Files
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

452 lines
24 KiB
Plaintext

ADMIN_VERB(cmd_player_panel, R_ADMIN, "Player Panel", "See all players and their Player Panel.", ADMIN_CATEGORY_GAME)
user.holder.player_panel_new()
ADMIN_VERB_ONLY_CONTEXT_MENU(show_player_panel, R_ADMIN, "Show Player Panel", mob/player in world)
log_admin("[key_name(user)] checked the individual player panel for [key_name(player)][isobserver(user.mob)?"":" while in game"].")
if(!player)
to_chat(user, span_warning("You seem to be selecting a mob that doesn't exist anymore."), confidential = TRUE)
return
var/body = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Options for [player.key]</title></head>"
body += "<body>Options panel for <b>[player]</b>"
if(player.client)
body += " played by <b>[player.client]</b> "
body += "\[<A href='?_src_=holder;[HrefToken()];editrights=[(GLOB.admin_datums[player.client.ckey] || GLOB.deadmins[player.client.ckey]) ? "rank" : "add"];key=[player.key]'>[player.client.holder ? player.client.holder.rank_names() : "Player"]</A>\]"
if(CONFIG_GET(flag/use_exp_tracking))
body += "\[<A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(player)]'>" + player.client.get_exp_living(FALSE) + "</a>\]"
if(isnewplayer(player))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;[HrefToken()];revive=[REF(player)]'>Heal</A>\] "
if(player.ckey)
body += "<br>\[<A href='?_src_=holder;[HrefToken()];ppbyckey=[player.ckey];ppbyckeyorigmob=[REF(player)]'>Find Updated Panel</A>\]"
if(player.client)
body += "<br>\[<b>First Seen:</b> [player.client.player_join_date]\]\[<b>Byond account registered on:</b> [player.client.account_join_date]\]"
// SKYRAT EDIT ADDITION START - Player Ranks
var/list/player_ranks = list()
if(SSplayer_ranks.is_donator(player.client, admin_bypass = FALSE))
player_ranks += "Donator"
if(SSplayer_ranks.is_mentor(player.client, admin_bypass = FALSE))
player_ranks += "Mentor"
if(SSplayer_ranks.is_veteran(player.client, admin_bypass = FALSE))
player_ranks += "Veteran"
body += "<br><br><b>Player Ranks: </b>[length(player_ranks) ? player_ranks.Join(", ") : "None"]"
// SKYRAT EDIT END
body += "<br><br><b>CentCom Galactic Ban DB: </b> "
if(CONFIG_GET(string/centcom_ban_db))
body += "<a href='?_src_=holder;[HrefToken()];centcomlookup=[player.client.ckey]'>Search</a>"
else
body += "<i>Disabled</i>"
body += "<br><br><b>Show related accounts by:</b> "
body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(player.client)]'>CID</a> | "
body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(player.client)]'>IP</a> \]"
var/full_version = "Unknown"
if(player.client.byond_version)
full_version = "[player.client.byond_version].[player.client.byond_build ? player.client.byond_build : "xxx"]"
body += "<br>\[<b>Byond version:</b> [full_version]\]<br>"
body += "<br><br>\[ "
body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(player)]'>VV</a> - "
if(player.mind)
body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>TP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];skill=[REF(player)]'>SKILLS</a> - "
else
body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(player)]'>Init Mind</a> - "
if (iscyborg(player))
body += "<a href='?_src_=holder;[HrefToken()];borgpanel=[REF(player)]'>BP</a> - "
body += "<a href='?priv_msg=[player.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>SM</a> - "
if (ishuman(player) && player.mind)
body += "<a href='?_src_=holder;[HrefToken()];HeadsetMessage=[REF(player)]'>HM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(player)]'>FLW</a> - "
//Default to client logs if available
var/source = LOGSRC_MOB
if(player.ckey)
source = LOGSRC_CKEY
body += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(player)];log_src=[source]'>LOGS</a>\] <br>"
body += "<b>Mob type</b> = [player.type]<br><br>"
if(player.client)
body += "<b>Old names:</b> "
var/datum/player_details/deets = GLOB.player_details[player.ckey]
if(deets)
body += deets.get_played_names()
else
body += "<i>None?!</i>"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];boot2=[REF(player)]'>Kick</A> | "
if(player.client)
body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key];newbanip=[player.client.address];newbancid=[player.client.computer_id]'>Ban</A> | "
else
body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key]'>Ban</A> | "
body += "<A href='?_src_=holder;[HrefToken()];showmessageckey=[player.ckey]'>Notes | Messages | Watchlist</A> | "
if(player.client)
body += "| <A href='?_src_=holder;[HrefToken()];sendtoprison=[REF(player)]'>Prison</A> | "
body += "\ <A href='?_src_=holder;[HrefToken()];sendbacktolobby=[REF(player)]'>Send back to Lobby</A> | "
var/muted = player.client.prefs.muted
body += "<br><b>Mute: </b> "
body += "\[<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
//Skyrat Addition Begin - LOOC muting again.
