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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
443 lines
15 KiB
Plaintext
443 lines
15 KiB
Plaintext
/// Global list of ALL loadout datums instantiated.
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/// Loadout datums are created by loadout categories.
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GLOBAL_LIST_EMPTY(all_loadout_datums)
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/// Global list of all loadout categories
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/// Doesn't really NEED to be a global but we need to init this early for preferences,
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/// as the categories instantiate all the loadout datums
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GLOBAL_LIST_INIT(all_loadout_categories, init_loadout_categories())
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/// Inits the global list of loadout category singletons
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/// Also inits loadout item singletons
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/proc/init_loadout_categories()
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var/list/loadout_categories = list()
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for(var/category_type in subtypesof(/datum/loadout_category))
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loadout_categories += new category_type()
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sortTim(loadout_categories, /proc/cmp_loadout_categories)
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return loadout_categories
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/proc/cmp_loadout_categories(datum/loadout_category/A, datum/loadout_category/B)
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var/a_order = A::tab_order
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var/b_order = B::tab_order
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if(a_order == b_order)
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return cmp_text_asc(A::category_name, B::category_name)
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return cmp_numeric_asc(a_order, b_order)
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/**
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* # Loadout item datum
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*
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* Singleton that holds all the information about each loadout items, and how to equip them.
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*/
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/datum/loadout_item
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/// The category of the loadout item. Set automatically in New
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VAR_FINAL/datum/loadout_category/category
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/// Displayed name of the loadout item.
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/// Defaults to the item's name if unset.
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var/name
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/// Whether this item has greyscale support.
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/// Only works if the item is compatible with the GAGS system of coloring.
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/// Set automatically to TRUE for all items that have the flag [IS_PLAYER_COLORABLE_1].
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/// If you really want it to not be colorable set this to [DONT_GREYSCALE]
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var/can_be_greyscale = FALSE
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/// Whether this item can be renamed.
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/// I recommend you apply this sparingly becuase it certainly can go wrong (or get reset / overridden easily)
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var/can_be_named = TRUE // SKYRAT EDIT
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/// Whether this item can be reskinned.
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/// Only works if the item has a "unique reskin" list set.
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var/can_be_reskinned = FALSE
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/// The abstract parent of this loadout item, to determine which items to not instantiate
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var/abstract_type = /datum/loadout_item
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/// The actual item path of the loadout item.
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var/obj/item/item_path
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/// Lazylist of additional "information" text to display about this item.
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var/list/additional_displayed_text
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/// Icon file (DMI) for the UI to use for preview icons.
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/// Set automatically if null
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var/ui_icon
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/// Icon state for the UI to use for preview icons.
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/// Set automatically if null
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var/ui_icon_state
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/// Reskin options of this item if it can be reskinned.
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VAR_FINAL/list/cached_reskin_options
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//SKYRAT EDIT ADDITION
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/// If set, it's a list containing ckeys which only can get the item
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var/list/ckeywhitelist
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/// If set, is a list of job names of which can get the loadout item
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var/list/restricted_roles
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/// If set, is a list of job names of which can't get the loadout item
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var/list/blacklisted_roles
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/// If set, is a list of species which can get the loadout item
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var/list/restricted_species
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/// Whether the item is restricted to supporters
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var/donator_only
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/// Whether the item requires a specific season in order to be available
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var/required_season = null
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/// If the item won't appear when the ERP config is disabled
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var/erp_item = FALSE
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/datum/loadout_item/New(category)
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src.category = category
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if(can_be_greyscale == DONT_GREYSCALE)
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can_be_greyscale = FALSE
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else if((item_path::flags_1 & IS_PLAYER_COLORABLE_1) && item_path::greyscale_config && item_path::greyscale_colors)
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can_be_greyscale = TRUE
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if(isnull(name))
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name = item_path::name
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if(isnull(ui_icon) && isnull(ui_icon_state))
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ui_icon = item_path::icon_preview || item_path::icon
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ui_icon_state = item_path::icon_state_preview || item_path::icon_state
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if(can_be_reskinned)
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var/obj/item/dummy_item = new item_path()
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if(!length(dummy_item.unique_reskin))
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can_be_reskinned = FALSE
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stack_trace("Loadout item [item_path] has can_be_reskinned set to TRUE but has no unique reskins.")
