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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
400 lines
13 KiB
Plaintext
400 lines
13 KiB
Plaintext
#define SHOWER_FREEZING "freezing"
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#define SHOWER_FREEZING_TEMP 100
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#define SHOWER_NORMAL "normal"
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#define SHOWER_NORMAL_TEMP 300
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#define SHOWER_BOILING "boiling"
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#define SHOWER_BOILING_TEMP 400
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/// The volume of its internal reagents the shower applies to everything it sprays.
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#define SHOWER_SPRAY_VOLUME 5
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/// How much the volume of the shower's spay reagents are amplified by when it sprays something.
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#define SHOWER_EXPOSURE_MULTIPLIER 2 // Showers effectively double exposed reagents
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/// How long we run in TIMED mode
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#define SHOWER_TIMED_LENGTH (15 SECONDS)
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/// Run the shower until we run out of reagents.
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#define SHOWER_MODE_UNTIL_EMPTY 0
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/// Run the shower for SHOWER_TIMED_LENGTH time, or until we run out of reagents.
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#define SHOWER_MODE_TIMED 1
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/// Run the shower forever, pausing when we run out of liquid, and then resuming later.
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#define SHOWER_MODE_FOREVER 2
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/// Number of modes to cycle through
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#define SHOWER_MODE_COUNT 3
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GLOBAL_LIST_INIT(shower_mode_descriptions, list(
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"[SHOWER_MODE_UNTIL_EMPTY]" = "run until empty",
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"[SHOWER_MODE_TIMED]" = "run for 15 seconds or until empty",
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"[SHOWER_MODE_FOREVER]" = "keep running forever and auto turn back on",
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))
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/obj/machinery/shower
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name = "shower"
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desc = "The HS-452. Installed in the 2550s by the Nanotrasen Hygiene Division, now with 2560 lead compliance! Passively replenishes itself with water when not in use."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "shower"
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density = FALSE
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layer = ABOVE_WINDOW_LAYER
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use_power = NO_POWER_USE
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subsystem_type = /datum/controller/subsystem/processing/plumbing
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///Does the user want the shower on or off?
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var/intended_on = FALSE
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///Is the shower actually spitting out water currently
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var/actually_on = FALSE
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///What temperature the shower reagents are set to.
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var/current_temperature = SHOWER_NORMAL
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///What sound will be played on loop when the shower is on and pouring water.
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var/datum/looping_sound/showering/soundloop
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///What reagent should the shower be filled with when initially built.
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var/reagent_id = /datum/reagent/water
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///How much reagent capacity should the shower begin with when built.
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var/reagent_capacity = 200
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///How many units the shower refills every second.
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var/refill_rate = 0.5
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///Does the shower have a water recycler to recollect its water supply?
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var/has_water_reclaimer = TRUE
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///Which mode the shower is operating in.
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var/mode = SHOWER_MODE_UNTIL_EMPTY
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///The cooldown for SHOWER_MODE_TIMED mode.
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COOLDOWN_DECLARE(timed_cooldown)
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///How far to shift the sprite when placing.
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var/pixel_shift = 16
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/shower, (-16))
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/obj/machinery/shower/Initialize(mapload, ndir = 0, has_water_reclaimer = null)
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. = ..()
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if(ndir)
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dir = ndir
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if(has_water_reclaimer != null)
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src.has_water_reclaimer = has_water_reclaimer
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switch(dir)
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if(NORTH)
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pixel_x = 0
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pixel_y = -pixel_shift
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if(SOUTH)
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pixel_x = 0
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pixel_y = pixel_shift
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if(EAST)
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pixel_x = -pixel_shift
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pixel_y = 0
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if(WEST)
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pixel_x = pixel_shift
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pixel_y = 0
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create_reagents(reagent_capacity)
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if(src.has_water_reclaimer)
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reagents.add_reagent(reagent_id, reagent_capacity)
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soundloop = new(src, FALSE)
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AddComponent(/datum/component/plumbing/simple_demand, extend_pipe_to_edge = TRUE)
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/machinery/shower/examine(mob/user)
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. = ..()
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. += span_notice("It looks like the thermostat has an adjustment screw.")
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if(has_water_reclaimer)
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. += span_notice("A water recycler is installed. It looks like you could pry it out.")
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. += span_notice("The auto shut-off is programmed to [GLOB.shower_mode_descriptions["[mode]"]].")
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. += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.")
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/obj/machinery/shower/Destroy()
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QDEL_NULL(soundloop)
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QDEL_NULL(reagents)
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return ..()
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/obj/machinery/shower/interact(mob/user)
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. = ..()
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if(.)
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return
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intended_on = !intended_on
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if(!update_actually_on(intended_on))
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balloon_alert(user, "[src] is dry!")
