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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
223 lines
5.6 KiB
Plaintext
223 lines
5.6 KiB
Plaintext
#define MAX_STICKER_COUNT 15
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/**
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* What stickers can do?
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*
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* - They can be attached to any object.
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* - They inherit cursor position when attached.
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* - They are unclickable by mouse, I suppose?
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* - They can be washed off.
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* - They can be burnt off.
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* - They can be attached to the object they collided with.
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* - They play "attack" animation when attached.
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*
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*/
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/obj/item/sticker
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name = "sticker"
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desc = "A sticker with some strong adhesive on the back, sticks to stuff!"
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icon = 'icons/obj/toys/stickers.dmi'
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max_integrity = 50
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resistance_flags = FLAMMABLE
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throw_range = 3
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pressure_resistance = 0
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item_flags = NOBLUDGEON | XENOMORPH_HOLDABLE //funny ~Jimmyl
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w_class = WEIGHT_CLASS_TINY
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/// `list` or `null`, contains possible alternate `icon_states`.
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var/list/icon_states
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/// This sticker won't be generated inside random sticker packs.
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var/exclude_from_random = FALSE
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/// Text added to the atom's examine when stickered.
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var/examine_text
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/obj/item/sticker/Initialize(mapload)
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. = ..()
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if(length(icon_states))
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icon_state = pick(icon_states)
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/obj/item/sticker/Bump(atom/bumped_atom)
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if(prob(50) && attempt_attach(bumped_atom))
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bumped_atom.balloon_alert_to_viewers("sticker landed on sticky side!")
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/obj/item/sticker/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!isatom(interacting_with))
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return NONE
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var/cursor_x = text2num(LAZYACCESS(modifiers, ICON_X))
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var/cursor_y = text2num(LAZYACCESS(modifiers, ICON_Y))
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if(isnull(cursor_x) || isnull(cursor_y))
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return NONE
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if(attempt_attach(interacting_with, user, cursor_x, cursor_y))
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return ITEM_INTERACT_SUCCESS
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return NONE
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/**
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* Attempts to attach sticker to an object. Returns `FALSE` if atom has more than
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* `MAX_STICKER_COUNT` stickers, `TRUE` otherwise. If no `px` or `py` were passed
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* picks random coordinates based on a `target`'s icon.
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*/
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/obj/item/sticker/proc/attempt_attach(atom/target, mob/user, px, py)
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if(COUNT_TRAIT_SOURCES(target, TRAIT_STICKERED) >= MAX_STICKER_COUNT)
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balloon_alert_to_viewers("sticker won't stick!")
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return FALSE
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if(isnull(px) || isnull(py))
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var/icon/target_mask = icon(target.icon, target.icon_state)
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if(isnull(px))
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px = rand(1, target_mask.Width())
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if(isnull(py))
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py = rand(1, target_mask.Height())
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if(!isnull(user))
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user.do_attack_animation(target, used_item = src)
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target.balloon_alert(user, "sticker sticked")
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var/mob/living/victim = target
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if(istype(victim) && !isnull(victim.client))
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user.log_message("stuck [src] to [key_name(victim)]", LOG_ATTACK)
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victim.log_message("had [src] stuck to them by [key_name(user)]", LOG_ATTACK)
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target.AddComponent(/datum/component/sticker, src, get_dir(target, src), px, py, null, null, examine_text)
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return TRUE
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#undef MAX_STICKER_COUNT
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/obj/item/sticker/smile
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name = "smiley sticker"
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icon_state = "smile"
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/obj/item/sticker/frown
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name = "frowny sticker"
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icon_state = "frown"
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/obj/item/sticker/left_arrow
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name = "left arrow sticker"
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icon_state = "arrow-left"
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/obj/item/sticker/right_arrow
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name = "right arrow sticker"
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icon_state = "arrow-right"
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/obj/item/sticker/star
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name = "star sticker"
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icon_state = "star"
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/obj/item/sticker/heart
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name = "heart sticker"
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icon_state = "heart"
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/obj/item/sticker/googly
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name = "googly eye sticker"
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icon_state = "googly"
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icon_states = list("googly", "googly-alt")
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/obj/item/sticker/rev
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name = "blue R sticker"
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desc = "A sticker of FUCK THE SYSTEM, the galaxy's premiere hardcore punk band."
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icon_state = "revhead"
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examine_text = "There is a sticker displaying <b>FUCK THE SYSTEM</b>, the galaxy's premiere hardcore punk band."
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/obj/item/sticker/pslime
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name = "slime plushie sticker"
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icon_state = "pslime"
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/obj/item/sticker/pliz
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name = "lizard plushie sticker"
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icon_state = "plizard"
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/obj/item/sticker/pbee
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name = "bee plushie sticker"
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icon_state = "pbee"
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/obj/item/sticker/psnake
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name = "snake plushie sticker"
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icon_state = "psnake"
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/obj/item/sticker/robot
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name = "bot sticker"
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icon_state = "tile"
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icon_states = list("tile", "medbot", "clean")
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/obj/item/sticker/toolbox
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name = "toolbox sticker"
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icon_state = "soul"
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/obj/item/sticker/chief_engineer
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name = "CE approved sticker"
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icon_state = "ce_approved"
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exclude_from_random = TRUE
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examine_text = "There is a sticker displaying the <b>Chief Engineer's SEAL OF APPROVAL.</b>"
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/obj/item/sticker/clown
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name = "clown sticker"
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icon_state = "honkman"
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/obj/item/sticker/mime
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name = "mime sticker"
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icon_state = "silentman"
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/obj/item/sticker/assistant
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name = "assistant sticker"
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icon_state = "tider"
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/obj/item/sticker/skub
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name = "skub sticker"
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icon_state = "skub"
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examine_text = "There is a sticker displaying <b>Skubtide, Stationwide!</b>"
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/obj/item/sticker/anti_skub
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name = "anti-skub sticker"
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icon_state = "anti_skub"
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examine_text = "There is an <b>anti-skub</b> sticker."
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/obj/item/sticker/syndicate
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name = "syndicate sticker"
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icon_state = "synd"
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exclude_from_random = TRUE
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/obj/item/sticker/syndicate/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_CONTRABAND, INNATE_TRAIT)
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/obj/item/sticker/syndicate/c4
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name = "C-4 sticker"
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icon_state = "c4"
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/obj/item/sticker/syndicate/bomb
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name = "syndicate bomb sticker"
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icon_state = "sbomb"
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/obj/item/sticker/syndicate/apc
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name = "broken APC sticker"
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icon_state = "milf"
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/obj/item/sticker/syndicate/larva
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name = "larva sticker"
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icon_state = "larva"
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/obj/item/sticker/syndicate/cult
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name = "bloody paper sticker"
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icon_state = "cult"
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/obj/item/sticker/syndicate/flash
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name = "flash sticker"
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icon_state = "flash"
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/obj/item/sticker/syndicate/op
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name = "operative sticker"
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icon_state = "newcop"
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/obj/item/sticker/syndicate/trap
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name = "bear trap sticker"
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icon_state = "trap"
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