Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

376 lines
13 KiB
Plaintext

/obj/structure/closet/secure_closet/captains
name = "captain's locker"
icon_state = "cap"
req_access = list(ACCESS_CAPTAIN)
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/storage/backpack/captain(src)
new /obj/item/storage/backpack/satchel/cap(src)
new /obj/item/storage/backpack/duffelbag/captain(src)
new /obj/item/storage/backpack/messenger/cap(src)
new /obj/item/clothing/neck/petcollar(src)
new /obj/item/pet_carrier(src)
new /obj/item/storage/bag/garment/captain(src)
new /obj/item/computer_disk/command/captain(src)
new /obj/item/radio/headset/heads/captain/alt(src)
new /obj/item/radio/headset/heads/captain(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/captain(src)
new /obj/item/card/id/departmental_budget(src) //SKYRAT EDIT ADDITION
/obj/structure/closet/secure_closet/captains/populate_contents_immediate()
new /obj/item/gun/energy/e_gun(src)
new /obj/item/storage/belt/sabre(src)
/obj/structure/closet/secure_closet/captains/populate_contents_immediate()
new /obj/item/gun/energy/e_gun(src)
new /obj/item/storage/belt/sabre(src)
/obj/structure/closet/secure_closet/hop
name = "head of personnel's locker"
icon_state = "hop"
req_access = list(ACCESS_HOP)
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/dog_bone(src)
new /obj/item/storage/bag/garment/hop(src)
new /obj/item/storage/lockbox/medal/service(src)
new /obj/item/computer_disk/command/hop(src)
new /obj/item/radio/headset/heads/hop(src)
new /obj/item/storage/box/ids(src)
new /obj/item/storage/box/silver_ids(src)
new /obj/item/megaphone/command(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/neck/petcollar(src)
new /obj/item/pet_carrier(src)
new /obj/item/door_remote/civilian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/hop(src)
new /obj/item/storage/lockbox/medal/hop(src)
new /obj/item/card/id/departmental_budget/srv(src) //SKYRAT EDIT ADDITION
/obj/structure/closet/secure_closet/hop/populate_contents_immediate()
new /obj/item/gun/energy/e_gun(src)
/obj/structure/closet/secure_closet/hos
name = "head of security's locker"
icon_state = "hos"
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/computer_disk/command/hos(src)
new /obj/item/radio/headset/heads/hos(src)
new /obj/item/radio/headset/heads/hos/alt(src)
new /obj/item/storage/bag/garment/hos(src)
new /obj/item/storage/lockbox/medal/sec(src)
new /obj/item/megaphone/sec(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/storage/lockbox/loyalty(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/shield/riot/tele(src)
new /obj/item/storage/belt/security/full(src)
new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/hos(src)
new /obj/item/card/id/departmental_budget/sec(src) //SKYRAT EDIT ADDITION
/obj/structure/closet/secure_closet/hos/populate_contents_immediate()
. = ..()
// Traitor steal objectives
new /obj/item/gun/energy/e_gun/hos(src)
new /obj/item/pinpointer/nuke(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
/obj/structure/closet/secure_closet/hos/populate_contents_immediate()
. = ..()
// Traitor steal objectives
new /obj/item/gun/energy/e_gun/hos(src)
new /obj/item/pinpointer/nuke(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
/obj/structure/closet/secure_closet/warden
name = "warden's locker"
icon_state = "warden"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/dog_bone(src)
new /obj/item/radio/headset/headset_sec(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/storage/bag/garment/warden(src)
new /obj/item/storage/box/zipties(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/belt/security/full(src)
new /obj/item/flashlight/seclite(src)
new /obj/item/door_remote/head_of_security(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
icon_state = "sec"
req_access = list(ACCESS_BRIG)
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest/alt/sec(src)
new /obj/item/clothing/head/helmet/sec(src)
new /obj/item/radio/headset/headset_sec(src)
new /obj/item/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)
new /obj/item/clothing/gloves/tackler/security(src) // SKYRAT EDIT CHANGE - Gives Them The Blue Ones - ORIGINAL: new /obj/item/clothing/gloves/tackler(src)
/obj/structure/closet/secure_closet/security/sec
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/storage/belt/security/full(src)
// SKYRAT EDIT CHANGE -- GOOFSEC DEP GUARDS
/obj/structure/closet/secure_closet/security/cargo
name = "\proper customs agent's locker"
req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_CARGO)
icon_state = "qm"
icon = 'icons/obj/storage/closet.dmi'
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
new /obj/item/storage/bag/garment/customs_agent(src)
new /obj/item/restraints/handcuffs/cable/orange(src)
new /obj/item/assembly/flash/handheld(src)
/obj/structure/closet/secure_closet/security/engine
name = "\proper engineering guard's locker"
req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_ENGINEERING)
icon_state = "eng_secure"
icon = 'icons/obj/storage/closet.dmi'
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
new /obj/item/restraints/handcuffs/cable/yellow(src)
new /obj/item/storage/bag/garment/engineering_guard(src)
new /obj/item/assembly/flash/handheld(src)
/obj/structure/closet/secure_closet/security/science
name = "\proper science guard's locker"
req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_RESEARCH)
icon_state = "science"
icon = 'icons/obj/storage/closet.dmi'
/obj/structure/closet/secure_closet/security/science/PopulateContents()
new /obj/item/restraints/handcuffs/cable/pink(src)
