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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
84 lines
3.4 KiB
Plaintext
84 lines
3.4 KiB
Plaintext
//THIS FILE HAS BEEN EDITED BY SKYRAT EDIT
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/obj/structure/dresser//SKYRAT EDIT - ICON OVERRIDDEN BY AESTHETICS - SEE MODULE
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name = "dresser"
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desc = "A nicely-crafted wooden dresser. It's filled with lots of undies."
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icon = 'icons/obj/fluff/general.dmi'
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icon_state = "dresser"
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resistance_flags = FLAMMABLE
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density = TRUE
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anchored = TRUE
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/obj/structure/dresser/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_WRENCH)
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to_chat(user, span_notice("You begin to [anchored ? "unwrench" : "wrench"] [src]."))
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if(I.use_tool(src, user, 20, volume=50))
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to_chat(user, span_notice("You successfully [anchored ? "unwrench" : "wrench"] [src]."))
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set_anchored(!anchored)
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else
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return ..()
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/obj/structure/dresser/atom_deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
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/obj/structure/dresser/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!Adjacent(user))//no tele-grooming
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return
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/dressing_human = user
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if(HAS_TRAIT(dressing_human, TRAIT_NO_UNDERWEAR))
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to_chat(dressing_human, span_warning("You are not capable of wearing underwear."))
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return
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var/choice = tgui_input_list(user, "Underwear, Bra, Undershirt, or Socks?", "Changing", list("Underwear", "Underwear Color", "Bra", "Bra Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")) //SKYRAT EDIT ADDITION - Colorable Undershirt/Socks/Bra
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if(isnull(choice))
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return
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if(!Adjacent(user))
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return
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switch(choice)
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if("Underwear")
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var/new_undies = tgui_input_list(user, "Select your underwear", "Changing", SSaccessories.underwear_list)
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if(new_undies)
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dressing_human.underwear = new_undies
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if("Underwear Color")
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var/new_underwear_color = input(dressing_human, "Choose your underwear color", "Underwear Color", dressing_human.underwear_color) as color|null
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if(new_underwear_color)
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dressing_human.underwear_color = sanitize_hexcolor(new_underwear_color)
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if("Undershirt")
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var/new_undershirt = tgui_input_list(user, "Select your undershirt", "Changing", SSaccessories.undershirt_list)
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if(new_undershirt)
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dressing_human.undershirt = new_undershirt
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if("Socks")
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var/new_socks = tgui_input_list(user, "Select your socks", "Changing", SSaccessories.socks_list)
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if(new_socks)
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dressing_human.socks = new_socks
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//SKYRAT EDIT ADDITION BEGIN - Colorable Undershirt/Socks/Bras
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if("Undershirt Color")
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var/new_undershirt_color = input(dressing_human, "Choose your undershirt color", "Undershirt Color", dressing_human.undershirt_color) as color|null
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if(new_undershirt_color)
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dressing_human.undershirt_color = sanitize_hexcolor(new_undershirt_color)
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if("Socks Color")
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var/new_socks_color = input(dressing_human, "Choose your socks color", "Socks Color", dressing_human.socks_color) as color|null
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if(new_socks_color)
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dressing_human.socks_color = sanitize_hexcolor(new_socks_color)
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if("Bra")
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var/new_bra = tgui_input_list(user, "Select your Bra", "Changing", SSaccessories.bra_list)
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if(new_bra)
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dressing_human.bra = new_bra
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if("Bra Color")
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var/new_bra_color = input(dressing_human, "Choose your Bra color", "Bra Color", dressing_human.bra_color) as color|null
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if(new_bra_color)
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dressing_human.bra_color = sanitize_hexcolor(new_bra_color)
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//SKYRAT EDIT ADDITION END - Colorable Undershirt/Socks/Bras
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add_fingerprint(dressing_human)
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dressing_human.update_body()
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