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* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* Modular adjustments (vox, teshari names)
* Update yangyu.dm
* Delete language.dm
* Remove language.dm override
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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
* Fix 2
* fix 3
* Update monkeys.dm
* test fix
* One modular adjustment
* Ticked
* yeah
* unhardcodes modsuit parts (#82905)
see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part
🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑
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Co-authored-by: Andrew <mt.forspam@gmail.com>
* Revert "unhardcodes modsuit parts (#82905)"
This reverts commit 622968a8e5.
* Removes language.dm and duplicate species() proc
* Removes modular language subsystem
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
29 lines
937 B
Plaintext
29 lines
937 B
Plaintext
/datum/language/calcic
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name = "Calcic"
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desc = "The disjointed and staccato language of plasmamen. Also understood by skeletons."
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key = "b"
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space_chance = 10
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syllables = list(
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"k", "ck", "ack", "ick", "cl", "tk", "sk", "isk", "tak",
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"kl", "hs", "ss", "ks", "lk", "dk", "gk", "ka", "ska", "la", "pk",
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"wk", "ak", "ik", "ip", "ski", "bk", "kb", "ta", "is", "it", "li", "di",
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"ds", "ya", "sck", "crk", "hs", "ws", "mk", "aaa", "skraa", "skee", "hss",
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"raa", "klk", "tk", "stk", "clk"
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)
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icon_state = "calcic"
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default_priority = 90
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/datum/language/calcic/get_random_name(
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gender = NEUTER,
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name_count = default_name_count,
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syllable_min = default_name_syllable_min,
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syllable_max = default_name_syllable_max,
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force_use_syllables = FALSE,
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)
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if(force_use_syllables)
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return ..()
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return "[pick(GLOB.plasmaman_names)] \Roman[rand(1, 99)]"
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// Yeah, this goes to skeletons too, since it's basically just skeleton clacking.
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