Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

218 lines
7.6 KiB
Plaintext

/**
* Surgery Trays
* A storage object that displays tools in its contents based on tier, better tools are more visible.
* Can be folded up and carried. Click it to draw a random tool.
*/
/obj/item/surgery_tray
name = "surgery tray"
desc = "A Deforest brand medical cart. It is a folding model, meaning the wheels on the bottom can be retracted and the body used as a tray."
icon = 'icons/obj/medical/medicart.dmi'
icon_state = "tray"
w_class = WEIGHT_CLASS_BULKY
slowdown = 1
item_flags = SLOWS_WHILE_IN_HAND
pass_flags = NONE
/// If true we're currently portable
var/is_portable = TRUE
/// Fills the tray with items it should contain on creation
/obj/item/surgery_tray/proc/populate_contents()
return
/obj/item/surgery_tray/Initialize(mapload)
. = ..()
AddElement(/datum/element/drag_pickup)
create_storage(storage_type = /datum/storage/surgery_tray)
populate_contents()
register_context()
set_tray_mode(is_portable)
/obj/item/surgery_tray/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
context[SCREENTIP_CONTEXT_LMB] = "Take a random tool"
context[SCREENTIP_CONTEXT_RMB] = "Take a specific tool"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/surgery_tray/update_icon_state()
. = ..()
icon_state = is_portable ? "tray" : "medicart"
/obj/item/surgery_tray/update_desc()
. = ..()
if(is_portable)
desc = "The wheels and bottom storage of this medical cart have been stowed away, \
leaving a cumbersome tray in its place."
else
desc = initial(desc)
/obj/item/surgery_tray/examine(mob/living/carbon/human/user)
. = ..()
. += is_portable \
? span_notice("You can click and drag it to yourself to pick it up, then use it in your hand to make it a cart!") \
: span_notice("You can click and drag it to yourself to turn it into a tray!")
. += span_notice("The top is <b>screwed</b> on.")
/obj/item/surgery_tray/update_overlays()
. = ..()
// assoc list of all overlays, key = the item generating the overlay, value = the overlay string
var/list/surgery_overlays = list()
// assoc list of tool behaviors to fastest toolspeed of that type we already have
// easy way for us to check if there are any lower quality tools within
var/list/recorded_tool_speeds = list()
// handle drapes separately so they're always on the bottom
if (locate(/obj/item/surgical_drapes) in contents)
. += "drapes"
// compile all the overlays from items inside us
for(var/obj/item/surgery_tool in src)
// the overlay we will use if we want to display this one
var/actual_overlay = surgery_tool.get_surgery_tool_overlay(tray_extended = !is_portable)
if (isnull(actual_overlay))
continue // nothing to see here
// if we don't have tool behaviour then just record the overlay
if(!length(surgery_tool.get_all_tool_behaviours()))
surgery_overlays[surgery_tool] = actual_overlay
continue
// if we have at least one tool behaviour, check if we already recorded a faster one
for (var/surgery_tool_type in surgery_tool.get_all_tool_behaviours())
var/highest_speed = LAZYACCESS(recorded_tool_speeds, surgery_tool_type) || INFINITY // bigger number = slower
if(surgery_tool.toolspeed > highest_speed)
continue
// the existing tool was worse than us, ditch it
surgery_overlays -= surgery_tool_type
LAZYSET(recorded_tool_speeds, surgery_tool_type, surgery_tool.toolspeed)
surgery_overlays[surgery_tool_type] = actual_overlay
for(var/surgery_tool in surgery_overlays)
. |= surgery_overlays[surgery_tool]
///Sets the surgery tray's deployment state. Silent if user is null.