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else
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cached_reskin_options = dummy_item.unique_reskin.Copy()
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qdel(dummy_item)
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// SKYRAT EDIT ADDITION
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// Let's sanitize in case somebody inserted the player's byond name instead of ckey in canonical form
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if(ckeywhitelist)
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for (var/i = 1, i <= length(ckeywhitelist), i++)
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ckeywhitelist[i] = ckey(ckeywhitelist[i])
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// SKYRAT EDIT END
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/datum/loadout_item/Destroy(force, ...)
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if(force)
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stack_trace("QDEL called on loadout item [type]. This shouldn't ever happen. (Use FORCE if necessary.)")
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return QDEL_HINT_LETMELIVE
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GLOB.all_loadout_datums -= item_path
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return ..()
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/**
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* Takes in an action from a loadout manager and applies it
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*
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* Useful for subtypes of loadout items with unique actions
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*
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* Return TRUE to force an update to the UI / character preview
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*/
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/datum/loadout_item/proc/handle_loadout_action(datum/preference_middleware/loadout/manager, mob/user, action, params)
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SHOULD_CALL_PARENT(TRUE)
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switch(action)
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if("select_color")
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if(can_be_greyscale)
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return set_item_color(manager, user)
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if("set_name")
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if(can_be_named)
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// SKYRAT EDIT BEGIN - Description
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return set_name(manager, user, INFO_NAMED)
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if("set_desc")
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if(can_be_named)
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return set_name(manager, user, INFO_DESCRIBED)
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// SKYRAT EDIT END
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if("set_skin")
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return set_skin(manager, user, params)
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return TRUE
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/// Opens up the GAGS editing menu.
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/datum/loadout_item/proc/set_item_color(datum/preference_middleware/loadout/manager, mob/user)
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if(manager.menu)
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return FALSE
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var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
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var/list/allowed_configs = list()
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if(initial(item_path.greyscale_config))
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allowed_configs += "[initial(item_path.greyscale_config)]"
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if(initial(item_path.greyscale_config_worn))
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allowed_configs += "[initial(item_path.greyscale_config_worn)]"
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if(initial(item_path.greyscale_config_inhand_left))
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allowed_configs += "[initial(item_path.greyscale_config_inhand_left)]"
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if(initial(item_path.greyscale_config_inhand_right))
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allowed_configs += "[initial(item_path.greyscale_config_inhand_right)]"
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var/datum/greyscale_modify_menu/menu = new(
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manager,
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user,
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allowed_configs,
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CALLBACK(src, PROC_REF(set_slot_greyscale), manager),
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starting_icon_state = initial(item_path.icon_state),
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starting_config = initial(item_path.greyscale_config),
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starting_colors = loadout?[item_path]?[INFO_GREYSCALE] || initial(item_path.greyscale_colors),
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)
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manager.register_greyscale_menu(menu)
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menu.ui_interact(user)
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return TRUE
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/// Callback for GAGS menu to set this item's color.
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/datum/loadout_item/proc/set_slot_greyscale(datum/preference_middleware/loadout/manager, datum/greyscale_modify_menu/open_menu)
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if(!istype(open_menu))
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CRASH("set_slot_greyscale called without a greyscale menu!")
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var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
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if(!loadout?[item_path])
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return FALSE
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var/list/colors = open_menu.split_colors
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if(!colors)
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return FALSE
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loadout[item_path][INFO_GREYSCALE] = colors.Join("")
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manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
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return TRUE // update UI
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/// Sets the name of the item.
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// SKYRAT EDIT BEGIN - Adds descriptions with minimal copypaste
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// Generally, if this conflicts, name_slot is to be put anywhere where INFO_NAMED appears in tgcode
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/datum/loadout_item/proc/set_name(datum/preference_middleware/loadout/manager, mob/user, name_slot = INFO_NAMED)
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var/isname = (name_slot == INFO_NAMED)
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var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
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var/input_name = tgui_input_text(
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user = user,
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message = "What [isname ? "name" : "description"] do you want to give the [name]? Leave blank to clear.",
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title = "[name] [isname ? "name" : "description"]",
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default = loadout?[item_path]?[name_slot], // plop in existing name (if any)
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max_length = isname ? MAX_NAME_LEN : MAX_DESC_LEN,
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)
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if(QDELETED(src) || QDELETED(user) || QDELETED(manager) || QDELETED(manager.preferences))
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return FALSE
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loadout = manager.preferences.read_preference(/datum/preference/loadout) // Make sure no shenanigans happened
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if(!loadout?[item_path])
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return FALSE
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if(input_name)
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loadout[item_path][name_slot] = input_name
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else if(input_name == "")
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loadout[item_path] -= name_slot
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manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
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return FALSE // no update needed
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// SKYRAT EDIT END
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/// Used for reskinning an item to an alt skin.
