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7f7a8a92b0 [MIRROR] Makes the easter event spawning logic use a more curated list (#27100)
* Makes the easter event spawning logic use a more curated list (#82275)

## About The Pull Request

The easter rabbit event looped through every single landmark in the
game, not checking for zlevel or purpose, just that they would not be
called "blobspawn". This PR makes the logic more curated, using generic
and maintenance event landmarks for normal bunnies, and carpspawn for
space rabbits.

Also added check_tick  checks for a good measure.

There is a still a lot of them! I counted around 50 bunnies on average
per test.

## Why It's Good For The Game

A more curated list is better than a list that checks for name strings.
Ensures the rabbits spawn only on the station Z levels.

## Changelog

🆑
code: Made the easter rabbits spawn on a more curated list.
/🆑

* Makes the easter event spawning logic use a more curated list

---------

Co-authored-by: Profakos <profakos@gmail.com>
2024-04-04 14:46:59 -04:00

218 lines
6.8 KiB
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/datum/round_event_control/easter
name = "Easter Eggselence"
holidayID = EASTER
typepath = /datum/round_event/easter
weight = -1
max_occurrences = 1
earliest_start = 0 MINUTES
category = EVENT_CATEGORY_HOLIDAY
description = "Hides surprise filled easter eggs in maintenance."
/datum/round_event/easter/announce(fake)
priority_announce(pick("Hip-hop into Easter!","Find some Bunny's stash!","Today is National 'Hunt a Wabbit' Day.","Be kind, give Chocolate Eggs!"))
/datum/round_event_control/rabbitrelease
name = "Release the Rabbits!"
holidayID = EASTER
typepath = /datum/round_event/rabbitrelease
weight = 5
max_occurrences = 10
category = EVENT_CATEGORY_HOLIDAY
description = "Summons a wave of cute rabbits."
/datum/round_event/rabbitrelease/announce(fake)
priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", ANNOUNCER_ALIENS)
/datum/round_event/rabbitrelease/start()
for(var/obj/effect/landmark/event_spawn/spawn_point as anything in GLOB.generic_event_spawns) //Common public bunnies
if(prob(35))
new /mob/living/basic/rabbit/easter(spawn_point.loc)
CHECK_TICK
for(var/obj/effect/landmark/event_spawn/spawn_point as anything in GLOB.generic_maintenance_landmarks) // The rare maint bunnies
if(prob(15))
new /mob/living/basic/rabbit/easter(spawn_point.loc)
CHECK_TICK
for(var/obj/effect/landmark/carpspawn/spawn_point in GLOB.landmarks_list) // The rare space bunnies
if(prob(15))
new /mob/living/basic/rabbit/easter/space(spawn_point.loc)
CHECK_TICK
//Easter Baskets
/obj/item/storage/basket/easter
name = "Easter Basket"
/obj/item/storage/basket/easter/Initialize(mapload)
. = ..()
atom_storage.set_holdable(list(/obj/item/food/egg, /obj/item/food/chocolateegg, /obj/item/food/boiledegg, /obj/item/surprise_egg))
/obj/item/storage/basket/easter/proc/countEggs()
cut_overlays()
add_overlay("basket-grass")
add_overlay("basket-egg[min(contents.len, 5)]")
/obj/item/storage/basket/easter/Exited(atom/movable/gone, direction)
. = ..()
countEggs()
/obj/item/storage/basket/easter/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
countEggs()
//Bunny Suit
/obj/item/clothing/head/costume/bunnyhead
name = "Easter Bunny Head"
icon_state = "bunnyhead"
inhand_icon_state = null
desc = "Considerably more cute than 'Frank'."
slowdown = -0.3
clothing_flags = THICKMATERIAL | SNUG_FIT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
/obj/item/clothing/suit/costume/bunnysuit
name = "Easter Bunny Suit"
desc = "Hop Hop Hop!"
icon_state = "bunnysuit"
icon = 'icons/obj/clothing/suits/costume.dmi'
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
inhand_icon_state = null
slowdown = -0.3
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
