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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
125 lines
4.6 KiB
Plaintext
125 lines
4.6 KiB
Plaintext
/mob/living/basic/bot/proc/diag_hud_set_bothealth()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/icon_image = icon(icon, icon_state, dir)
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holder.pixel_y = icon_image.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/basic/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/our_icon = icon(icon, icon_state, dir)
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holder.pixel_y = our_icon.Height() - world.icon_size
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if(bot_mode_flags & BOT_MODE_ON)
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holder.icon_state = "hudstat"
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return
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if(stat != CONSCIOUS)
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holder.icon_state = "hudoffline"
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return
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holder.icon_state = "huddead2"
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/mob/living/basic/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
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var/image/holder = hud_list[DIAG_BOT_HUD]
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var/icon/icon_image = icon(icon, icon_state, dir)
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holder.pixel_y = icon_image.Height() - world.icon_size
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if(client) //If the bot is player controlled, it will not be following mode logic!
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holder.icon_state = "hudsentient"
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return
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switch(mode)
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if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
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holder.icon_state = "hudcalled"
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if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
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holder.icon_state = "hudworking"
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if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
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holder.icon_state = "hudpatrol"
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if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
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holder.icon_state = "hudalert"
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if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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///proc that handles drawing and transforming the bot's path onto diagnostic huds
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/mob/living/basic/bot/proc/generate_bot_path(datum/move_loop/has_target/jps/source)
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SIGNAL_HANDLER
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UnregisterSignal(src, COMSIG_MOVELOOP_JPS_FINISHED_PATHING)
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if(isnull(ai_controller))
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return
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//Removes path images and handles removing hud client images
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clear_path_hud()
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var/list/path_huds_watching_me = list(GLOB.huds[DATA_HUD_DIAGNOSTIC], GLOB.huds[DATA_HUD_BOT_PATH])
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var/list/path_images = active_hud_list[DIAG_PATH_HUD]
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LAZYCLEARLIST(path_images)
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var/atom/move_target = ai_controller.current_movement_target
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if(move_target != ai_controller.blackboard[BB_BEACON_TARGET])
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return
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var/list/our_path = source.movement_path
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if(!length(our_path))
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return
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for(var/index in 1 to our_path.len)
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if(index == 1 || index == our_path.len)
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continue
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var/turf/current_turf = our_path[index]
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var/turf/previous_turf = our_path[index - 1]
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var/turf/next_turf = our_path[index + 1]
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var/next_direction = get_dir(previous_turf, next_turf)
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var/previous_direction = get_dir(current_turf, previous_turf)
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var/image/path_display = image(icon = path_image_icon, loc = current_turf, icon_state = path_image_icon_state, layer = GAME_PLANE, dir = next_direction)
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if((ISDIAGONALDIR(next_direction) && (previous_direction & (NORTH|SOUTH))))
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var/turn_value = (next_direction == SOUTHWEST || next_direction == NORTHEAST) ? 90 : -90
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path_display.transform = path_display.transform.Turn(turn_value)
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path_display.transform = path_display.transform.Scale(1, -1)
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path_display.color = path_image_color
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path_images += path_display
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current_pathed_turfs[current_turf] = path_display
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for(var/datum/atom_hud/hud as anything in path_huds_watching_me)
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hud.add_atom_to_hud(src)
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///proc that handles moving along the bot's drawn path
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/mob/living/basic/bot/proc/handle_loop_movement(atom/movable/source, atom/oldloc, dir, forced)
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SIGNAL_HANDLER
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handle_hud_path()
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on_bot_movement(source, oldloc, dir, forced)
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/mob/living/basic/bot/proc/handle_hud_path()
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if(client || !length(current_pathed_turfs) || isnull(ai_controller))
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return
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var/atom/move_target = ai_controller.current_movement_target
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if(move_target != ai_controller.blackboard[BB_BEACON_TARGET])
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clear_path_hud()
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var/turf/our_turf = get_turf(src)
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var/image/target_image = current_pathed_turfs[our_turf]
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if(target_image)
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animate(target_image, alpha = 0, time = 0.3 SECONDS)
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current_pathed_turfs -= our_turf
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///proc that handles deleting the bot's drawn path when needed
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/mob/living/basic/bot/proc/clear_path_hud()
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for(var/turf/index as anything in current_pathed_turfs)
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var/image/our_image = current_pathed_turfs[index]
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animate(our_image, alpha = 0, time = 0.3 SECONDS)
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current_pathed_turfs -= index
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// Call hud remove handlers to ensure viewing user client images are removed
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var/list/path_huds_watching_me = list(GLOB.huds[DATA_HUD_DIAGNOSTIC], GLOB.huds[DATA_HUD_BOT_PATH])
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for(var/datum/atom_hud/hud as anything in path_huds_watching_me)
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hud.remove_atom_from_hud(src)
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