Files
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

171 lines
6.5 KiB
Plaintext

#define FOAM_INTERVAL 5 SECONDS
/mob/living/basic/bot/firebot
name = "\improper Firebot"
desc = "A little fire extinguishing bot. He looks rather anxious."
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "firebot1"
light_color = "#8cffc9"
light_power = 0.8
req_one_access = list(ACCESS_ROBOTICS, ACCESS_CONSTRUCTION)
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FIRE_BOT
additional_access = /datum/id_trim/job/station_engineer
hackables = "fire safety protocols"
path_image_color = "#FFA500"
possessed_message = "You are a firebot! Protect the station from fires to the best of your ability!"
ai_controller = /datum/ai_controller/basic_controller/bot/firebot
///our inbuilt fire extinguisher
var/obj/item/extinguisher/internal_ext
///Flags firebots use to decide how they function.
var/firebot_mode_flags = FIREBOT_EXTINGUISH_PEOPLE | FIREBOT_EXTINGUISH_FLAMES
//Selections: FIREBOT_STATIONARY_MODE | FIREBOT_EXTINGUISH_PEOPLE | FIREBOT_EXTINGUISH_FLAMES
///cooldown before we release foam all over
COOLDOWN_DECLARE(foam_cooldown)
/mob/living/basic/bot/firebot/generate_speak_list()
var/static/list/idle_lines = list(
FIREBOT_VOICED_NO_FIRES = 'sound/voice/firebot/nofires.ogg',
FIREBOT_VOICED_ONLY_YOU = 'sound/voice/firebot/onlyyou.ogg',
FIREBOT_VOICED_TEMPERATURE_NOMINAL = 'sound/voice/firebot/tempnominal.ogg',
FIREBOT_VOICED_KEEP_COOL = 'sound/voice/firebot/keepitcool.ogg',
)
var/static/list/fire_detected_lines = list(
FIREBOT_VOICED_FIRE_DETECTED = 'sound/voice/firebot/detected.ogg',
FIREBOT_VOICED_STOP_DROP = 'sound/voice/firebot/stopdropnroll.ogg',
FIREBOT_VOICED_EXTINGUISHING = 'sound/voice/firebot/extinguishing.ogg',
)
var/static/list/emagged_lines = list(
FIREBOT_VOICED_CANDLE_TIP = 'sound/voice/firebot/candle_tip.ogg',
FIREBOT_VOICED_ELECTRIC_FIRE = 'sound/voice/firebot/electric_fire_tip.ogg',
FIREBOT_VOICED_FUEL_TIP = 'sound/voice/firebot/gasoline_tip.ogg'
)
ai_controller.set_blackboard_key(BB_FIREBOT_EMAGGED_LINES, emagged_lines)
ai_controller.set_blackboard_key(BB_FIREBOT_IDLE_LINES, idle_lines)
ai_controller.set_blackboard_key(BB_FIREBOT_FIRE_DETECTED_LINES, fire_detected_lines)
return idle_lines + fire_detected_lines
/mob/living/basic/bot/firebot/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
update_appearance(UPDATE_ICON)
var/static/list/things_to_extinguish = typecacheof(list(/mob/living/carbon))
ai_controller.set_blackboard_key(BB_FIREBOT_CAN_EXTINGUISH, things_to_extinguish)
create_extinguisher()
AddElement(/datum/element/atmos_sensitive, mapload)
/mob/living/basic/bot/firebot/Destroy()
QDEL_NULL(internal_ext)
return ..()
/mob/living/basic/bot/firebot/bot_reset(bypass_ai_reset)
. = ..()
create_extinguisher()
/mob/living/basic/bot/firebot/proc/create_extinguisher()
internal_ext = new /obj/item/extinguisher(src)
internal_ext.safety = FALSE
internal_ext.precision = TRUE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/basic/bot/firebot/melee_attack(atom/attacked_atom, list/modifiers, ignore_cooldown = FALSE)
use_extinguisher(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/RangedAttack(atom/attacked_atom, list/modifiers)
use_extinguisher(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/proc/use_extinguisher(atom/attacked_atom, list/modifiers)
if(!(bot_mode_flags & BOT_MODE_ON))
return
spray_water(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(!(bot_access_flags & BOT_COVER_EMAGGED))
return
to_chat(user, span_warning("You enable the very ironically named \"fighting with fire\" mode, and disable the targeting safeties.")) // heheehe. funny
audible_message(span_danger("[src] buzzes oddly!"))
playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
internal_ext.chem = /datum/reagent/clf3 //Refill the internal extinguisher with liquid fire
internal_ext.power = 3
internal_ext.safety = FALSE
internal_ext.precision = FALSE
internal_ext.max_water = INFINITY
internal_ext.refill()
return TRUE
// Variables sent to TGUI
/mob/living/basic/bot/firebot/ui_data(mob/user)
var/list/data = ..()
if(!(bot_access_flags & BOT_COVER_LOCKED) || HAS_SILICON_ACCESS(user))
data["custom_controls"]["extinguish_fires"] = firebot_mode_flags & FIREBOT_EXTINGUISH_FLAMES
data["custom_controls"]["extinguish_people"] = firebot_mode_flags & FIREBOT_EXTINGUISH_PEOPLE
data["custom_controls"]["stationary_mode"] = firebot_mode_flags & FIREBOT_STATIONARY_MODE
return data
// Actions received from TGUI
/mob/living/basic/bot/firebot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/mob/user = ui.user
if(. || (bot_access_flags & BOT_COVER_LOCKED && !HAS_SILICON_ACCESS(user)))
return
switch(action)
if("extinguish_fires")
firebot_mode_flags ^= FIREBOT_EXTINGUISH_FLAMES
if("extinguish_people")
firebot_mode_flags ^= FIREBOT_EXTINGUISH_PEOPLE
if("stationary_mode")
firebot_mode_flags ^= FIREBOT_STATIONARY_MODE
update_appearance()
/mob/living/basic/bot/firebot/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > T0C + 200 || exposed_temperature < BODYTEMP_COLD_DAMAGE_LIMIT)
/mob/living/basic/bot/firebot/atmos_expose(datum/gas_mixture/air, exposed_temperature)
if(!COOLDOWN_FINISHED(src, foam_cooldown))
return
var/datum/effect_system/fluid_spread/foam/firefighting/foam = new
foam.set_up(3, holder = src, location = loc)
foam.start()
COOLDOWN_START(src, foam_cooldown, FOAM_INTERVAL)
/mob/living/basic/bot/firebot/proc/spray_water(atom/attacked_atom, list/modifiers)
if(firebot_mode_flags & FIREBOT_STATIONARY_MODE)
flick("firebots_use", src)
else
flick("firebot1_use", src)
internal_ext?.interact_with_atom(attacked_atom, src, modifiers)
/mob/living/basic/bot/firebot/update_icon_state()
. = ..()
if(!(bot_mode_flags & BOT_MODE_ON))
icon_state = "firebot0"
return
if(IsStun() || IsParalyzed() || (firebot_mode_flags & FIREBOT_STATIONARY_MODE)) //Bot has yellow light to indicate stationary mode.
icon_state = "firebots1"
return
icon_state = "firebot1"
/mob/living/basic/bot/firebot/explode()
var/turf/my_turf = drop_location()
new /obj/item/assembly/prox_sensor(my_turf)
new /obj/item/clothing/head/utility/hardhat/red(my_turf)
if(isopenturf(my_turf))
var/turf/open/open_turf = my_turf
open_turf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
return ..()
#undef FOAM_INTERVAL