mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
452 lines
24 KiB
Plaintext
452 lines
24 KiB
Plaintext
ADMIN_VERB(cmd_player_panel, R_ADMIN, "Player Panel", "See all players and their Player Panel.", ADMIN_CATEGORY_GAME)
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user.holder.player_panel_new()
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ADMIN_VERB_ONLY_CONTEXT_MENU(show_player_panel, R_ADMIN, "Show Player Panel", mob/player in world)
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log_admin("[key_name(user)] checked the individual player panel for [key_name(player)][isobserver(user.mob)?"":" while in game"].")
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if(!player)
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to_chat(user, span_warning("You seem to be selecting a mob that doesn't exist anymore."), confidential = TRUE)
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return
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var/body = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Options for [player.key]</title></head>"
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body += "<body>Options panel for <b>[player]</b>"
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if(player.client)
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body += " played by <b>[player.client]</b> "
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body += "\[<A href='?_src_=holder;[HrefToken()];editrights=[(GLOB.admin_datums[player.client.ckey] || GLOB.deadmins[player.client.ckey]) ? "rank" : "add"];key=[player.key]'>[player.client.holder ? player.client.holder.rank_names() : "Player"]</A>\]"
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if(CONFIG_GET(flag/use_exp_tracking))
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body += "\[<A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(player)]'>" + player.client.get_exp_living(FALSE) + "</a>\]"
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if(isnewplayer(player))
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body += " <B>Hasn't Entered Game</B> "
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else
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body += " \[<A href='?_src_=holder;[HrefToken()];revive=[REF(player)]'>Heal</A>\] "
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if(player.ckey)
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body += "<br>\[<A href='?_src_=holder;[HrefToken()];ppbyckey=[player.ckey];ppbyckeyorigmob=[REF(player)]'>Find Updated Panel</A>\]"
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if(player.client)
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body += "<br>\[<b>First Seen:</b> [player.client.player_join_date]\]\[<b>Byond account registered on:</b> [player.client.account_join_date]\]"
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// SKYRAT EDIT ADDITION START - Player Ranks
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var/list/player_ranks = list()
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if(SSplayer_ranks.is_donator(player.client, admin_bypass = FALSE))
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player_ranks += "Donator"
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if(SSplayer_ranks.is_mentor(player.client, admin_bypass = FALSE))
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player_ranks += "Mentor"
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if(SSplayer_ranks.is_veteran(player.client, admin_bypass = FALSE))
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player_ranks += "Veteran"
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body += "<br><br><b>Player Ranks: </b>[length(player_ranks) ? player_ranks.Join(", ") : "None"]"
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// SKYRAT EDIT END
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body += "<br><br><b>CentCom Galactic Ban DB: </b> "
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if(CONFIG_GET(string/centcom_ban_db))
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body += "<a href='?_src_=holder;[HrefToken()];centcomlookup=[player.client.ckey]'>Search</a>"
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else
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body += "<i>Disabled</i>"
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body += "<br><br><b>Show related accounts by:</b> "
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body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(player.client)]'>CID</a> | "
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body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(player.client)]'>IP</a> \]"
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var/full_version = "Unknown"
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if(player.client.byond_version)
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full_version = "[player.client.byond_version].[player.client.byond_build ? player.client.byond_build : "xxx"]"
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body += "<br>\[<b>Byond version:</b> [full_version]\]<br>"
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body += "<br><br>\[ "
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body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(player)]'>VV</a> - "
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if(player.mind)
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body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>TP</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];skill=[REF(player)]'>SKILLS</a> - "
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else
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body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(player)]'>Init Mind</a> - "
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if (iscyborg(player))
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body += "<a href='?_src_=holder;[HrefToken()];borgpanel=[REF(player)]'>BP</a> - "
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body += "<a href='?priv_msg=[player.ckey]'>PM</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>SM</a> - "
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if (ishuman(player) && player.mind)
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body += "<a href='?_src_=holder;[HrefToken()];HeadsetMessage=[REF(player)]'>HM</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(player)]'>FLW</a> - "
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//Default to client logs if available
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var/source = LOGSRC_MOB
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if(player.ckey)
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source = LOGSRC_CKEY
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body += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(player)];log_src=[source]'>LOGS</a>\] <br>"
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body += "<b>Mob type</b> = [player.type]<br><br>"
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if(player.client)
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body += "<b>Old names:</b> "
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var/datum/player_details/deets = GLOB.player_details[player.ckey]
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if(deets)
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body += deets.get_played_names()
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else
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body += "<i>None?!</i>"
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body += "<br><br>"
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body += "<A href='?_src_=holder;[HrefToken()];boot2=[REF(player)]'>Kick</A> | "
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if(player.client)
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body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key];newbanip=[player.client.address];newbancid=[player.client.computer_id]'>Ban</A> | "
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else
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body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key]'>Ban</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];showmessageckey=[player.ckey]'>Notes | Messages | Watchlist</A> | "
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if(player.client)
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body += "| <A href='?_src_=holder;[HrefToken()];sendtoprison=[REF(player)]'>Prison</A> | "
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body += "\ <A href='?_src_=holder;[HrefToken()];sendbacktolobby=[REF(player)]'>Send back to Lobby</A> | "
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var/muted = player.client.prefs.muted
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body += "<br><b>Mute: </b> "
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body += "\[<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
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//Skyrat Addition Begin - LOOC muting again.
