Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

85 lines
2.8 KiB
Plaintext

/obj/effect/landmark/bitrunning
name = "Generic bitrunning effect"
icon = 'icons/effects/bitrunning.dmi'
icon_state = "crate"
/// In case you want to gate the crate behind a special condition.
/obj/effect/landmark/bitrunning/loot_signal
name = "Mysterious aura"
/// Where the exit hololadder spawns
/obj/effect/landmark/bitrunning/hololadder_spawn
name = "Bitrunning hololadder spawn"
icon_state = "hololadder"
/// A permanent exit for the domain
/obj/effect/landmark/bitrunning/permanent_exit
name = "Bitrunning permanent exit"
icon_state = "perm_exit"
/// Where the crates need to be taken
/obj/effect/landmark/bitrunning/cache_goal_turf
name = "Bitrunning goal turf"
icon_state = "goal"
/// Where you want the crate to spawn
/obj/effect/landmark/bitrunning/cache_spawn
name = "Bitrunning crate spawn"
icon_state = "crate"
/// Where you want secondary objectives to spawn
/obj/effect/landmark/bitrunning/curiosity_spawn
name = "Bitrunning curiosity spawn"
icon_state = "crate"
///Swaps the locations of an encrypted crate in the area with another randomly selected crate.
///Randomizes names, so you have to inspect crates manually.
/obj/effect/landmark/bitrunning/crate_replacer
name = "Bitrunning Goal Crate Randomizer"
icon_state = "crate"
/obj/effect/landmark/bitrunning/crate_replacer/Initialize(mapload)
. = ..()
#ifdef UNIT_TESTS
return
#endif
var/list/crate_list = list()
var/obj/structure/closet/crate/secure/bitrunning/encrypted/encrypted_crate
var/area/my_area = get_area(src)
for (var/list/zlevel_turfs as anything in my_area.get_zlevel_turf_lists())
for (var/turf/area_turf as anything in zlevel_turfs)
for(var/obj/structure/closet/crate/crate_to_check in area_turf)
if(istype(crate_to_check, /obj/structure/closet/crate/secure/bitrunning/encrypted))
encrypted_crate = crate_to_check
crate_to_check.desc += span_hypnophrase(" This feels like the crate we're looking for!")
else
crate_list += crate_to_check
crate_to_check.name = "Unidentified Crate"
if(!encrypted_crate)
stack_trace("Bitrunning Goal Crate Randomizer failed to find an encrypted crate to swap positions for.")
return
if(!length(crate_list))
stack_trace("Bitrunning Goal Crate Randomizer failed to find any NORMAL crates to swap positions for.")
return
var/original_location = encrypted_crate.loc
var/obj/structure/closet/crate/selected_crate = pick(crate_list)
encrypted_crate.abstract_move(selected_crate.loc)
selected_crate.abstract_move(original_location)
/// A location for mobs to spawn.
/obj/effect/landmark/bitrunning/mob_segment
name = "Bitrunning modular mob segment"
icon_state = "mob_segment"
/// Bitrunning safehouses. Typically 7x6 rooms with a single entrance.
/obj/modular_map_root/safehouse
config_file = "strings/modular_maps/safehouse.toml"
icon = 'icons/effects/bitrunning.dmi'
icon_state = "safehouse"