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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
85 lines
2.8 KiB
Plaintext
85 lines
2.8 KiB
Plaintext
/obj/effect/landmark/bitrunning
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name = "Generic bitrunning effect"
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icon = 'icons/effects/bitrunning.dmi'
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icon_state = "crate"
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/// In case you want to gate the crate behind a special condition.
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/obj/effect/landmark/bitrunning/loot_signal
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name = "Mysterious aura"
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/// Where the exit hololadder spawns
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/obj/effect/landmark/bitrunning/hololadder_spawn
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name = "Bitrunning hololadder spawn"
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icon_state = "hololadder"
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/// A permanent exit for the domain
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/obj/effect/landmark/bitrunning/permanent_exit
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name = "Bitrunning permanent exit"
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icon_state = "perm_exit"
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/// Where the crates need to be taken
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/obj/effect/landmark/bitrunning/cache_goal_turf
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name = "Bitrunning goal turf"
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icon_state = "goal"
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/// Where you want the crate to spawn
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/obj/effect/landmark/bitrunning/cache_spawn
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name = "Bitrunning crate spawn"
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icon_state = "crate"
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/// Where you want secondary objectives to spawn
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/obj/effect/landmark/bitrunning/curiosity_spawn
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name = "Bitrunning curiosity spawn"
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icon_state = "crate"
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///Swaps the locations of an encrypted crate in the area with another randomly selected crate.
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///Randomizes names, so you have to inspect crates manually.
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/obj/effect/landmark/bitrunning/crate_replacer
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name = "Bitrunning Goal Crate Randomizer"
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icon_state = "crate"
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/obj/effect/landmark/bitrunning/crate_replacer/Initialize(mapload)
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. = ..()
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#ifdef UNIT_TESTS
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return
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#endif
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var/list/crate_list = list()
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var/obj/structure/closet/crate/secure/bitrunning/encrypted/encrypted_crate
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var/area/my_area = get_area(src)
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for (var/list/zlevel_turfs as anything in my_area.get_zlevel_turf_lists())
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for (var/turf/area_turf as anything in zlevel_turfs)
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for(var/obj/structure/closet/crate/crate_to_check in area_turf)
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if(istype(crate_to_check, /obj/structure/closet/crate/secure/bitrunning/encrypted))
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encrypted_crate = crate_to_check
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crate_to_check.desc += span_hypnophrase(" This feels like the crate we're looking for!")
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else
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crate_list += crate_to_check
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crate_to_check.name = "Unidentified Crate"
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if(!encrypted_crate)
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stack_trace("Bitrunning Goal Crate Randomizer failed to find an encrypted crate to swap positions for.")
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return
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if(!length(crate_list))
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stack_trace("Bitrunning Goal Crate Randomizer failed to find any NORMAL crates to swap positions for.")
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return
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var/original_location = encrypted_crate.loc
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var/obj/structure/closet/crate/selected_crate = pick(crate_list)
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encrypted_crate.abstract_move(selected_crate.loc)
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selected_crate.abstract_move(original_location)
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/// A location for mobs to spawn.
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/obj/effect/landmark/bitrunning/mob_segment
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name = "Bitrunning modular mob segment"
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icon_state = "mob_segment"
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/// Bitrunning safehouses. Typically 7x6 rooms with a single entrance.
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/obj/modular_map_root/safehouse
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config_file = "strings/modular_maps/safehouse.toml"
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icon = 'icons/effects/bitrunning.dmi'
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icon_state = "safehouse"
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