new /obj/item/storage/bag/garment/science_guard(src)
new /obj/item/assembly/flash/handheld(src)
/obj/structure/closet/secure_closet/security/med
name = "\proper orderly's locker"
req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_MEDICAL)
icon_state = "med_secure"
icon = 'icons/obj/storage/closet.dmi'
/obj/structure/closet/secure_closet/security/med/PopulateContents()
new /obj/item/restraints/handcuffs/cable/blue(src)
new /obj/item/storage/bag/garment/orderly(src)
new /obj/item/assembly/flash/handheld(src)
// SKYRAT EDIT CHANGE END -- GOOFSEC DEP GUARDS
/obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet"
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
door_anim_time = 0 // no animation
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
req_access = list(ACCESS_DETECTIVE)
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/storage/box/evidence(src)
new /obj/item/radio/headset/headset_sec(src)
new /obj/item/detective_scanner(src)
new /obj/item/flashlight/seclite(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/clothing/suit/armor/vest/det_suit(src)
new /obj/item/toy/crayon/white(src) //SKYRAT EDIT CHANGE - ORIGINAL: /obj/item/storage/belt/holster/detective/full(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/binoculars(src)
new /obj/item/storage/box/rxglasses/spyglasskit(src)
new /obj/item/clothing/head/fedora/inspector_hat(src)
/obj/structure/closet/secure_closet/injection
name = "lethal injections locker"
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/syringe/lethal/execution(src)
/obj/structure/closet/secure_closet/brig
name = "brig locker"
anchored = TRUE
req_one_access = list(ACCESS_BRIG)
var/id = null
/obj/structure/closet/secure_closet/brig/genpop
name = "genpop storage locker"
desc = "Used for storing the belongings of genpop's tourists visiting the locals."
access_choices = FALSE
paint_jobs = null
/obj/structure/closet/secure_closet/brig/genpop/examine(mob/user)
. = ..()
. += span_notice("<b>Right-click</b> with a Security-level ID to reset [src]'s registered ID.")
/obj/structure/closet/secure_closet/brig/genpop/attackby(obj/item/card/id/advanced/prisoner/user_id, mob/user, params)
if(!secure || !istype(user_id))
return ..()
if(isnull(id_card))
say("Prisoner ID linked to locker.")
id_card = WEAKREF(user_id)
name = "genpop storage locker - [user_id.registered_name]"
/obj/structure/closet/secure_closet/brig/genpop/proc/clear_access()
say("Authorized ID detected. Unlocking locker and resetting ID.")
locked = FALSE
id_card = null
name = initial(name)
update_appearance()
/obj/structure/closet/secure_closet/brig/genpop/attackby_secondary(obj/item/card/id/advanced/used_id, mob/user, params)
if(!secure || !istype(used_id))
return ..()
var/list/id_access = used_id.GetAccess()
if(!isnull(id_card) && (ACCESS_BRIG in id_access))
clear_access()
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/structure/closet/secure_closet/evidence
anchored = TRUE
name = "secure evidence closet"
req_one_access = list(ACCESS_ARMORY, ACCESS_DETECTIVE)
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
new /obj/item/clothing/under/rank/prisoner/skirt( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(ACCESS_COURT)
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/laceup(src)
for(var/i in 1 to 3)
new /obj/item/paper/fluff/jobs/security/court_judgement (src)
new /obj/item/pen (src)
new /obj/item/clothing/suit/costume/judgerobe (src)
new /obj/item/clothing/head/costume/powdered_wig (src)
new /obj/item/storage/briefcase(src)
new /obj/item/clothing/under/suit/black_really(src)
new /obj/item/clothing/neck/tie/red(src)
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "contraband locker"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/contraband/heads
name = "contraband locker"
req_access = list(ACCESS_COMMAND)
anchored = TRUE
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
icon_state = "armory"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/suit/armor/riot(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/helmet/toggleable/riot(src)
for(var/i in 1 to 3)
new /obj/item/shield/riot(src)
/obj/structure/closet/secure_closet/armory1/populate_contents_immediate()
. = ..()
// Traitor steal objective
new /obj/item/clothing/suit/hooded/ablative(src)
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
icon_state = "tac"
icon_door = "armory_shotgun"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
for(var/i in 1 to 3)
new /obj/item/storage/box/rubbershot(src)
/obj/structure/closet/secure_closet/armory2/populate_contents_immediate()
for(var/i in 1 to 3)
new /obj/item/gun/ballistic/shotgun/riot(src)
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
icon_state = "tac"
icon_door = "armory_energy"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
new /obj/item/gun/energy/ionrifle(src)
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser/thermal(src)
/obj/structure/closet/secure_closet/armory3/populate_contents_immediate()
for(var/i in 1 to 3)
new /obj/item/gun/energy/e_gun(src)
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
icon_state = "tac"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)
/obj/structure/closet/secure_closet/labor_camp_security
name = "labor camp security locker"
icon_state = "sec"
req_access = list(ACCESS_SECURITY)
/obj/structure/closet/secure_closet/labor_camp_security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/sec(src)
new /obj/item/clothing/under/rank/security/officer(src)
new /obj/item/clothing/under/rank/security/officer/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)