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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
289 lines
13 KiB
Plaintext
289 lines
13 KiB
Plaintext
/// If we spawn an ERT with the "choose experienced leader" option, select the leader from the top X playtimes
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#define ERT_EXPERIENCED_LEADER_CHOOSE_TOP 3
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///Dummy mob reserve slot for admin use
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#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
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// CENTCOM RESPONSE TEAM
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/datum/admins/proc/makeERTTemplateModified(list/settings)
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. = settings
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var/datum/ert/newtemplate = settings["mainsettings"]["template"]["value"]
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if (isnull(newtemplate))
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return
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if (!ispath(newtemplate))
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newtemplate = text2path(newtemplate)
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newtemplate = new newtemplate
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.["mainsettings"]["teamsize"]["value"] = newtemplate.teamsize
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.["mainsettings"]["mission"]["value"] = newtemplate.mission
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.["mainsettings"]["polldesc"]["value"] = newtemplate.polldesc
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.["mainsettings"]["open_armory"]["value"] = newtemplate.opendoors ? "Yes" : "No"
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.["mainsettings"]["leader_experience"]["value"] = newtemplate.leader_experience ? "Yes" : "No"
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.["mainsettings"]["random_names"]["value"] = newtemplate.random_names ? "Yes" : "No"
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.["mainsettings"]["spawn_admin"]["value"] = newtemplate.spawn_admin ? "Yes" : "No"
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.["mainsettings"]["use_custom_shuttle"]["value"] = newtemplate.use_custom_shuttle ? "Yes" : "No"
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/datum/admins/proc/equipAntagOnDummy(mob/living/carbon/human/dummy/mannequin, datum/antagonist/antag)
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for(var/I in mannequin.get_equipped_items(INCLUDE_POCKETS))
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qdel(I)
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if (ispath(antag, /datum/antagonist/ert))
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var/datum/antagonist/ert/ert = antag
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mannequin.equipOutfit(initial(ert.outfit), TRUE)
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/datum/admins/proc/makeERTPreviewIcon(list/settings)
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// Set up the dummy for its photoshoot
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
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var/prefs = settings["mainsettings"]
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var/datum/ert/template = prefs["template"]["value"]
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if (isnull(template))
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return null
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if (!ispath(template))
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template = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
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template = new template
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var/datum/antagonist/ert/ert = template.leader_role
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equipAntagOnDummy(mannequin, ert)
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CHECK_TICK
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var/icon/preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale(48+32, 16+32)
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CHECK_TICK
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mannequin.setDir(NORTH)
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var/icon/stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
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CHECK_TICK
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mannequin.setDir(WEST)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
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CHECK_TICK
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mannequin.setDir(SOUTH)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
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CHECK_TICK
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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CHECK_TICK
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
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return preview_icon
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/datum/admins/proc/makeEmergencyresponseteam(datum/ert/ertemplate = null)
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if (ertemplate)
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ertemplate = new ertemplate
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else
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ertemplate = new /datum/ert/centcom_official
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var/list/settings = list(
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"preview_callback" = CALLBACK(src, PROC_REF(makeERTPreviewIcon)),
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"mainsettings" = list(
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"template" = list("desc" = "Template", "callback" = CALLBACK(src, PROC_REF(makeERTTemplateModified)), "type" = "datum", "path" = "/datum/ert", "subtypesonly" = TRUE, "value" = ertemplate.type),
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"teamsize" = list("desc" = "Team Size", "type" = "number", "value" = ertemplate.teamsize),
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"mission" = list("desc" = "Mission", "type" = "string", "value" = ertemplate.mission),
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"polldesc" = list("desc" = "Ghost poll description", "type" = "string", "value" = ertemplate.polldesc),
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"enforce_human" = list("desc" = "Enforce human authority", "type" = "boolean", "value" = "[(CONFIG_GET(flag/enforce_human_authority) ? "Yes" : "No")]"),
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"open_armory" = list("desc" = "Open armory doors", "type" = "boolean", "value" = "[(ertemplate.opendoors ? "Yes" : "No")]"),
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"leader_experience" = list("desc" = "Pick an experienced leader", "type" = "boolean", "value" = "[(ertemplate.leader_experience ? "Yes" : "No")]"),
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"random_names" = list("desc" = "Randomize names", "type" = "boolean", "value" = "[(ertemplate.random_names ? "Yes" : "No")]"),
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"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]"),