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a> | "
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_LOOC]'><font color='[(muted & MUTE_LOOC)?"red":"blue"]'>LOOC</font></a>\]"
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//Skyrat Addition End - LOOC muting again.
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_INTERNET_REQUEST]'><font color='[(muted & MUTE_INTERNET_REQUEST)?"red":"blue"]'>WEBREQ</font></a> | "
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body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
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body += "(<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
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body += "<br><br>"
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body += "<A href='?_src_=holder;[HrefToken()];jumpto=[REF(player)]'><b>Jump to</b></A> | "
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body += "<A href='?_src_=holder;[HrefToken()];getmob=[REF(player)]'>Get</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];sendmob=[REF(player)]'>Send To</A>"
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body += "<br><br>"
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body += "<A href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>Traitor panel</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];narrateto=[REF(player)]'>Narrate to</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>Subtle message</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];playsoundto=[REF(player)]'>Play sound to</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];languagemenu=[REF(player)]'>Language Menu</A>"
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if(player.client)
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if(!isnewplayer(player))
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body += "<br><br>"
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body += "<b>Transformation:</b><br>"
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if(isobserver(player))
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body += "<b>Ghost</b> | "
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else
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body += "<A href='?_src_=holder;[HrefToken()];simplemake=observer;mob=[REF(player)]'>Make Ghost</A> | "
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if(ishuman(player) && !ismonkey(player))
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body += "<b>Human</b> | "
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else
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body += "<A href='?_src_=holder;[HrefToken()];simplemake=human;mob=[REF(player)]'>Make Human</A> | "
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if(ismonkey(player))
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body += "<b>Monkey</b> | "
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else
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body += "<A href='?_src_=holder;[HrefToken()];simplemake=monkey;mob=[REF(player)]'>Make Monkey</A> | "
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if(iscyborg(player))
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body += "<b>Cyborg</b> | "
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else
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body += "<A href='?_src_=holder;[HrefToken()];simplemake=robot;mob=[REF(player)]'>Make Cyborg</A> | "
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if(isAI(player))
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body += "<b>AI</b>"
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else
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body += "<A href='?_src_=holder;[HrefToken()];makeai=[REF(player)]'>Make AI</A>"
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body += "<br><br>"
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body += "<b>Other actions:</b>"
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body += "<br>"
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if(!isnewplayer(player))
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body += "<A href='?_src_=holder;[HrefToken()];forcespeech=[REF(player)]'>Forcesay</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];applyquirks=[REF(player)]'>Apply Client Quirks</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdome1=[REF(player)]'>Thunderdome 1</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(player)]'>Thunderdome 2</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(player)]'>Thunderdome Admin</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(player)]'>Thunderdome Observer</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];admincommend=[REF(player)]'>Commend Behavior</A> | "
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body += "<br>"
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body += "</body></html>"
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user << browse(body, "window=adminplayeropts-[REF(player)];size=550x515")
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BLACKBOX_LOG_ADMIN_VERB("Player Panel")
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/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
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set category = "Admin.Game"
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set name = "Godmode"
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if(!check_rights(R_ADMIN))
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return
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M.status_flags ^= GODMODE
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to_chat(usr, span_adminnotice("Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]"), confidential = TRUE)
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log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
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var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]"
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message_admins(msg)
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admin_ticket_log(M, msg)
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Godmode", "[M.status_flags & GODMODE ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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/*
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If a guy was gibbed and you want to revive him, this is a good way to do so.
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Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
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Traitors and the like can also be revived with the previous role mostly intact.