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return FALSE
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balloon_alert(user, "turned [intended_on ? "on" : "off"]")
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return TRUE
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//SKYRAT EDIT ADDITION
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/obj/machinery/shower/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
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if(do_after(user, 3 SECONDS, src))
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reagents.remove_all(reagents.total_volume)
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balloon_alert(user, "reservoir emptied")
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//SKYRAT EDIT END
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/obj/machinery/shower/analyzer_act(mob/living/user, obj/item/tool)
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. = ..()
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tool.play_tool_sound(src)
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to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
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return TRUE
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/obj/machinery/shower/attackby(obj/item/tool, mob/user, params)
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if(istype(tool, /obj/item/stock_parts/water_recycler))
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if(has_water_reclaimer)
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to_chat(user, span_warning("There is already has a water recycler installed."))
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return
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playsound(src, 'sound/machines/click.ogg', 20, TRUE)
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qdel(tool)
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has_water_reclaimer = TRUE
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begin_processing()
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return ..()
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/obj/machinery/shower/multitool_act(mob/living/user, obj/item/tool)
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. = ..()
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if(.)
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return
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tool.play_tool_sound(src)
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mode = (mode + 1) % SHOWER_MODE_COUNT
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begin_processing()
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to_chat(user, span_notice("You change the shower's auto shut-off mode to [GLOB.shower_mode_descriptions["[mode]"]]."))
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return TRUE
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/obj/machinery/shower/crowbar_act(mob/living/user, obj/item/tool)
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. = ..()
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if(.)
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return
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if(!has_water_reclaimer)
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to_chat(user, span_warning("There isn't a water recycler to remove."))
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return
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tool.play_tool_sound(src)
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has_water_reclaimer = FALSE
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new/obj/item/stock_parts/water_recycler(get_turf(loc))
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to_chat(user, span_notice("You remove the water reclaimer from [src]"))
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return TRUE
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/obj/machinery/shower/screwdriver_act(mob/living/user, obj/item/I)
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..()
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to_chat(user, span_notice("You begin to adjust the temperature valve with \the [I]..."))
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if(I.use_tool(src, user, 50))
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switch(current_temperature)
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if(SHOWER_NORMAL)
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current_temperature = SHOWER_FREEZING
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if(SHOWER_FREEZING)
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current_temperature = SHOWER_BOILING
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if(SHOWER_BOILING)
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current_temperature = SHOWER_NORMAL
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user.visible_message(span_notice("[user] adjusts the shower with \the [I]."), span_notice("You adjust the shower with \the [I] to [current_temperature] temperature."))
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user.log_message("has wrenched a shower to [current_temperature].", LOG_ATTACK)
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add_hiddenprint(user)
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handle_mist()
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return TRUE
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/obj/machinery/shower/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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I.play_tool_sound(src)
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deconstruct()
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return TRUE
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/obj/machinery/shower/update_overlays()
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. = ..()
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if(!actually_on)
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return
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var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
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water_falling.color = mix_color_from_reagents(reagents.reagent_list)
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switch(dir)
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if(NORTH)
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water_falling.pixel_y += pixel_shift
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if(SOUTH)
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water_falling.pixel_y -= pixel_shift
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if(EAST)
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water_falling.pixel_x += pixel_shift
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if(WEST)
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water_falling.pixel_x -= pixel_shift
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. += water_falling
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/obj/machinery/shower/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
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if(same_z_layer)
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return ..()
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update_appearance()
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return ..()
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/obj/machinery/shower/proc/handle_mist()
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// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
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// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
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var/obj/effect/mist/mist = locate() in loc
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if(!mist && actually_on && current_temperature != SHOWER_FREEZING)
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addtimer(CALLBACK(src, PROC_REF(make_mist)), 5 SECONDS)
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if(mist && !(actually_on && current_temperature != SHOWER_FREEZING))
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addtimer(CALLBACK(src, PROC_REF(clear_mist)), 25 SECONDS)
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/obj/machinery/shower/proc/make_mist()
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var/obj/effect/mist/mist = locate() in loc
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if(!mist && actually_on && current_temperature != SHOWER_FREEZING)
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var/obj/effect/mist/new_mist = new /obj/effect/mist(loc)
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new_mist.color = mix_color_from_reagents(reagents.reagent_list)
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/obj/machinery/shower/proc/clear_mist()
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var/obj/effect/mist/mist = locate() in loc
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if(mist && !(actually_on && current_temperature != SHOWER_FREEZING))
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qdel(mist)
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/obj/machinery/shower/proc/on_entered(datum/source, atom/movable/AM)
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SIGNAL_HANDLER
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if(actually_on && reagents.total_volume)
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wash_atom(AM)
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/obj/machinery/shower/proc/wash_atom(atom/target)
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target.wash(CLEAN_RAD | CLEAN_WASH)
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reagents.expose(target, (TOUCH), SHOWER_EXPOSURE_MULTIPLIER * SHOWER_SPRAY_VOLUME / max(reagents.total_volume, SHOWER_SPRAY_VOLUME))
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if(isliving(target))
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var/mob/living/living_target = target
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check_heat(living_target)
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living_target.add_mood_event("shower", /datum/mood_event/nice_shower)
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/**
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* Toggle whether shower is actually on and outputting water.