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/datum/loadout_item/proc/set_skin(datum/preference_middleware/loadout/manager, mob/user, params)
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if(!can_be_reskinned)
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return FALSE
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var/reskin_to = params["skin"]
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if(!cached_reskin_options[reskin_to])
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return FALSE
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var/list/loadout = manager.preferences.read_preference(/datum/preference/loadout)
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if(!loadout?[item_path])
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return FALSE
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loadout[item_path][INFO_RESKIN] = reskin_to
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manager.preferences.update_preference(GLOB.preference_entries[/datum/preference/loadout], loadout)
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return TRUE // always update UI
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/**
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* Place our [item_path] into the passed [outfit].
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*
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* By default, just adds the item into the outfit's backpack contents, if non-visual.
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*
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* Arguments:
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* * outfit - The outfit we're equipping our items into.
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* * equipper - If we're equipping out outfit onto a mob at the time, this is the mob it is equipped on. Can be null.
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* * visual - If TRUE, then our outfit is only for visual use (for example, a preview).
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*/
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/datum/loadout_item/proc/insert_path_into_outfit(datum/outfit/outfit, mob/living/carbon/human/equipper, visuals_only = FALSE, loadout_placement_preference) // SKYRAT EDIT CHANGE - Added loadout_placement_preference
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if(!visuals_only)
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LAZYADD(outfit.backpack_contents, item_path)
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/**
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* Called When the item is equipped on [equipper].
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*
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* At this point the item is in the mob's contents
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*
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* Arguments:
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* * preference_source - the datum/preferences our loadout item originated from - cannot be null
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* * equipper - the mob we're equipping this item onto - cannot be null
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* * visuals_only - whether or not this is only concerned with visual things (not backpack, not renaming, etc)
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* * preference_list - what the raw loadout list looks like in the preferences
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*
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* Return a bitflag of slot flags to update
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*/
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/datum/loadout_item/proc/on_equip_item(
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obj/item/equipped_item,
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datum/preferences/preference_source,
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list/preference_list,
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mob/living/carbon/human/equipper,
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visuals_only = FALSE,
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)
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ASSERT(!isnull(equipped_item))
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if(!visuals_only)
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ADD_TRAIT(equipped_item, TRAIT_ITEM_OBJECTIVE_BLOCKED, "Loadout")
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var/list/item_details = preference_list[item_path]
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var/update_flag = NONE
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if(can_be_greyscale && item_details?[INFO_GREYSCALE])
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equipped_item.set_greyscale(item_details[INFO_GREYSCALE])
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update_flag |= equipped_item.slot_flags
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// SKYRAT EDIT BEGIN - DESCRIPTIONS~
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if(can_be_named && !visuals_only)
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var/renamed = 0
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if(item_details?[INFO_NAMED])
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equipped_item.name = trim(item_details[INFO_NAMED], PREVENT_CHARACTER_TRIM_LOSS(MAX_NAME_LEN))
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renamed = 1
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if(item_details?[INFO_DESCRIBED])
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equipped_item.desc = trim(item_details[INFO_DESCRIBED], PREVENT_CHARACTER_TRIM_LOSS(MAX_DESC_LEN))
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renamed = 1
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if(renamed)
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ADD_TRAIT(equipped_item, TRAIT_WAS_RENAMED, "Loadout")
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// SKYRAT EDIT END
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if(can_be_reskinned && item_details?[INFO_RESKIN])
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var/skin_chosen = item_details[INFO_RESKIN]
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if(skin_chosen in equipped_item.unique_reskin)
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equipped_item.current_skin = skin_chosen
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equipped_item.icon_state = equipped_item.unique_reskin[skin_chosen]
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if(istype(equipped_item, /obj/item/clothing/accessory))
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// Snowflake handing for accessories, because we need to update the thing it's attached to instead
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if(isclothing(equipped_item.loc))
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var/obj/item/clothing/under/attached_to = equipped_item.loc
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attached_to.update_accessory_overlay()
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update_flag |= (ITEM_SLOT_OCLOTHING|ITEM_SLOT_ICLOTHING)
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else
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update_flag |= equipped_item.slot_flags
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else
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// Not valid, update the preference
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item_details -= INFO_RESKIN
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preference_source.write_preference(GLOB.preference_entries[/datum/preference/loadout], preference_list)
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return update_flag
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/**
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* Returns a formatted list of data for this loadout item.