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/N */
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ADMIN_VERB(respawn_character, R_ADMIN, "Respawn Character", "Respawn a player that has been round removed in some manner. They must be a ghost.", ADMIN_CATEGORY_GAME)
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var/input = ckey(input(user, "Please specify which key will be respawned.", "Key", ""))
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if(!input)
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return
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var/mob/dead/observer/G_found
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.ckey == input)
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G_found = G
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break
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if(!G_found)//If a ghost was not found.
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to_chat(user, "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>", confidential = TRUE)
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return
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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//check if they were a monkey
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if(findtext(G_found.real_name,"monkey"))
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if(tgui_alert(user,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No")) == "Yes")
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var/mob/living/carbon/human/species/monkey/new_monkey = new
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SSjob.SendToLateJoin(new_monkey)
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_monkey.key = G_found.key
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to_chat(new_monkey, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
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var/msg = span_adminnotice("[key_name_admin(user)] has respawned [new_monkey.key] as a filthy monkey.")
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message_admins(msg)
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admin_ticket_log(new_monkey, msg)
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return //all done. The ghost is auto-deleted
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//Ok, it's not a monkey. So, spawn a human.
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var/mob/living/carbon/human/new_character = new//The mob being spawned.
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SSjob.SendToLateJoin(new_character)
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var/datum/record/locked/record_found //Referenced to later to either randomize or not randomize the character.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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record_found = find_record(G_found.name, locked_only = TRUE)
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if(record_found)//If they have a record we can determine a few things.
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new_character.real_name = record_found.name
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new_character.gender = LOWER_TEXT(record_found.gender)
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new_character.age = record_found.age
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var/datum/dna/found_dna = record_found.locked_dna
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new_character.hardset_dna(found_dna.unique_identity, found_dna.mutation_index, null, record_found.name, record_found.blood_type, new record_found.species_type, found_dna.features)
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else
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new_character.randomize_human_appearance()
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new_character.dna.update_dna_identity()
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new_character.name = new_character.real_name
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if(G_found.mind && !G_found.mind.active)
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G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
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else
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new_character.mind_initialize()
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if(is_unassigned_job(new_character.mind.assigned_role))
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new_character.mind.set_assigned_role(SSjob.GetJobType(SSjob.overflow_role))
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new_character.key = G_found.key
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/*
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The code below functions with the assumption that the mob is already a traitor if they have a special role.
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So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
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If they don't have a mind, they obviously don't have a special role.
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*/
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//Two variables to properly announce later on.
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var/admin = key_name_admin(user)
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var/player_key = G_found.key
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//Now for special roles and equipment.
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var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
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if(traitordatum)
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)
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new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
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switch(new_character.mind.special_role)
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if(ROLE_WIZARD)
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new_character.forceMove(pick(GLOB.wizardstart))
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var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
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A.equip_wizard()
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if(ROLE_SYNDICATE)
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new_character.forceMove(pick(GLOB.nukeop_start))
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var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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N.equip_op()
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if(ROLE_NINJA)
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var/list/ninja_spawn = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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ninja_spawn += L
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var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
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ninjadatum.equip_space_ninja()
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if(ninja_spawn.len)
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new_character.forceMove(pick(ninja_spawn))
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else//They may also be a cyborg or AI.
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switch(new_character.mind.assigned_role.type)
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if(/datum/job/cyborg)//More rigging to make em' work and check if they're traitor.
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new_character = new_character.Robotize(TRUE)
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if(/datum/job/ai)
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new_character = new_character.AIize()
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else
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if(!traitordatum) // Already equipped there.
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)//Or we simply equip them.
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//Announces the character on all the systems, based on the record.
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if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
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//Power to the user!
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if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes")) == "Yes")
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GLOB.manifest.inject(new_character, src) // SKYRAT EDIT CHANGE - ALTERNATIVE_JOB_TITLES - Original: GLOB.manifest.inject(new_character)
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if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes")) == "Yes")
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announce_arrival(new_character, new_character.mind.assigned_role.title)
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var/msg = span_adminnotice("[admin] has respawned [player_key] as [new_character.real_name].")
