mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
synced 2026-08-23 04:48:24 +01:00
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
107 lines
4.0 KiB
Plaintext
107 lines
4.0 KiB
Plaintext
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
|
|
|
|
/obj/structure/bed/nest
|
|
name = "alien nest"
|
|
desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
|
|
icon = 'icons/obj/smooth_structures/alien/nest.dmi'
|
|
icon_state = "nest-0"
|
|
base_icon_state = "nest"
|
|
max_integrity = 120
|
|
can_be_unanchored = FALSE
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_ALIEN_NEST
|
|
canSmoothWith = SMOOTH_GROUP_ALIEN_NEST
|
|
build_stack_type = null
|
|
elevation = 0
|
|
can_deconstruct = FALSE
|
|
var/static/mutable_appearance/nest_overlay = mutable_appearance('icons/mob/nonhuman-player/alien.dmi', "nestoverlay", LYING_MOB_LAYER)
|
|
|
|
/obj/structure/bed/nest/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
|
if(held_item?.tool_behaviour == TOOL_WRENCH)
|
|
return NONE
|
|
|
|
return ..()
|
|
|
|
/obj/structure/bed/nest/user_unbuckle_mob(mob/living/captive, mob/living/hero)
|
|
if(!length(buckled_mobs))
|
|
return
|
|
|
|
if(hero.get_organ_by_type(/obj/item/organ/internal/alien/plasmavessel))
|
|
unbuckle_mob(captive)
|
|
add_fingerprint(hero)
|
|
return
|
|
|
|
if(captive != hero)
|
|
captive.visible_message(span_notice("[hero.name] pulls [captive.name] free from the sticky nest!"),
|
|
span_notice("[hero.name] pulls you free from the gelatinous resin."),
|
|
span_hear("You hear squelching..."))
|
|
unbuckle_mob(captive)
|
|
add_fingerprint(hero)
|
|
return
|
|
|
|
captive.visible_message(span_warning("[captive.name] struggles to break free from the gelatinous resin!"),
|
|
span_notice("You struggle to break free from the gelatinous resin... (Stay still for about a minute and a half.)"),
|
|
span_hear("You hear squelching..."))
|
|
|
|
if(!do_after(captive, 100 SECONDS, target = src, hidden = TRUE))
|
|
if(captive.buckled)
|
|
to_chat(captive, span_warning("You fail to unbuckle yourself!"))
|
|
return
|
|
|
|
captive.visible_message(span_warning("[captive.name] breaks free from the gelatinous resin!"),
|
|
span_notice("You break free from the gelatinous resin!"),
|
|
span_hear("You hear squelching..."))
|
|
|
|
unbuckle_mob(captive)
|
|
add_fingerprint(hero)
|
|
|
|
/obj/structure/bed/nest/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
|
|
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.incapacitated || M.buckled )
|
|
return
|
|
|
|
if(M.get_organ_by_type(/obj/item/organ/internal/alien/plasmavessel))
|
|
return
|
|
if(!user.get_organ_by_type(/obj/item/organ/internal/alien/plasmavessel))
|
|
return
|
|
|
|
if(has_buckled_mobs())
|
|
unbuckle_all_mobs()
|
|
|
|
if(buckle_mob(M))
|
|
M.visible_message(span_notice("[user.name] secretes a thick vile goo, securing [M.name] into [src]!"),\
|
|
span_danger("[user.name] drenches you in a foul-smelling resin, trapping you in [src]!"),\
|
|
span_hear("You hear squelching..."))
|
|
|
|
/obj/structure/bed/nest/post_buckle_mob(mob/living/M)
|
|
ADD_TRAIT(M, TRAIT_HANDS_BLOCKED, type)
|
|
M.pixel_y = M.base_pixel_y
|
|
M.pixel_x = M.base_pixel_x + 2
|
|
M.layer = BELOW_MOB_LAYER
|
|
add_overlay(nest_overlay)
|
|
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/victim = M
|
|
if(((victim.wear_mask && istype(victim.wear_mask, /obj/item/clothing/mask/facehugger)) || HAS_TRAIT(victim, TRAIT_XENO_HOST)) && victim.stat != DEAD) //If they're a host or have a facehugger currently infecting them. Must be alive.
|
|
victim.apply_status_effect(/datum/status_effect/nest_sustenance)
|
|
|
|
/obj/structure/bed/nest/post_unbuckle_mob(mob/living/M)
|
|
REMOVE_TRAIT(M, TRAIT_HANDS_BLOCKED, type)
|
|
M.pixel_x = M.base_pixel_x + M.body_position_pixel_x_offset
|
|
M.pixel_y = M.base_pixel_y + M.body_position_pixel_y_offset
|
|
M.layer = initial(M.layer)
|
|
cut_overlay(nest_overlay)
|
|
M.remove_status_effect(/datum/status_effect/nest_sustenance)
|
|
|
|
/obj/structure/bed/nest/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
|
|
if(BURN)
|
|
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
|
|
|
|
/obj/structure/bed/nest/attack_alien(mob/living/carbon/alien/user, list/modifiers)
|
|
if(!user.combat_mode)
|
|
return attack_hand(user, modifiers)
|
|
else
|
|
return ..()
|