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_LOOC]'><font color='[(muted & MUTE_LOOC)?"red":"blue"]'>LOOC</font></a>\]"
//Skyrat Addition End - LOOC muting again.
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_INTERNET_REQUEST]'><font color='[(muted & MUTE_INTERNET_REQUEST)?"red":"blue"]'>WEBREQ</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];jumpto=[REF(player)]'><b>Jump to</b></A> | "
body += "<A href='?_src_=holder;[HrefToken()];getmob=[REF(player)]'>Get</A> | "
body += "<A href='?_src_=holder;[HrefToken()];sendmob=[REF(player)]'>Send To</A>"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>Traitor panel</A> | "
body += "<A href='?_src_=holder;[HrefToken()];narrateto=[REF(player)]'>Narrate to</A> | "
body += "<A href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>Subtle message</A> | "
body += "<A href='?_src_=holder;[HrefToken()];playsoundto=[REF(player)]'>Play sound to</A> | "
body += "<A href='?_src_=holder;[HrefToken()];languagemenu=[REF(player)]'>Language Menu</A>"
if(player.client)
if(!isnewplayer(player))
body += "<br><br>"
body += "<b>Transformation:</b><br>"
if(isobserver(player))
body += "<b>Ghost</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=observer;mob=[REF(player)]'>Make Ghost</A> | "
if(ishuman(player) && !ismonkey(player))
body += "<b>Human</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=human;mob=[REF(player)]'>Make Human</A> | "
if(ismonkey(player))
body += "<b>Monkey</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=monkey;mob=[REF(player)]'>Make Monkey</A> | "
if(iscyborg(player))
body += "<b>Cyborg</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=robot;mob=[REF(player)]'>Make Cyborg</A> | "
if(isAI(player))
body += "<b>AI</b>"
else
body += "<A href='?_src_=holder;[HrefToken()];makeai=[REF(player)]'>Make AI</A>"
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
if(!isnewplayer(player))
body += "<A href='?_src_=holder;[HrefToken()];forcespeech=[REF(player)]'>Forcesay</A> | "
body += "<A href='?_src_=holder;[HrefToken()];applyquirks=[REF(player)]'>Apply Client Quirks</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome1=[REF(player)]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(player)]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(player)]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(player)]'>Thunderdome Observer</A> | "
body += "<A href='?_src_=holder;[HrefToken()];admincommend=[REF(player)]'>Commend Behavior</A> | "
body += "<br>"
body += "</body></html>"
user << browse(body, "window=adminplayeropts-[REF(player)];size=550x515")
BLACKBOX_LOG_ADMIN_VERB("Player Panel")
/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
M.status_flags ^= GODMODE
to_chat(usr, span_adminnotice("Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]"), confidential = TRUE)
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Godmode", "[M.status_flags & GODMODE ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
ADMIN_VERB(respawn_character, R_ADMIN, "Respawn Character", "Respawn a player that has been round removed in some manner. They must be a ghost.", ADMIN_CATEGORY_GAME)
var/input = ckey(input(user, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(user, "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>", confidential = TRUE)
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//check if they were a monkey
if(findtext(G_found.real_name,"monkey"))
if(tgui_alert(user,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No")) == "Yes")
var/mob/living/carbon/human/species/monkey/new_monkey = new
SSjob.SendToLateJoin(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_monkey.key = G_found.key
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
var/msg = span_adminnotice("[key_name_admin(user)] has respawned [new_monkey.key] as a filthy monkey.")
message_admins(msg)
admin_ticket_log(new_monkey, msg)
return //all done. The ghost is auto-deleted
//Ok, it's not a monkey. So, spawn a human.
var/mob/living/carbon/human/new_character = new//The mob being spawned.
