Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

221 lines
7.3 KiB
Plaintext

// RAPID LIGHTING DEVICE
// modes of operation
#define GLOW_MODE 1
#define LIGHT_MODE 2
#define REMOVE_MODE 3
// operation costs
#define LIGHT_TUBE_COST 10
#define FLOOR_LIGHT_COST 15
#define GLOW_STICK_COST 5
#define DECONSTRUCT_COST 10
//operation delays
#define BUILD_DELAY 10
#define REMOVE_DELAY 15
/obj/item/construction/rld
name = "Rapid Lighting Device"
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
icon_state = "rld"
worn_icon_state = "RPD"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 200
max_matter = 200
slot_flags = ITEM_SLOT_BELT
has_ammobar = TRUE
ammo_sections = 6
banned_upgrades = RCD_ALL_UPGRADES & ~RCD_UPGRADE_SILO_LINK
/// mode of operation see above defines
var/mode = LIGHT_MODE
///reference to thr original icons
var/static/list/original_options = list(
"Color Pick" = icon(icon = 'icons/hud/radial.dmi', icon_state = "omni"),
"Glow Stick" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "glowstick"),
"Deconstruct" = icon(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
"Light Fixture" = icon(icon = 'icons/obj/lighting.dmi', icon_state = "ltube"),
)
///will contain the original icons modified with the color choice
var/list/display_options = list()
var/color_choice = "#ffffff"
/obj/item/construction/rld/Initialize(mapload)
. = ..()
for(var/option in original_options)
display_options[option] = icon(original_options[option])
/obj/item/construction/rld/attack_self(mob/user)
. = ..()
if((upgrade & RCD_UPGRADE_SILO_LINK) && display_options["Silo Link"] == null) //silo upgrade instaled but option was not updated then update it just one
display_options["Silo Link"] = icon(icon = 'icons/obj/machines/ore_silo.dmi', icon_state = "silo")
var/choice = show_radial_menu(user, src, display_options, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
if(!choice)
return
switch(choice)
if("Light Fixture")
mode = LIGHT_MODE
to_chat(user, span_notice("You change RLD's mode to 'Permanent Light Construction'."))
if("Glow Stick")
mode = GLOW_MODE
to_chat(user, span_notice("You change RLD's mode to 'Light Launcher'."))
if("Color Pick")
var/new_choice = input(user,"","Choose Color",color_choice) as color
if(new_choice == null)
return
var/list/new_rgb = rgb2num(new_choice)
for(var/option in original_options)
if(option == "Color Pick" || option == "Deconstruct" || option == "Silo Link")
continue
var/icon/icon = icon(original_options[option])
icon.SetIntensity(new_rgb[1]/255, new_rgb[2]/255, new_rgb[3]/255) //apply new scale
display_options[option] = icon
color_choice = new_choice
if("Deconstruct")
mode = REMOVE_MODE
to_chat(user, span_notice("You change RLD's mode to 'Deconstruct'."))
else
toggle_silo(user)
/obj/item/construction/rld/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!range_check(interacting_with, user))
return NONE
return try_lighting(interacting_with, user)
/obj/item/construction/rld/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
. = ..()
if(. & ITEM_INTERACT_ANY_BLOCKER)
return .
return try_lighting(interacting_with, user)
/obj/item/construction/rld/proc/try_lighting(atom/interacting_with, mob/user)
var/turf/start = get_turf(src)
switch(mode)
if(REMOVE_MODE)
if(!istype(interacting_with, /obj/machinery/light))
return NONE
//resource sanity checks before & after delay
if(!checkResource(DECONSTRUCT_COST, user))
return ITEM_INTERACT_BLOCKING
var/beam = user.Beam(interacting_with, icon_state="light_beam", time = 15)
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
if(!do_after(user, REMOVE_DELAY, target = interacting_with))
qdel(beam)
return ITEM_INTERACT_BLOCKING
if(!checkResource(DECONSTRUCT_COST, user))
return ITEM_INTERACT_BLOCKING
if(!useResource(DECONSTRUCT_COST, user))
return ITEM_INTERACT_BLOCKING
activate()
qdel(interacting_with)
return ITEM_INTERACT_SUCCESS
if(LIGHT_MODE)
//resource sanity checks before & after delay
var/cost = iswallturf(interacting_with) ? LIGHT_TUBE_COST : FLOOR_LIGHT_COST
if(!checkResource(cost, user))
return ITEM_INTERACT_BLOCKING
var/beam = user.Beam(interacting_with, icon_state="light_beam", time = BUILD_DELAY)
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
playsound(loc, 'sound/effects/light_flicker.ogg', 50, FALSE)
if(!do_after(user, BUILD_DELAY, target = interacting_with))
qdel(beam)
return ITEM_INTERACT_BLOCKING
if(!checkResource(cost, user))
return ITEM_INTERACT_BLOCKING
if(iswallturf(interacting_with))
var/turf/open/winner = null
var/winning_dist = null
for(var/direction in GLOB.cardinals)
var/turf/C = get_step(interacting_with, direction)
//turf already has a light
if(locate(/obj/machinery/light) in C)
continue
//can't put a light here
if(!(isspaceturf(C) || TURF_SHARES(C)))
continue
//find turf closest to our player
var/x0 = C.x
var/y0 = C.y
var/contender = CHEAP_HYPOTENUSE(start.x, start.y, x0, y0)
if(!winner)
winner = C
winning_dist = contender
else if(contender < winning_dist) // lower is better
winner = C
winning_dist = contender
if(!winner)
balloon_alert(user, "no valid target!")
return ITEM_INTERACT_BLOCKING
if(!useResource(cost, user))
return ITEM_INTERACT_BLOCKING
activate()
var/obj/machinery/light/L = new /obj/machinery/light(get_turf(winner))
L.setDir(get_dir(winner, interacting_with))
L.color = color_choice
L.set_light_color(color_choice)
return ITEM_INTERACT_SUCCESS
if(isfloorturf(interacting_with))
var/turf/target = get_turf(interacting_with)
if(locate(/obj/machinery/light/floor) in target)
return ITEM_INTERACT_BLOCKING
if(!useResource(cost, user))
return ITEM_INTERACT_BLOCKING
activate()
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(target)
FL.color = color_choice
FL.set_light_color(color_choice)
return ITEM_INTERACT_SUCCESS
if(GLOW_MODE)
if(!useResource(GLOW_STICK_COST, user))
return ITEM_INTERACT_BLOCKING
activate()
var/obj/item/flashlight/glowstick/new_stick = new /obj/item/flashlight/glowstick(start)
new_stick.color = color_choice
new_stick.set_light_color(new_stick.color)
new_stick.throw_at(interacting_with, 9, 3, user)
new_stick.turn_on()
new_stick.update_brightness()
return ITEM_INTERACT_SUCCESS
return NONE
/obj/item/construction/rld/mini
name = "mini-rapid-light-device"
desc = "A device used to rapidly provide lighting sources to an area. Reload with iron, plasteel, glass or compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 100
max_matter = 100
#undef LIGHT_TUBE_COST
#undef FLOOR_LIGHT_COST
#undef GLOW_STICK_COST
#undef DECONSTRUCT_COST
#undef BUILD_DELAY
#undef REMOVE_DELAY
#undef GLOW_MODE
#undef LIGHT_MODE
#undef REMOVE_MODE