/obj/item/surgery_tray/proc/set_tray_mode(new_mode, mob/user)
is_portable = new_mode
density = !is_portable
if(user)
user.visible_message(span_notice("[user] [is_portable ? "retracts" : "extends"] [src]'s wheels."), span_notice("You [is_portable ? "retract" : "extend"] [src]'s wheels."))
if(is_portable)
interaction_flags_item |= INTERACT_ITEM_ATTACK_HAND_PICKUP
passtable_on(src, type)
RemoveElement(/datum/element/noisy_movement)
else
interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
passtable_off(src, type)
AddElement(/datum/element/noisy_movement)
update_appearance()
/obj/item/surgery_tray/equipped(mob/user, slot, initial)
. = ..()
if(!is_portable)
set_tray_mode(TRUE, user)
/obj/item/surgery_tray/attack_self(mob/user, modifiers)
. = ..()
if(.)
return
var/turf/open/placement_turf = get_turf(user)
if(isgroundlessturf(placement_turf) || isclosedturf(placement_turf))
balloon_alert(user, "can't deploy!")
return TRUE
if(!user.transferItemToLoc(src, placement_turf))
balloon_alert(user, "tray stuck!")
return TRUE
set_tray_mode(FALSE, user)
return
/obj/item/surgery_tray/attack_hand(mob/living/user)
if(!user.can_perform_action(src, NEED_HANDS))
return ..()
if(!length(contents))
balloon_alert(user, "empty!")
else
var/obj/item/grabbies = pick(contents)
atom_storage.remove_single(user, grabbies, drop_location())
user.put_in_hands(grabbies)
return TRUE
/obj/item/surgery_tray/screwdriver_act_secondary(mob/living/user, obj/item/tool)
. = ..()
tool.play_tool_sound(src)
to_chat(user, span_notice("You begin taking apart [src]."))
if(!tool.use_tool(src, user, 1 SECONDS))
return
deconstruct(TRUE)
to_chat(user, span_notice("[src] has been taken apart."))
/obj/item/surgery_tray/dump_contents()
var/atom/drop_point = drop_location()
for(var/atom/movable/tool as anything in contents)
tool.forceMove(drop_point)
/obj/item/surgery_tray/atom_deconstruct(disassembled = TRUE)
dump_contents()
new /obj/item/stack/rods(drop_location(), 2)
new /obj/item/stack/sheet/mineral/silver(drop_location())
/obj/item/surgery_tray/deployed
is_portable = FALSE
/obj/item/surgery_tray/full
/obj/item/surgery_tray/full/deployed
is_portable = FALSE
/obj/item/surgery_tray/full/populate_contents()
new /obj/item/blood_filter(src)
new /obj/item/bonesetter(src)
new /obj/item/cautery(src)
new /obj/item/circular_saw(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) // SKYRAT EDIT ADDITION
new /obj/item/hemostat(src)
new /obj/item/razor/surgery(src)
new /obj/item/retractor(src)
new /obj/item/scalpel(src)
new /obj/item/stack/medical/bone_gel(src)
new /obj/item/stack/sticky_tape/surgical(src)
new /obj/item/surgical_drapes(src)
new /obj/item/surgicaldrill(src)
update_appearance(UPDATE_OVERLAYS)
/obj/item/surgery_tray/full/morgue
name = "autopsy tray"
desc = "A Deforest brand surgery tray, made for use in morgues. It is a folding model, \
meaning the wheels on the bottom can be extended outwards, making it a cart."
/obj/item/surgery_tray/full/morgue/populate_contents()
new /obj/item/blood_filter(src)
new /obj/item/bonesetter(src)
new /obj/item/cautery/cruel(src)
new /obj/item/circular_saw(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) // SKYRAT EDIT ADDITION
new /obj/item/hemostat/cruel(src)
new /obj/item/razor/surgery(src)
new /obj/item/retractor/cruel(src)
new /obj/item/scalpel/cruel(src)
new /obj/item/stack/medical/bone_gel(src)
new /obj/item/stack/sticky_tape/surgical(src)
new /obj/item/surgical_drapes(src)
new /obj/item/surgicaldrill(src)
/// Surgery tray with advanced tools for debug
/obj/item/surgery_tray/full/advanced
/obj/item/surgery_tray/full/advanced/populate_contents()
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/cautery/advanced(src)
new /obj/item/surgical_drapes(src)
new /obj/item/reagent_containers/medigel/sterilizine(src)
new /obj/item/bonesetter(src)
new /obj/item/blood_filter(src)
new /obj/item/stack/medical/bone_gel(src)
new /obj/item/stack/sticky_tape/surgical(src)
new /obj/item/clothing/mask/surgical(src)