//Bunny bag!
/obj/item/storage/backpack/satchel/bunnysatchel
name = "Easter Bunny Satchel"
desc = "Good for your eyes."
icon_state = "satchel_carrot"
inhand_icon_state = null
//Egg prizes and egg spawns!
/obj/item/surprise_egg
name = "wrapped egg"
desc = "A chocolate egg containing a little something special. Unwrap and enjoy!"
icon_state = "egg"
resistance_flags = FLAMMABLE
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/food/egg.dmi'
lefthand_file = 'icons/mob/inhands/items/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/food_righthand.dmi'
obj_flags = UNIQUE_RENAME
/obj/item/surprise_egg/Initialize(mapload)
. = ..()
var/eggcolor = pick("blue","green","mime","orange","purple","rainbow","red","yellow")
icon_state = "egg-[eggcolor]"
/obj/item/surprise_egg/proc/dispensePrize(turf/where)
var/static/list/prize_list = list(/obj/item/clothing/head/costume/bunnyhead,
/obj/item/clothing/suit/costume/bunnysuit,
/obj/item/storage/backpack/satchel/bunnysatchel,
/obj/item/food/grown/carrot,
/obj/item/toy/balloon,
/obj/item/toy/gun,
/obj/item/toy/sword,
/obj/item/toy/talking/ai,
/obj/item/toy/talking/owl,
/obj/item/toy/talking/griffin,
/obj/item/toy/minimeteor,
/obj/item/toy/clockwork_watch,
/obj/item/toy/toy_xeno,
/obj/item/toy/foamblade,
/obj/item/toy/plush/carpplushie,
/obj/item/toy/redbutton,
/obj/item/toy/windup_toolbox,
/obj/item/clothing/head/collectable/rabbitears
) + subtypesof(/obj/item/toy/mecha)
var/won = pick(prize_list)
new won(where)
new/obj/item/food/chocolateegg(where)
/obj/item/surprise_egg/attack_self(mob/user)
..()
to_chat(user, span_notice("You unwrap [src] and find a prize inside!"))
dispensePrize(get_turf(src))
qdel(src)
//Easter Recipes + food
/obj/item/food/hotcrossbun
name = "hot cross bun"
desc = "The cross represents the Assistants that died for your sins."
icon_state = "hotcrossbun"
food_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sugar = 1)
foodtypes = SUGAR | GRAIN | BREAKFAST
tastes = list("pastry" = 1, "easter" = 1)
bite_consumption = 2
crafting_complexity = FOOD_COMPLEXITY_1
/datum/crafting_recipe/food/hotcrossbun
name = "Hot Cross Bun"
reqs = list(
/obj/item/food/breadslice/plain = 1,
/datum/reagent/consumable/sugar = 1
)
result = /obj/item/food/hotcrossbun
category = CAT_BREAD
/datum/crafting_recipe/food/briochecake
name = "Brioche cake"
reqs = list(
/obj/item/food/cake/plain = 1,
/datum/reagent/consumable/sugar = 2
)
result = /obj/item/food/cake/brioche
category = CAT_MISCFOOD
/obj/item/food/scotchegg
name = "scotch egg"
desc = "A boiled egg wrapped in a delicious, seasoned meatball."
icon = 'icons/obj/food/egg.dmi'
icon_state = "scotchegg"
bite_consumption = 3
food_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
crafting_complexity = FOOD_COMPLEXITY_2
/datum/crafting_recipe/food/scotchegg
name = "Scotch egg"
reqs = list(
/datum/reagent/consumable/salt = 1,
/datum/reagent/consumable/blackpepper = 1,
/obj/item/food/boiledegg = 1,
/obj/item/food/meatball = 1
)
result = /obj/item/food/scotchegg
category = CAT_EGG
/datum/crafting_recipe/food/mammi
name = "Mammi"
reqs = list(
/obj/item/food/bread/plain = 1,
/obj/item/food/chocolatebar = 1,
/datum/reagent/consumable/milk = 5
)
result = /obj/item/food/bowled/mammi
category = CAT_MISCFOOD
/obj/item/food/chocolatebunny
name = "chocolate bunny"
desc = "Contains less than 10% real rabbit!"
icon_state = "chocolatebunny"
food_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/sugar = 2, /datum/reagent/consumable/coco = 2, /datum/reagent/consumable/nutriment/vitamin = 1)
crafting_complexity = FOOD_COMPLEXITY_1
/datum/crafting_recipe/food/chocolatebunny
name = "Chocolate bunny"
reqs = list(
/datum/reagent/consumable/sugar = 2,
/obj/item/food/chocolatebar = 1
)
result = /obj/item/food/chocolatebunny
category = CAT_MISCFOOD