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SkyratBot 5b34cb9da3 [MIRROR] Material sheet sounds and Vary support for picking up/dropping items (#28867)
* Material sheet sounds and Vary support for picking up/dropping items (#84860)

## About The Pull Request

https://github.com/tgstation/tgstation/assets/96586172/b16ab800-8baf-4ef5-9f50-d39d5efd21f7

All materials are a subtype of `sheet` (other than rod) so I put the
general pickup/drop sound on that.
Materials that got their own special sound:
- wood
- glass
- plastic
## Why It's Good For The Game
Giving some heft and sound to items makes it more satisfying to use them
and move them around, these sounds also play when the items are flung
around so it'll make more noise during explosions which makes sense.
## Changelog
🆑
sound: all materials now have a sound for picking up and dropping
code: items now have pitch vary sound support for dropping and picking
up items
/🆑

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Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Material sheet sounds and Vary support for picking up/dropping items

---------

Co-authored-by: grungussuss <96586172+Sadboysuss@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2024-07-16 10:47:41 +05:30

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/obj/item/stack/sheet
name = "sheet"
lefthand_file = 'icons/mob/inhands/items/sheets_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/sheets_righthand.dmi'
icon_state = "sheet-metal_3"
full_w_class = WEIGHT_CLASS_NORMAL
force = 5
throwforce = 5
max_amount = 50
throw_speed = 1
throw_range = 3
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "smash")
novariants = FALSE
material_flags = MATERIAL_EFFECTS
pickup_sound = 'sound/items/metal_pick_up.ogg'
drop_sound = 'sound/items/metal_drop.ogg'
var/sheettype = null //this is used for girders in the creation of walls/false walls
///If true, this is worth points in the gulag labour stacker
var/gulag_valid = FALSE
///Set to true if this is vended from a material storage
var/manufactured = FALSE
///What type of wall does this sheet spawn
var/walltype
/// whether this sheet can be sniffed by the material sniffer
var/sniffable = FALSE
/// this makes pickup and drop sounds vary
sound_vary = TRUE
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
if(sniffable && amount >= 10 && is_station_level(z))
GLOB.sniffable_sheets |= src
/obj/item/stack/sheet/Destroy(force)
if(sniffable)
GLOB.sniffable_sheets -= src
return ..()
/obj/item/stack/sheet/examine(mob/user)
. = ..()
if (manufactured && gulag_valid)
. += "It has been embossed with a manufacturer's mark of guaranteed quality."
/obj/item/stack/sheet/add(_amount)
. = ..()
if(sniffable && amount >= 10 && is_station_level(z))
GLOB.sniffable_sheets |= src
/obj/item/stack/sheet/merge(obj/item/stack/sheet/target_stack, limit)
. = ..()
manufactured = manufactured && target_stack.manufactured
/obj/item/stack/sheet/copy_evidences(obj/item/stack/sheet/from)
. = ..()
manufactured = from.manufactured
/// removing from sniffable handled by the sniffer itself when it checks for targets
/**
* Facilitates sheets being smacked on the floor
*
* This is used for crafting by hitting the floor with items.
* The inital use case is glass sheets breaking in to shards when the floor is hit.
* Args:
* * user: The user that did the action
* * params: paramas passed in from attackby
*/
/obj/item/stack/sheet/proc/on_attack_floor(mob/user, params)
var/list/shards = list()
for(var/datum/material/mat in custom_materials)
if(mat.shard_type)
var/obj/item/new_shard = new mat.shard_type(user.loc)
new_shard.add_fingerprint(user)
shards += "\a [new_shard.name]"
if(!shards.len)
return FALSE
user.do_attack_animation(src, ATTACK_EFFECT_BOOP)
playsound(src, SFX_SHATTER, 70, TRUE)
use(1)
user.visible_message(span_notice("[user] shatters the sheet of [name] on the floor, leaving [english_list(shards)]."), \
span_notice("You shatter the sheet of [name] on the floor, leaving [english_list(shards)]."))
return TRUE