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* May not match what user asked to happen by clicking.
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* Returns TRUE if the state was changed.
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*
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* Arguments:
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* * new_on_state - new state
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*/
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/obj/machinery/shower/proc/update_actually_on(new_on_state)
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if(new_on_state == actually_on)
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return FALSE
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// Check if we have enough reagents to actually turn on.
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if(new_on_state && reagents.total_volume < SHOWER_SPRAY_VOLUME)
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return FALSE
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actually_on = new_on_state
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update_appearance()
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handle_mist()
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if(new_on_state)
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begin_processing()
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soundloop.start()
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COOLDOWN_START(src, timed_cooldown, SHOWER_TIMED_LENGTH)
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else
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soundloop.stop()
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if(isopenturf(loc))
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var/turf/open/tile = loc
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tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS)
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return TRUE
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/obj/machinery/shower/process(seconds_per_tick)
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// the TIMED mode cutoff feature. User has to manually reactivate.
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if(intended_on && mode == SHOWER_MODE_TIMED && COOLDOWN_FINISHED(src, timed_cooldown))
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// the TIMED mode cutoff feature. User has to manually reactivate.
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intended_on = FALSE
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// Out of water.
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if(actually_on && reagents.total_volume < SHOWER_SPRAY_VOLUME)
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update_actually_on(FALSE)
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// Don't turn back on.
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if(mode != SHOWER_MODE_FOREVER)
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intended_on = FALSE
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else
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// Cycle: update_actually_on() will only change state if appropriate.
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update_actually_on(intended_on)
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// Reclaim water
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if(!actually_on)
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if(has_water_reclaimer && reagents.total_volume < reagents.maximum_volume)
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reagents.add_reagent(reagent_id, refill_rate * seconds_per_tick)
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return 0
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// FOREVER mode stays processing so it can cycle back on.
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return mode == SHOWER_MODE_FOREVER ? 0 : PROCESS_KILL
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// Wash up.
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wash_atom(loc)
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for(var/atom/movable/movable_content as anything in loc)
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if(!ismopable(movable_content)) // Mopables will be cleaned anyways by the turf wash above
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wash_atom(movable_content) // Reagent exposure is handled in wash_atom
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reagents.remove_all(SHOWER_SPRAY_VOLUME)
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/obj/machinery/shower/on_deconstruction(disassembled = TRUE)
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new /obj/item/stack/sheet/iron(drop_location(), 2)
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if(has_water_reclaimer)
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new /obj/item/stock_parts/water_recycler(drop_location())
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/obj/machinery/shower/proc/check_heat(mob/living/L)
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var/mob/living/carbon/C = L
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if(current_temperature == SHOWER_FREEZING)
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if(iscarbon(L))
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C.adjust_bodytemperature(-80, 80)
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to_chat(L, span_warning("[src] is freezing!"))
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else if(current_temperature == SHOWER_BOILING)
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if(iscarbon(L))
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C.adjust_bodytemperature(35, 0, 500)
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L.adjustFireLoss(5)
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to_chat(L, span_danger("[src] is searing!"))
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/obj/structure/showerframe
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name = "shower frame"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "shower_frame"
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desc = "A shower frame, that needs a water recycler to finish construction."
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anchored = FALSE
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/obj/structure/showerframe/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/simple_rotation)
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/obj/structure/showerframe/attackby(obj/item/tool, mob/living/user, params)
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if(istype(tool, /obj/item/stock_parts/water_recycler))
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qdel(tool)
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var/obj/machinery/shower/shower = new(loc, REVERSE_DIR(dir), TRUE)
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qdel(src)
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playsound(shower, 'sound/machines/click.ogg', 20, TRUE)
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return
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return ..()
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/obj/structure/showerframe/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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tool.play_tool_sound(src)
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new/obj/machinery/shower(loc, REVERSE_DIR(dir), FALSE)
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qdel(src)
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return TRUE
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/obj/structure/sinkframe/wrench_act_secondary(mob/living/user, obj/item/tool)
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. = ..()
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tool.play_tool_sound(src)
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deconstruct()
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return TRUE
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/obj/effect/mist
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name = "mist"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mist"
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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anchored = TRUE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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#undef SHOWER_MODE_UNTIL_EMPTY
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#undef SHOWER_MODE_TIMED
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#undef SHOWER_MODE_FOREVER
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#undef SHOWER_MODE_COUNT
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#undef SHOWER_TIMED_LENGTH
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#undef SHOWER_SPRAY_VOLUME
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#undef SHOWER_EXPOSURE_MULTIPLIER
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#undef SHOWER_BOILING_TEMP
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#undef SHOWER_BOILING
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#undef SHOWER_NORMAL_TEMP
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#undef SHOWER_NORMAL
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#undef SHOWER_FREEZING_TEMP
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#undef SHOWER_FREEZING
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