SSjob.SendToLateJoin(new_character)
var/datum/record/locked/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
record_found = find_record(G_found.name, locked_only = TRUE)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.name
new_character.gender = LOWER_TEXT(record_found.gender)
new_character.age = record_found.age
var/datum/dna/found_dna = record_found.locked_dna
new_character.hardset_dna(found_dna.unique_identity, found_dna.mutation_index, null, record_found.name, record_found.blood_type, new record_found.species_type, found_dna.features)
else
new_character.randomize_human_appearance()
new_character.dna.update_dna_identity()
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
else
new_character.mind_initialize()
if(is_unassigned_job(new_character.mind.assigned_role))
new_character.mind.set_assigned_role(SSjob.GetJobType(SSjob.overflow_role))
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(user)
var/player_key = G_found.key
//Now for special roles and equipment.
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
if(traitordatum)
SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)
new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
switch(new_character.mind.special_role)
if(ROLE_WIZARD)
new_character.forceMove(pick(GLOB.wizardstart))
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
A.equip_wizard()
if(ROLE_SYNDICATE)
new_character.forceMove(pick(GLOB.nukeop_start))
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
N.equip_op()
if(ROLE_NINJA)
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
ninjadatum.equip_space_ninja()
if(ninja_spawn.len)
new_character.forceMove(pick(ninja_spawn))
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role.type)
if(/datum/job/cyborg)//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize(TRUE)
if(/datum/job/ai)
new_character = new_character.AIize()
else
if(!traitordatum) // Already equipped there.
SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
//Power to the user!
if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes")) == "Yes")
GLOB.manifest.inject(new_character, src) // SKYRAT EDIT CHANGE - ALTERNATIVE_JOB_TITLES - Original: GLOB.manifest.inject(new_character)
if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes")) == "Yes")
announce_arrival(new_character, new_character.mind.assigned_role.title)
var/msg = span_adminnotice("[admin] has respawned [player_key] as [new_character.real_name].")
message_admins(msg)
admin_ticket_log(new_character, msg)
to_chat(new_character, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Respawn Character")
return new_character
ADMIN_VERB(manage_job_slots, R_ADMIN, "Manage Job Slots", "Manage the number of available job slots.", ADMIN_CATEGORY_GAME)
user.holder.manage_free_slots()
BLACKBOX_LOG_ADMIN_VERB("Manage Job Slots")
/datum/admins/proc/manage_free_slots()
if(!check_rights())
return
var/datum/browser/browser = new(usr, "jobmanagement", "Manage Free Slots", 520)
var/list/dat = list()
var/count = 0
if(!SSjob.initialized)
tgui_alert(usr, "You cannot manage jobs before the job subsystem is initialized!")
return
if(SSlag_switch.measures[DISABLE_NON_OBSJOBS])
dat += "<div class='notice red' style='font-size: 125%'>Lag Switch \"Disable non-observer late joining\" is ON. Only Observers may join!</div>"
dat += "<table>"
for(var/datum/job/job as anything in SSjob.joinable_occupations)
count++
var/J_title = html_encode(job.title)
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
var/J_totPos = html_encode(job.total_positions)
dat += "<tr><td>[J_title]:</td> <td>[J_opPos]/[job.total_positions < 0 ? " (unlimited)" : J_totPos]"
dat += "</td>"
dat += "<td>"
if(job.total_positions >= 0)
dat += "<A href='?src=[REF(src)];[HrefToken()];customjobslot=[job.title]'>Custom</A> | "
dat += "<A href='?src=[REF(src)];[HrefToken()];addjobslot=[job.title]'>Add 1</A> | "
if(job.total_positions > job.current_positions)
dat += "<A href='?src=[REF(src)];[HrefToken()];removejobslot=[job.title]'>Remove</A> | "
else
dat += "Remove | "
dat += "<A href='?src=[REF(src)];[HrefToken()];unlimitjobslot=[job.title]'>Unlimit</A></td>"
else
dat += "<A href='?src=[REF(src)];[HrefToken()];limitjobslot=[job.title]'>Limit</A></td>"
browser.height = min(100 + count * 20, 650)
browser.set_content(dat.Join())
browser.open()
ADMIN_VERB(toggle_view_range, R_ADMIN, "Change View Range", "Switch between 1x and custom views.", ADMIN_CATEGORY_GAME)
if(user.view_size.getView() == user.view_size.default)
user.view_size.setTo(input(user, "Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,37) - 7)
else
user.view_size.resetToDefault(getScreenSize(user.prefs.read_preference(/datum/preference/toggle/widescreen)))
log_admin("[key_name(user)] changed their view range to [user.view].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[user.view]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
ADMIN_VERB(combo_hud, R_ADMIN, "Toggle Combo HUD", "Toggles the Admin Combo HUD.", ADMIN_CATEGORY_GAME)
