mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
194 lines
5.3 KiB
Plaintext
194 lines
5.3 KiB
Plaintext
#define LOG_BURN_TIMER 5000 //SKYRAT EDIT original: #define LOG_BURN_TIMER 150
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#define PAPER_BURN_TIMER 5
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#define MAXIMUM_BURN_TIMER 100000 //SKYRAT EDIT original: #define MAXIMUM_BURN_TIMER 3000
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/obj/structure/fireplace
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name = "fireplace"
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desc = "A large stone brick fireplace."
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icon = 'icons/obj/fluff/fireplace.dmi'
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icon_state = "fireplace"
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density = FALSE
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anchored = TRUE
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pixel_x = -16
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resistance_flags = FIRE_PROOF
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light_color = LIGHT_COLOR_FIRE
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light_angle = 170
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light_flags = LIGHT_IGNORE_OFFSET
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/// is the fireplace lit?
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var/lit = FALSE
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/// the amount of fuel for the fire
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var/fuel_added = 0
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/// how much time is left before fire runs out of fuel
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var/flame_expiry_timer
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/// the looping sound effect that is played while burning
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var/datum/looping_sound/burning/burning_loop
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/obj/structure/fireplace/Initialize(mapload)
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. = ..()
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burning_loop = new(src)
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/obj/structure/fireplace/Destroy()
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STOP_PROCESSING(SSobj, src)
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QDEL_NULL(burning_loop)
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. = ..()
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/obj/structure/fireplace/setDir(newdir)
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. = ..()
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set_light(l_dir = dir)
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/// We're offset back into the wall, account for that
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/obj/structure/fireplace/get_light_offset()
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var/list/hand_back = ..()
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var/list/dir_offset = dir2offset(REVERSE_DIR(dir))
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hand_back[1] += dir_offset[1] * 0.5
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hand_back[2] += dir_offset[2] * 0.5
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return hand_back
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/obj/structure/fireplace/proc/try_light(obj/item/O, mob/user)
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if(lit)
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to_chat(user, span_warning("It's already lit!"))
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return FALSE
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if(!fuel_added)
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to_chat(user, span_warning("[src] needs some fuel to burn!"))
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return FALSE
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var/msg = O.ignition_effect(src, user)
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if(msg)
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visible_message(msg)
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ignite()
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return TRUE
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/obj/structure/fireplace/attackby(obj/item/T, mob/user)
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if(istype(T, /obj/item/stack/sheet/mineral/wood))
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var/obj/item/stack/sheet/mineral/wood/wood = T
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var/space_remaining = MAXIMUM_BURN_TIMER - burn_time_remaining()
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var/space_for_logs = round(space_remaining / LOG_BURN_TIMER)
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if(space_for_logs < 1)
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to_chat(user, span_warning("You can't fit any more of [T] in [src]!"))
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return
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var/logs_used = min(space_for_logs, wood.amount)
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wood.use(logs_used)
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adjust_fuel_timer(LOG_BURN_TIMER * logs_used)
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user.visible_message("<span class='notice'>[user] tosses some \
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wood into [src].</span>", "<span class='notice'>You add \
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some fuel to [src].</span>")
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else if(istype(T, /obj/item/paper_bin))
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var/obj/item/paper_bin/paper_bin = T
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You add [T] to [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER * paper_bin.total_paper)
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qdel(paper_bin)
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else if(istype(T, /obj/item/paper))
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You throw [T] into [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER)
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qdel(T)
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else if(try_light(T,user))
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return
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else
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. = ..()
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/obj/structure/fireplace/update_overlays()
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. = ..()
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if(!lit)
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return
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switch(burn_time_remaining())
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if(0 to 500)
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. += "fireplace_fire0"
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if(500 to 1000)
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. += "fireplace_fire1"
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if(1000 to 1500)
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. += "fireplace_fire2"
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if(1500 to 2000)
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. += "fireplace_fire3"
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if(2000 to MAXIMUM_BURN_TIMER)
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. += "fireplace_fire4"
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. += "fireplace_glow"
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/obj/structure/fireplace/proc/adjust_light()
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if(!lit)
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set_light(0)
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return
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switch(burn_time_remaining())
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if(0 to 19999) //SKYRAT EDIT original: if(0 to 500)
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set_light(1)
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if(20000 to 39999) //SKYRAT EDIT original: if(500 to 1000)
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set_light(2)
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if(40000 to 59999) //SKYRAT EDIT original: if(1000 to 1500)
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set_light(3)
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if(60000 to 79999) //SKYRAT EDIT original: if(1500 to 2000)
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set_light(4)
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if(80000 to MAXIMUM_BURN_TIMER) //SKYRAT EDIT original: if(2000 to MAXIMUM_BURN_TIMER)
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set_light(6)
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/obj/structure/fireplace/process(seconds_per_tick)
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if(!lit)
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return
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if(world.time > flame_expiry_timer)
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put_out()
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return
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var/turf/T = get_turf(src)
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T.hotspot_expose(700, 2.5 * seconds_per_tick)
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update_appearance()
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adjust_light()
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/obj/structure/fireplace/extinguish()
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. = ..()
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if(lit)
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var/fuel = burn_time_remaining()
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flame_expiry_timer = 0
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put_out()
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adjust_fuel_timer(fuel)
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/obj/structure/fireplace/proc/adjust_fuel_timer(amount)
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if(lit)
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flame_expiry_timer += amount
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if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
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flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
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else
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fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
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/obj/structure/fireplace/proc/burn_time_remaining()
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if(lit)
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return max(0, flame_expiry_timer - world.time)
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else
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return max(0, fuel_added)
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/obj/structure/fireplace/proc/ignite()
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START_PROCESSING(SSobj, src)
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burning_loop.start()
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lit = TRUE
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desc = "A large stone brick fireplace, warm and cozy."
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flame_expiry_timer = world.time + fuel_added
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fuel_added = 0
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update_appearance()
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adjust_light()
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particles = new /particles/smoke/burning()
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switch(dir)
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if(SOUTH)
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particles.position = list(0, 29, 0)
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if(EAST)
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particles.position = list(-20, 9, 0)
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if(WEST)
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particles.position = list(20, 9, 0)
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if(NORTH) // there is no icon state for SOUTH
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QDEL_NULL(particles)
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/obj/structure/fireplace/proc/put_out()
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STOP_PROCESSING(SSobj, src)
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burning_loop.stop()
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lit = FALSE
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update_appearance()
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adjust_light()
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desc = initial(desc)
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QDEL_NULL(particles)
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#undef LOG_BURN_TIMER
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#undef PAPER_BURN_TIMER
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#undef MAXIMUM_BURN_TIMER
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