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message_admins(msg)
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admin_ticket_log(new_character, msg)
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to_chat(new_character, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
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BLACKBOX_LOG_ADMIN_VERB("Respawn Character")
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return new_character
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ADMIN_VERB(manage_job_slots, R_ADMIN, "Manage Job Slots", "Manage the number of available job slots.", ADMIN_CATEGORY_GAME)
|
|
user.holder.manage_free_slots()
|
|
BLACKBOX_LOG_ADMIN_VERB("Manage Job Slots")
|
|
|
|
/datum/admins/proc/manage_free_slots()
|
|
if(!check_rights())
|
|
return
|
|
var/datum/browser/browser = new(usr, "jobmanagement", "Manage Free Slots", 520)
|
|
var/list/dat = list()
|
|
var/count = 0
|
|
|
|
if(!SSjob.initialized)
|
|
tgui_alert(usr, "You cannot manage jobs before the job subsystem is initialized!")
|
|
return
|
|
|
|
if(SSlag_switch.measures[DISABLE_NON_OBSJOBS])
|
|
dat += "<div class='notice red' style='font-size: 125%'>Lag Switch \"Disable non-observer late joining\" is ON. Only Observers may join!</div>"
|
|
|
|
dat += "<table>"
|
|
|
|
for(var/datum/job/job as anything in SSjob.joinable_occupations)
|
|
count++
|
|
var/J_title = html_encode(job.title)
|
|
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
|
|
var/J_totPos = html_encode(job.total_positions)
|
|
dat += "<tr><td>[J_title]:</td> <td>[J_opPos]/[job.total_positions < 0 ? " (unlimited)" : J_totPos]"
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|
|
|
dat += "</td>"
|
|
dat += "<td>"
|
|
if(job.total_positions >= 0)
|
|
dat += "<A href='?src=[REF(src)];[HrefToken()];customjobslot=[job.title]'>Custom</A> | "
|
|
dat += "<A href='?src=[REF(src)];[HrefToken()];addjobslot=[job.title]'>Add 1</A> | "
|
|
if(job.total_positions > job.current_positions)
|
|
dat += "<A href='?src=[REF(src)];[HrefToken()];removejobslot=[job.title]'>Remove</A> | "
|
|
else
|
|
dat += "Remove | "
|
|
dat += "<A href='?src=[REF(src)];[HrefToken()];unlimitjobslot=[job.title]'>Unlimit</A></td>"
|
|
else
|
|
dat += "<A href='?src=[REF(src)];[HrefToken()];limitjobslot=[job.title]'>Limit</A></td>"
|
|
|
|
browser.height = min(100 + count * 20, 650)
|
|
browser.set_content(dat.Join())
|
|
browser.open()
|
|
|
|
ADMIN_VERB(toggle_view_range, R_ADMIN, "Change View Range", "Switch between 1x and custom views.", ADMIN_CATEGORY_GAME)
|
|
if(user.view_size.getView() == user.view_size.default)
|
|
user.view_size.setTo(input(user, "Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,37) - 7)
|
|
else
|
|
user.view_size.resetToDefault(getScreenSize(user.prefs.read_preference(/datum/preference/toggle/widescreen)))
|
|
|
|
log_admin("[key_name(user)] changed their view range to [user.view].")
|
|
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[user.view]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
|
|
|
|
ADMIN_VERB(combo_hud, R_ADMIN, "Toggle Combo HUD", "Toggles the Admin Combo HUD.", ADMIN_CATEGORY_GAME)
|
|
if(user.combo_hud_enabled)
|
|
user.disable_combo_hud()
|
|
else
|
|
user.enable_combo_hud()
|
|
|
|
to_chat(user, "You toggled your admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].", confidential = TRUE)
|
|
message_admins("[key_name_admin(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
|
|
log_admin("[key_name(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
|
|
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[user.combo_hud_enabled ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
|
|
|
|
/client/proc/enable_combo_hud()
|
|
if (combo_hud_enabled)
|
|
return
|
|
|
|
combo_hud_enabled = TRUE
|
|
|
|
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
|
|
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
|
|
atom_hud.show_to(mob)
|
|
|
|
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
|
|
antag_hud.show_to(mob)
|
|
|
|
mob.lighting_cutoff = mob.default_lighting_cutoff()
|
|
mob.update_sight()
|
|
|
|
/client/proc/disable_combo_hud()
|
|
if (!combo_hud_enabled)
|
|
return
|
|
|
|
combo_hud_enabled = FALSE
|
|
|
|
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
|
|
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
|
|
atom_hud.hide_from(mob)
|
|
|
|