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"notify_players" = list("desc" = "Notify players that you have sent an ERT", "type" = "boolean", "value" = "[(ertemplate.notify_players ? "Yes" : "No")]"), //SKYRAT EDIT ADDITION
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"use_custom_shuttle" = list("desc" = "Use the ERT's custom shuttle (if it has one)", "type" = "boolean", "value" = "[(ertemplate.use_custom_shuttle ? "Yes" : "No")]"),
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"mob_type" = list("desc" = "Base Species", "callback" = CALLBACK(src, PROC_REF(makeERTTemplateModified)), "type" = "datum", "path" = "/mob/living/carbon/human", "subtypesonly" = TRUE, "value" = ertemplate.mob_type),
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)
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)
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var/list/prefreturn = presentpreflikepicker(usr, "Customize ERT", "Customize ERT", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
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if (isnull(prefreturn))
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return FALSE
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if (prefreturn["button"] == 1)
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var/list/prefs = settings["mainsettings"]
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var/templtype = prefs["template"]["value"]
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if (!ispath(prefs["template"]["value"]))
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templtype = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
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if (ertemplate.type != templtype)
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ertemplate = new templtype
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ertemplate.teamsize = prefs["teamsize"]["value"]
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ertemplate.mission = prefs["mission"]["value"]
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ertemplate.polldesc = prefs["polldesc"]["value"]
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ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" // these next 6 are effectively toggles
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ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes"
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ertemplate.leader_experience = prefs["leader_experience"]["value"] == "Yes"
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ertemplate.random_names = prefs["random_names"]["value"] == "Yes"
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ertemplate.spawn_admin = prefs["spawn_admin"]["value"] == "Yes"
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ertemplate.notify_players = prefs["notify_players"]["value"] == "Yes" //SKYRAT EDIT ADDITION
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ertemplate.use_custom_shuttle = prefs["use_custom_shuttle"]["value"] == "Yes"
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ertemplate.mob_type = prefs["mob_type"]["value"]
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var/list/spawnpoints = GLOB.emergencyresponseteamspawn
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var/index = 0
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var/list/mob/dead/observer/candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for [span_notice(ertemplate.polldesc)]?", check_jobban = "deathsquad", alert_pic = /obj/item/card/id/advanced/centcom/ert, role_name_text = "emergency response team")
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var/teamSpawned = FALSE
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// This list will take priority over spawnpoints if not empty
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var/list/spawn_turfs = list()
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// Takes precedence over spawnpoints[1] if not null
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var/turf/brief_spawn
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if(!length(candidates))
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return FALSE
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if(ertemplate.use_custom_shuttle && ertemplate.ert_template)
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to_chat(usr, span_boldnotice("Attempting to spawn ERT custom shuttle, this may take a few seconds..."))
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var/datum/map_template/shuttle/ship = new ertemplate.ert_template
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var/x = rand(TRANSITIONEDGE, world.maxx - TRANSITIONEDGE - ship.width)
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var/y = rand(TRANSITIONEDGE, world.maxy - TRANSITIONEDGE - ship.height)
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var/z = SSmapping.empty_space.z_value
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var/turf/located_turf = locate(x, y, z)
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if(!located_turf)
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CRASH("ERT shuttle found no place to load in")
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if(!ship.load(located_turf))
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CRASH("Loading ERT shuttle failed!")
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var/list/shuttle_turfs = ship.get_affected_turfs(located_turf)
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for(var/turf/affected_turf as anything in shuttle_turfs)
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for(var/obj/effect/landmark/ert_shuttle_spawn/spawner in affected_turf)
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spawn_turfs += get_turf(spawner)
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if(!brief_spawn)
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brief_spawn = locate(/obj/effect/landmark/ert_shuttle_brief_spawn) in affected_turf
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if(!length(spawn_turfs))
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stack_trace("ERT shuttle loaded but found no spawnpoints, placing the ERT at wherever inside the shuttle instead.")
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for(var/turf/open/floor/open_turf in shuttle_turfs)
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if(!is_safe_turf(open_turf))
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continue
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spawn_turfs += open_turf
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if(ertemplate.spawn_admin)
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if(isobserver(usr))
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var/mob/living/carbon/human/admin_officer = new (brief_spawn || spawnpoints[1])
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var/chosen_outfit = usr.client?.prefs?.read_preference(/datum/preference/choiced/brief_outfit)
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usr.client.prefs.safe_transfer_prefs_to(admin_officer, is_antag = TRUE)
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admin_officer.equipOutfit(chosen_outfit)
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admin_officer.key = usr.key
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else
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to_chat(usr, span_warning("Could not spawn you in as briefing officer as you are not a ghost!"))