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*/
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/datum/loadout_item/proc/to_ui_data() as /list
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SHOULD_CALL_PARENT(TRUE)
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var/list/formatted_item = list()
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formatted_item["name"] = name
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formatted_item["path"] = item_path
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formatted_item["information"] = get_item_information()
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formatted_item["buttons"] = get_ui_buttons()
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formatted_item["reskins"] = get_reskin_options()
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formatted_item["icon"] = ui_icon
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formatted_item["icon_state"] = ui_icon_state
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// SKYRAT EDIT BEGIN - Extra loadout stuff
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formatted_item["ckey_whitelist"] = ckeywhitelist
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formatted_item["donator_only"] = donator_only
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formatted_item["restricted_roles"] = restricted_roles
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formatted_item["blacklisted_roles"] = restricted_roles
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// SKYRAT EDIT END
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return formatted_item
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/**
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* Returns a list of information to display about this item in the loadout UI.
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*
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* These should be short strings, sub 14 characters generally.
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*/
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/datum/loadout_item/proc/get_item_information() as /list
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SHOULD_CALL_PARENT(TRUE)
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var/list/displayed_text = list()
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displayed_text += (additional_displayed_text || list())
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if(can_be_greyscale)
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displayed_text += "Recolorable"
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if(can_be_named)
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displayed_text += "Renamable"
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if(can_be_reskinned)
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displayed_text += "Reskinnable"
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// SKYRAT EDIT ADDITION
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if(donator_only)
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displayed_text += "Donator only"
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if(ckeywhitelist)
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displayed_text += "Unique"
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if(restricted_roles || blacklisted_roles)
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displayed_text += "Role restricted"
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if(restricted_species)
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displayed_text += "Species restricted"
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// SKYRAT EDIT ADDITION
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return displayed_text
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/**
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* Returns a list of buttons that are shown in the loadout UI for customizing this item.
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*
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* Buttons contain
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* - 'L'abel: The text displayed beside the button
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* - act_key: The key that is sent to the loadout manager when the button is clicked,
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* for use in handle_loadout_action
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* - button_icon: The FontAwesome icon to display on the button
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* - active_key: In the loadout UI, this key is checked in the user's loadout list for this item
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* to determine if the button is 'active' (green) or not (blue).
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* - active_text: Optional, if provided, the button appears to be a checkbox and this text is shown when 'active'
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* - inactive_text: Optional, if provided, the button appears to be a checkbox and this text is shown when not 'active'
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*/
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/datum/loadout_item/proc/get_ui_buttons() as /list
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SHOULD_CALL_PARENT(TRUE)
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var/list/button_list = list()
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if(can_be_greyscale)
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UNTYPED_LIST_ADD(button_list, list(
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"label" = "Recolor",
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"act_key" = "select_color",
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"button_icon" = FA_ICON_PALETTE,
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"active_key" = INFO_GREYSCALE,
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))
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if(can_be_named)
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UNTYPED_LIST_ADD(button_list, list(
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"label" = "Rename",
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"act_key" = "set_name",
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"button_icon" = FA_ICON_PEN,
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"active_key" = INFO_NAMED,
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))
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// SKYRAT EDIT BEGIN - Descriptions
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UNTYPED_LIST_ADD(button_list, list(
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"label" = "Change description",
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"act_key" = "set_desc",
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"button_icon" = FA_ICON_PEN,
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"active_key" = INFO_NAMED,
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))
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// SKYRAT EDIT END
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return button_list
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/**
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* Returns a list of options this item can be reskinned into.
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*/
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/datum/loadout_item/proc/get_reskin_options() as /list
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if(!can_be_reskinned)
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return null
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var/list/reskins = list()
|
|
|
|
for(var/skin in cached_reskin_options)
|
|
UNTYPED_LIST_ADD(reskins, list(
|
|
"name" = skin,
|
|
"tooltip" = skin,
|
|
"skin_icon_state" = cached_reskin_options[skin],
|
|
))
|
|
|
|
return reskins
|