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* Simple animal xenos are now basic animal xenos * Conflict + updatepaths * more repaths * file repath * womp womp * bam me thinks * mapfix --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Waterpig <wtryoutube@seznam.cz> Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/mob/living/basic/alien/queen
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name = "alien queen"
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icon_state = "alienq"
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icon_living = "alienq"
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icon_dead = "alienq_dead"
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health = 250
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maxHealth = 250
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melee_damage_lower = 15
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melee_damage_upper = 15
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status_flags = NONE //can't shove the queen, kiddo.
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unique_name = FALSE
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ai_controller = /datum/ai_controller/basic_controller/alien/queen
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///The type of projectile that fires from attacks.
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var/projectiletype = /obj/projectile/neurotoxin/damaging
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///The sound that plays when the projectile is fired.
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var/projectilesound = 'sound/weapons/pierce.ogg'
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/mob/living/basic/alien/queen/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ranged_attacks, projectile_type = projectiletype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS)
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/mob/living/basic/alien/queen/large
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name = "alien empress"
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icon = 'icons/mob/nonhuman-player/alienqueen.dmi'
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icon_state = "alienq"
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icon_living = "alienq"
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icon_dead = "alienq_dead"
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health_doll_icon = "alienq"
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bubble_icon = "alienroyal"
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maxHealth = 400
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health = 400
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butcher_results = list(
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/obj/item/food/meat/slab/xeno = 10,
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/obj/item/stack/sheet/animalhide/xeno = 2,
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)
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mob_size = MOB_SIZE_LARGE
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gold_core_spawnable = NO_SPAWN
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