mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
139 lines
3.9 KiB
Plaintext
139 lines
3.9 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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//IT SUCKS A BIT LESS -GIACOM
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/obj/item/paint
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gender= PLURAL
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name = "paint"
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desc = "Used to recolor floors and walls. Can be removed by the janitor."
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icon = 'icons/obj/art/paint.dmi'
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icon_state = "paint_neutral"
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inhand_icon_state = "paintcan"
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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/// With what color will we paint with
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var/paint_color = COLOR_WHITE
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/// How many uses are left
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var/paintleft = 200
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/obj/item/paint/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/falling_hazard, damage = 20, wound_bonus = 5, hardhat_safety = TRUE, crushes = FALSE) // You ever watched home alone?
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/obj/item/paint/red
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name = "red paint"
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paint_color = COLOR_RED
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icon_state = "paint_red"
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/obj/item/paint/green
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name = "green paint"
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paint_color = COLOR_VIBRANT_LIME
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icon_state = "paint_green"
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/obj/item/paint/blue
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name = "blue paint"
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paint_color = COLOR_BLUE
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icon_state = "paint_blue"
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/obj/item/paint/yellow
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name = "yellow paint"
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paint_color = COLOR_YELLOW
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icon_state = "paint_yellow"
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/obj/item/paint/violet
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name = "violet paint"
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paint_color = COLOR_MAGENTA
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icon_state = "paint_violet"
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/obj/item/paint/black
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name = "black paint"
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paint_color = COLOR_ALMOST_BLACK
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icon_state = "paint_black"
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/obj/item/paint/white
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name = "white paint"
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paint_color = COLOR_WHITE
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icon_state = "paint_white"
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/obj/item/paint/anycolor
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gender = PLURAL
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name = "adaptive paint"
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icon_state = "paint_neutral"
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/obj/item/paint/anycolor/cyborg
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paintleft = INFINITY
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/obj/item/paint/anycolor/attack_self(mob/user)
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if(paintleft <= 0)
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balloon_alert(user, "no paint left!")
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return // Don't do any of the following because there's no paint left to be able to change the color of
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var/list/possible_colors = list(
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"black" = image(icon = src.icon, icon_state = "paint_black"),
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"blue" = image(icon = src.icon, icon_state = "paint_blue"),
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"green" = image(icon = src.icon, icon_state = "paint_green"),
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"red" = image(icon = src.icon, icon_state = "paint_red"),
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"violet" = image(icon = src.icon, icon_state = "paint_violet"),
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"white" = image(icon = src.icon, icon_state = "paint_white"),
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"yellow" = image(icon = src.icon, icon_state = "paint_yellow")
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)
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var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, PROC_REF(check_menu), user), radius = 38, require_near = TRUE)
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switch(picked_color)
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if("black")
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paint_color = COLOR_ALMOST_BLACK
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if("blue")
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paint_color = COLOR_BLUE
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if("green")
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paint_color = COLOR_VIBRANT_LIME
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if("red")
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paint_color = COLOR_RED
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if("violet")
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paint_color = COLOR_MAGENTA
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if("white")
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paint_color = COLOR_WHITE
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if("yellow")
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paint_color = COLOR_YELLOW
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else
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return
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icon_state = "paint_[picked_color]"
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add_fingerprint(user)
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with the menu
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*/
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/obj/item/paint/anycolor/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(!user.is_holding(src))
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return FALSE
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if(user.incapacitated)
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return FALSE
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return TRUE
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/obj/item/paint/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!isturf(interacting_with) || isspaceturf(interacting_with))
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return NONE
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if(paintleft <= 0)
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return NONE
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paintleft--
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interacting_with.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
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if(paintleft <= 0)
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icon_state = "paint_empty"
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return ITEM_INTERACT_SUCCESS
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/obj/item/paint/paint_remover
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gender = PLURAL
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name = "paint remover"
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desc = "Used to remove color from anything."
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icon_state = "paint_neutral"
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/obj/item/paint/paint_remover/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!isturf(interacting_with) || !isobj(interacting_with))
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return NONE
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if(interacting_with.color != initial(interacting_with.color))
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interacting_with.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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return ITEM_INTERACT_SUCCESS
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return NONE
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