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//Pick the (un)lucky players
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var/numagents = min(ertemplate.teamsize, length(candidates))
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//Create team
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var/datum/team/ert/ert_team = new ertemplate.team()
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if(ertemplate.rename_team)
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ert_team.name = ertemplate.rename_team
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//Assign team objective
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var/datum/objective/missionobj = new ()
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missionobj.team = ert_team
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missionobj.explanation_text = ertemplate.mission
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missionobj.completed = TRUE
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ert_team.objectives += missionobj
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ert_team.mission = missionobj
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var/mob/dead/observer/earmarked_leader
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var/leader_spawned = FALSE // just in case the earmarked leader disconnects or becomes unavailable, we can try giving leader to the last guy to get chosen
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if(ertemplate.leader_experience)
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var/list/candidate_living_exps = list()
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for(var/i in candidates)
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var/mob/dead/observer/potential_leader = i
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candidate_living_exps[potential_leader] = potential_leader.client?.get_exp_living(TRUE)
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candidate_living_exps = sort_list(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
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if(candidate_living_exps.len > ERT_EXPERIENCED_LEADER_CHOOSE_TOP)
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candidate_living_exps = candidate_living_exps.Cut(ERT_EXPERIENCED_LEADER_CHOOSE_TOP+1) // pick from the top ERT_EXPERIENCED_LEADER_CHOOSE_TOP contenders in playtime
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earmarked_leader = pick(candidate_living_exps)
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else
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earmarked_leader = pick(candidates)
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while(numagents && candidates.len)
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var/turf/spawnloc
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if(length(spawn_turfs))
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spawnloc = pick(spawn_turfs)
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else
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spawnloc = spawnpoints[index+1]
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//loop through spawnpoints one at a time
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index = (index + 1) % spawnpoints.len
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var/mob/dead/observer/chosen_candidate = earmarked_leader || pick(candidates) // this way we make sure that our leader gets chosen
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candidates -= chosen_candidate
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if(!chosen_candidate?.key)
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continue
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//Spawn the body
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var/mob/living/carbon/human/ert_operative
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if(ertemplate.mob_type)
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ert_operative = new ertemplate.mob_type(spawnloc)
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else
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ert_operative = new /mob/living/carbon/human(spawnloc)
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chosen_candidate.client.prefs.safe_transfer_prefs_to(ert_operative, is_antag = TRUE)
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ert_operative.key = chosen_candidate.key
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if(ertemplate.enforce_human || !(ert_operative.dna.species.changesource_flags & ERT_SPAWN))
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ert_operative.set_species(/datum/species/human)
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//Give antag datum
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var/datum/antagonist/ert/ert_antag
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if((chosen_candidate == earmarked_leader) || (numagents == 1 && !leader_spawned))
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ert_antag = new ertemplate.leader_role ()
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earmarked_leader = null
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leader_spawned = TRUE
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else
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ert_antag = ertemplate.roles[WRAP(numagents,1,length(ertemplate.roles) + 1)]
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ert_antag = new ert_antag ()
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ert_antag.random_names = ertemplate.random_names
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ert_operative.mind.add_antag_datum(ert_antag,ert_team)
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ert_operative.mind.set_assigned_role(SSjob.GetJobType(ert_antag.ert_job_path))
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//Logging and cleanup
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ert_operative.log_message("has been selected as \a [ert_antag.name].", LOG_GAME)
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numagents--
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teamSpawned++
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if (teamSpawned)
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message_admins("[ertemplate.polldesc] has spawned with the mission: [ertemplate.mission]")
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//SKYRAT EDIT ADDITION BEGIN
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if(ertemplate.notify_players)
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priority_announce("Central command has responded to your request for a CODE [uppertext(ertemplate.code)] Emergency Response Team and have confirmed one to be enroute.", "ERT Request", ANNOUNCER_ERTYES)
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// shitcode begin!
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if(istype(ertemplate, /datum/ert/deathsquad))
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SSsecurity_level.set_level(SEC_LEVEL_EPSILON)
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//SKYRAT EDIT END
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//Open the Armory doors
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if(ertemplate.opendoors)
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for(var/obj/machinery/door/poddoor/ert/door as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor/ert))
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door.open()
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CHECK_TICK
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return TRUE
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return
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ADMIN_VERB(summon_ert, R_FUN, "Summon ERT", "Summons an emergency response team.", ADMIN_CATEGORY_FUN)
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message_admins("[key_name_admin(user)] is creating a CentCom response team...")
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if(user.holder?.makeEmergencyresponseteam())
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message_admins("[key_name_admin(user)] created a CentCom response team.")
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log_admin("[key_name(user)] created a CentCom response team.")
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else
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message_admins("[key_name_admin(user)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
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log_admin("[key_name(user)] failed to create a CentCom response team.")
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#undef ERT_EXPERIENCED_LEADER_CHOOSE_TOP
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#undef DUMMY_HUMAN_SLOT_ADMIN
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