecache(interacting_with, ovens))
|
|
return NONE
|
|
if (istype(interacting_with, /obj/singularity) && get_dist(user, interacting_with) < 10)
|
|
to_chat(user, span_notice("You send [held_sausage] towards [interacting_with]."))
|
|
playsound(src, 'sound/items/rped.ogg', 50, TRUE)
|
|
beam = user.Beam(interacting_with, icon_state = "rped_upgrade", time = 10 SECONDS)
|
|
return ITEM_INTERACT_SUCCESS
|
|
return NONE
|
|
|
|
/obj/item/melee/roastingstick/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
|
|
return NONE
|
|
if (!is_type_in_typecache(interacting_with, ovens))
|
|
return NONE
|
|
to_chat(user, span_notice("You extend [src] towards [interacting_with]."))
|
|
playsound(src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
finish_roasting(user, interacting_with)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target)
|
|
if(do_after(user, 10 SECONDS, target = user))
|
|
to_chat(user, span_notice("You finish roasting [held_sausage]."))
|
|
playsound(src, 'sound/items/welder2.ogg', 50, TRUE)
|
|
held_sausage.add_atom_colour(rgb(103, 63, 24), FIXED_COLOUR_PRIORITY)
|
|
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
|
|
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
|
|
update_appearance()
|
|
else
|
|
QDEL_NULL(beam)
|
|
playsound(src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
to_chat(user, span_notice("You put [src] away."))
|
|
|
|
/obj/item/melee/cleric_mace
|
|
name = "cleric mace"
|
|
desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past."
|
|
icon = 'icons/obj/weapons/cleric_mace.dmi'
|
|
icon_state = "default"
|
|
inhand_icon_state = "default"
|
|
worn_icon_state = "default_worn"
|
|
|
|
greyscale_config = /datum/greyscale_config/cleric_mace
|
|
greyscale_config_inhand_left = /datum/greyscale_config/cleric_mace_lefthand
|
|
greyscale_config_inhand_right = /datum/greyscale_config/cleric_mace_righthand
|
|
greyscale_config_worn = /datum/greyscale_config/cleric_mace
|
|
greyscale_colors = COLOR_WHITE
|
|
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_GREYSCALE | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*6) //Defaults to an Iron Mace.
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 14
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
throwforce = 8
|
|
block_chance = 10
|
|
block_sound = 'sound/weapons/genhit.ogg'
|
|
armour_penetration = 50
|
|
attack_verb_continuous = list("smacks", "strikes", "cracks", "beats")
|
|
attack_verb_simple = list("smack", "strike", "crack", "beat")
|
|
|
|
/obj/item/melee/cleric_mace/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
|
|
final_block_chance = 0 //Don't bring a...mace to a gunfight, and also you aren't going to really block someone full body tackling you with a mace
|
|
return ..()
|