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* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* Modular adjustments (vox, teshari names)
* Update yangyu.dm
* Delete language.dm
* Remove language.dm override
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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
* Fix 2
* fix 3
* Update monkeys.dm
* test fix
* One modular adjustment
* Ticked
* yeah
* unhardcodes modsuit parts (#82905)
see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part
🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑
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Co-authored-by: Andrew <mt.forspam@gmail.com>
* Revert "unhardcodes modsuit parts (#82905)"
This reverts commit 622968a8e5.
* Removes language.dm and duplicate species() proc
* Removes modular language subsystem
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
32 lines
976 B
Plaintext
32 lines
976 B
Plaintext
/datum/language/terrum
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name = "Terrum"
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desc = "The language of the golems. Sounds similar to old-earth Hebrew."
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key = "g"
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space_chance = 40
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syllables = list(
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"sha", "vu", "nah", "ha", "yom", "ma", "cha", "ar", "et", "mol", "lua",
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"ch", "na", "sh", "ni", "yah", "bes", "ol", "hish", "ev", "la", "ot", "la",
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"khe", "tza", "chak", "hak", "hin", "hok", "lir", "tov", "yef", "yfe",
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"cho", "ar", "kas", "kal", "ra", "lom", "im", "bok",
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"erev", "shlo", "lo", "ta", "im", "yom"
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)
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special_characters = list("'")
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icon_state = "golem"
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default_priority = 90
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/datum/language/terrum/get_random_name(
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gender = NEUTER,
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name_count = default_name_count,
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syllable_min = default_name_syllable_min,
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syllable_max = default_name_syllable_max,
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force_use_syllables = FALSE,
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)
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if(force_use_syllables)
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return ..()
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var/name = pick(GLOB.golem_names)
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// 3% chance to be given a human surname for "lore reasons"
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if (prob(3))
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name += " [pick(GLOB.last_names)]"
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return name
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