if(user.combo_hud_enabled)
user.disable_combo_hud()
else
user.enable_combo_hud()
to_chat(user, "You toggled your admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].", confidential = TRUE)
message_admins("[key_name_admin(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
log_admin("[key_name(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[user.combo_hud_enabled ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/enable_combo_hud()
if (combo_hud_enabled)
return
combo_hud_enabled = TRUE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.show_to(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.show_to(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
/client/proc/disable_combo_hud()
if (!combo_hud_enabled)
return
combo_hud_enabled = FALSE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.hide_from(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.hide_from(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
ADMIN_VERB(show_traitor_panel, R_ADMIN, "Show Traitor Panel", "Edit mobs's memory and role", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind = target_mob.mind
if(!target_mind)
to_chat(user, "This mob has no mind!", confidential = TRUE)
return
if(!istype(target_mob) && !istype(target_mind))
to_chat(user, "This can only be used on instances of type /mob and /mind", confidential = TRUE)
return
target_mind.traitor_panel()
BLACKBOX_LOG_ADMIN_VERB("Traitor Panel")
ADMIN_VERB(show_skill_panel, R_ADMIN, "Show Skill Panel", "Edit mobs's experience and skill levels", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind
if(istype(target_mob, /datum/mind))
target_mind = target_mob
else
target_mind = target_mob.mind
var/datum/skill_panel/SP = new(user, target_mind)
SP.ui_interact(user.mob)
ADMIN_VERB(lag_switch_panel, R_ADMIN, "Show Lag Switches", "Display the controls for drastic lag mitigation.", ADMIN_CATEGORY_GAME)
if(!SSlag_switch.initialized)
to_chat(user, span_notice("The Lag Switch subsystem has not yet been initialized."))
return
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Lag Switches</title></head><body><h2><B>Lag (Reduction) Switches</B></h2>")
dat += "Automatic Trigger: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=TOGGLE_AUTO'><b>[SSlag_switch.auto_switch ? "On" : "Off"]</b></a><br/>"
dat += "Population Threshold: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=NUM'><b>[SSlag_switch.trigger_pop]</b></a><br/>"
dat += "Slowmode Cooldown (toggle On/Off below): <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=SLOWCOOL'><b>[SSlag_switch.slowmode_cooldown/10] seconds</b></a><br/>"
dat += "<br/><b>SET ALL MEASURES: <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_ON'>ON</a> | <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_OFF'>OFF</a></b><br/>"
dat += "<br/>Disable ghosts zoom and t-ray verbs (except staff): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_GHOST_ZOOM_TRAY]'><b>[SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] ? "On" : "Off"]</b></a><br/>"
dat += "Disable late joining: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_NON_OBSJOBS]'><b>[SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "On" : "Off"]</b></a><br/>"
dat += "<br/>============! MAD GHOSTS ZONE !============<br/>"
dat += "Disable deadmob keyLoop (except staff, informs dchat): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_DEAD_KEYLOOP]'><b>[SSlag_switch.measures[DISABLE_DEAD_KEYLOOP] ? "On" : "Off"]</b></a><br/>"
dat += "==========================================<br/>"
dat += "<br/><b>Measures below can be bypassed with a <abbr title='TRAIT_BYPASS_MEASURES'><u>special trait</u></abbr></b><br/>"
dat += "Slowmode say verb (informs world): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[SLOWMODE_SAY]'><b>[SSlag_switch.measures[SLOWMODE_SAY] ? "On" : "Off"]</b></a><br/>"
dat += "Disable runechat: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_RUNECHAT]'><b>[SSlag_switch.measures[DISABLE_RUNECHAT] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to speaker</span><br/>"
dat += "Disable examine icons: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_USR_ICON2HTML]'><b>[SSlag_switch.measures[DISABLE_USR_ICON2HTML] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to examiner</span><br/>"
dat += "Disable parallax: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_PARALLAX]'><b>[SSlag_switch.measures[DISABLE_PARALLAX] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
dat += "Disable footsteps: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_FOOTSTEPS]'><b>[SSlag_switch.measures[DISABLE_FOOTSTEPS] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
dat += "Disable character creator: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_CREATOR]'><b>[SSlag_switch.measures[DISABLE_CREATOR] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to all</span><br />" // SKYRAT EDIT ADDITION
dat += "</body></html>"
user << browse(dat.Join(), "window=lag_switch_panel;size=420x480")