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
|
|
antag_hud.hide_from(mob)
|
|
|
|
mob.lighting_cutoff = mob.default_lighting_cutoff()
|
|
mob.update_sight()
|
|
|
|
ADMIN_VERB(show_traitor_panel, R_ADMIN, "Show Traitor Panel", "Edit mobs's memory and role", ADMIN_CATEGORY_GAME, mob/target_mob)
|
|
var/datum/mind/target_mind = target_mob.mind
|
|
if(!target_mind)
|
|
to_chat(user, "This mob has no mind!", confidential = TRUE)
|
|
return
|
|
if(!istype(target_mob) && !istype(target_mind))
|
|
to_chat(user, "This can only be used on instances of type /mob and /mind", confidential = TRUE)
|
|
return
|
|
target_mind.traitor_panel()
|
|
BLACKBOX_LOG_ADMIN_VERB("Traitor Panel")
|
|
|
|
ADMIN_VERB(show_skill_panel, R_ADMIN, "Show Skill Panel", "Edit mobs's experience and skill levels", ADMIN_CATEGORY_GAME, mob/target_mob)
|
|
var/datum/mind/target_mind
|
|
if(istype(target_mob, /datum/mind))
|
|
target_mind = target_mob
|
|
else
|
|
target_mind = target_mob.mind
|
|
|
|
var/datum/skill_panel/SP = new(user, target_mind)
|
|
SP.ui_interact(user.mob)
|
|
|
|
ADMIN_VERB(lag_switch_panel, R_ADMIN, "Show Lag Switches", "Display the controls for drastic lag mitigation.", ADMIN_CATEGORY_GAME)
|
|
if(!SSlag_switch.initialized)
|
|
to_chat(user, span_notice("The Lag Switch subsystem has not yet been initialized."))
|
|
return
|
|
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Lag Switches</title></head><body><h2><B>Lag (Reduction) Switches</B></h2>")
|
|
dat += "Automatic Trigger: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=TOGGLE_AUTO'><b>[SSlag_switch.auto_switch ? "On" : "Off"]</b></a><br/>"
|
|
dat += "Population Threshold: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=NUM'><b>[SSlag_switch.trigger_pop]</b></a><br/>"
|
|
dat += "Slowmode Cooldown (toggle On/Off below): <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=SLOWCOOL'><b>[SSlag_switch.slowmode_cooldown/10] seconds</b></a><br/>"
|
|
dat += "<br/><b>SET ALL MEASURES: <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_ON'>ON</a> | <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_OFF'>OFF</a></b><br/>"
|
|
dat += "<br/>Disable ghosts zoom and t-ray verbs (except staff): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_GHOST_ZOOM_TRAY]'><b>[SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] ? "On" : "Off"]</b></a><br/>"
|
|
dat += "Disable late joining: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_NON_OBSJOBS]'><b>[SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "On" : "Off"]</b></a><br/>"
|
|
dat += "<br/>============! MAD GHOSTS ZONE !============<br/>"
|
|
dat += "Disable deadmob keyLoop (except staff, informs dchat): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_DEAD_KEYLOOP]'><b>[SSlag_switch.measures[DISABLE_DEAD_KEYLOOP] ? "On" : "Off"]</b></a><br/>"
|
|
dat += "==========================================<br/>"
|
|
dat += "<br/><b>Measures below can be bypassed with a <abbr title='TRAIT_BYPASS_MEASURES'><u>special trait</u></abbr></b><br/>"
|
|
dat += "Slowmode say verb (informs world): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[SLOWMODE_SAY]'><b>[SSlag_switch.measures[SLOWMODE_SAY] ? "On" : "Off"]</b></a><br/>"
|
|
dat += "Disable runechat: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_RUNECHAT]'><b>[SSlag_switch.measures[DISABLE_RUNECHAT] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to speaker</span><br/>"
|
|
dat += "Disable examine icons: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_USR_ICON2HTML]'><b>[SSlag_switch.measures[DISABLE_USR_ICON2HTML] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to examiner</span><br/>"
|
|
dat += "Disable parallax: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_PARALLAX]'><b>[SSlag_switch.measures[DISABLE_PARALLAX] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
|
|
dat += "Disable footsteps: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_FOOTSTEPS]'><b>[SSlag_switch.measures[DISABLE_FOOTSTEPS] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
|
|
dat += "Disable character creator: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_CREATOR]'><b>[SSlag_switch.measures[DISABLE_CREATOR] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to all</span><br />" // SKYRAT EDIT ADDITION
|
|
dat += "</body></html>"
|
|
user << browse(dat.Join(), "window=lag_switch_panel;size=420x480")
|