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WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

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oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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#define TEND_DAMAGE_INTERACTION "tend_damage_interaction"
/mob/living/basic/bot/medbot
name = "\improper Medibot"
desc = "A little medical robot. He looks somewhat underwhelmed."
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "medibot0"
base_icon_state = "medibot"
health = 20
maxHealth = 20
speed = 2
light_power = 0.8
light_color = "#99ccff"
pass_flags = PASSMOB | PASSFLAPS
status_flags = (CANPUSH | CANSTUN)
ai_controller = /datum/ai_controller/basic_controller/bot/medbot
req_one_access = list(ACCESS_ROBOTICS, ACCESS_MEDICAL)
radio_key = /obj/item/encryptionkey/headset_med
radio_channel = RADIO_CHANNEL_MEDICAL
bot_type = MED_BOT
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
hackables = "health processor circuits"
possessed_message = "You are a medbot! Ensure good health among the crew to the best of your ability!"
additional_access = /datum/id_trim/job/paramedic
announcement_type = /datum/action/cooldown/bot_announcement/medbot
path_image_color = "#d9d9f4"
///anouncements when we find a target to heal
var/static/list/wait_announcements = list(
MEDIBOT_VOICED_HOLD_ON = 'sound/voice/medbot/coming.ogg',
MEDIBOT_VOICED_WANT_TO_HELP = 'sound/voice/medbot/help.ogg',
MEDIBOT_VOICED_YOU_ARE_INJURED = 'sound/voice/medbot/injured.ogg',
)
///announcements after we heal someone
var/static/list/afterheal_announcements = list(
MEDIBOT_VOICED_ALL_PATCHED_UP = 'sound/voice/medbot/patchedup.ogg',
MEDIBOT_VOICED_APPLE_A_DAY = 'sound/voice/medbot/apple.ogg',
MEDIBOT_VOICED_FEEL_BETTER = 'sound/voice/medbot/feelbetter.ogg',
)
///announcements when we are healing someone near death
var/static/list/near_death_announcements = list(
MEDIBOT_VOICED_STAY_WITH_ME = 'sound/voice/medbot/no.ogg',
MEDIBOT_VOICED_LIVE = 'sound/voice/medbot/live.ogg',
MEDIBOT_VOICED_NEVER_LOST = 'sound/voice/medbot/lost.ogg',
)
///announcements when we are idle
var/static/list/idle_lines = list(
MEDIBOT_VOICED_DELICIOUS = 'sound/voice/medbot/delicious.ogg',
MEDIBOT_VOICED_PLASTIC_SURGEON = 'sound/voice/medbot/surgeon.ogg',
MEDIBOT_VOICED_MASK_ON = 'sound/voice/medbot/radar.ogg',
MEDIBOT_VOICED_ALWAYS_A_CATCH = 'sound/voice/medbot/catch.ogg',
MEDIBOT_VOICED_LIKE_FLIES = 'sound/voice/medbot/flies.ogg',
MEDIBOT_VOICED_SUFFER = 'sound/voice/medbot/why.ogg',
)
///announcements when we are emagged
var/static/list/emagged_announcements = list(
MEDIBOT_VOICED_FUCK_YOU = 'sound/voice/medbot/fuck_you.ogg',
MEDIBOT_VOICED_NOT_A_GAME = 'sound/voice/medbot/turn_off.ogg',
MEDIBOT_VOICED_IM_DIFFERENT = 'sound/voice/medbot/im_different.ogg',
MEDIBOT_VOICED_FOURTH_WALL = 'sound/voice/medbot/close.ogg',
MEDIBOT_VOICED_SHINDEMASHOU = 'sound/voice/medbot/shindemashou.ogg',
)
///announcements when we are being tipped
var/static/list/tipped_announcements = list(
MEDIBOT_VOICED_WAIT = 'sound/voice/medbot/hey_wait.ogg',
MEDIBOT_VOICED_DONT = 'sound/voice/medbot/please_dont.ogg',
MEDIBOT_VOICED_TRUSTED_YOU = 'sound/voice/medbot/i_trusted_you.ogg',
MEDIBOT_VOICED_NO_SAD = 'sound/voice/medbot/nooo.ogg',
MEDIBOT_VOICED_OH_FUCK = 'sound/voice/medbot/oh_fuck.ogg',
)
///announcements when we are being untipped
var/static/list/untipped_announcements = list(
MEDIBOT_VOICED_FORGIVE = 'sound/voice/medbot/forgive.ogg',
MEDIBOT_VOICED_THANKS = 'sound/voice/medbot/thank_you.ogg',
MEDIBOT_VOICED_GOOD_PERSON = 'sound/voice/medbot/youre_good.ogg',
)
///announcements when we are worried
var/static/list/worried_announcements = list(
MEDIBOT_VOICED_PUT_BACK = 'sound/voice/medbot/please_put_me_back.ogg',
MEDIBOT_VOICED_IM_SCARED = 'sound/voice/medbot/please_im_scared.ogg',
MEDIBOT_VOICED_NEED_HELP = 'sound/voice/medbot/dont_like.ogg',
MEDIBOT_VOICED_THIS_HURTS = 'sound/voice/medbot/pain_is_real.ogg',
MEDIBOT_VOICED_THE_END = 'sound/voice/medbot/is_this_the_end.ogg',
MEDIBOT_VOICED_NOOO = 'sound/voice/medbot/nooo.ogg',
)
var/static/list/misc_announcements= list(
MEDIBOT_VOICED_CHICKEN = 'sound/voice/medbot/i_am_chicken.ogg',
)
/// drop determining variable
var/health_analyzer = /obj/item/healthanalyzer
/// drop determining variable
var/medkit_type = /obj/item/storage/medkit
///based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
var/skin
/// How much healing do we do at a time?
var/heal_amount = 2.5
/// Start healing when they have this much damage in a category
var/heal_threshold = 10
/// What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types
var/damage_type_healer = BRUTE
///Flags Medbots use to decide how they should be acting.
var/medical_mode_flags = MEDBOT_DECLARE_CRIT | MEDBOT_SPEAK_MODE
//Selections: MEDBOT_DECLARE_CRIT | MEDBOT_STATIONARY_MODE | MEDBOT_SPEAK_MODE | MEDBOT_TIPPED_MODE
/// techweb linked to the medbot
var/datum/techweb/linked_techweb
///our tipper
var/datum/weakref/tipper
/mob/living/basic/bot/medbot/proc/set_speech_keys()
if(isnull(ai_controller))
return
ai_controller.set_blackboard_key(BB_NEAR_DEATH_SPEECH, near_death_announcements)
ai_controller.set_blackboard_key(BB_WAIT_SPEECH, wait_announcements)
ai_controller.set_blackboard_key(BB_AFTERHEAL_SPEECH, afterheal_announcements)
ai_controller.set_blackboard_key(BB_IDLE_SPEECH, idle_lines)
ai_controller.set_blackboard_key(BB_EMAGGED_SPEECH, emagged_announcements)
ai_controller.set_blackboard_key(BB_WORRIED_ANNOUNCEMENTS, worried_announcements)
/mob/living/basic/bot/medbot/Initialize(mapload, new_skin)
. = ..()
set_speech_keys()
if(!isnull(new_skin))
skin = new_skin
update_appearance()
AddComponent(/datum/component/tippable, \
tip_time = 3 SECONDS, \
untip_time = 3 SECONDS, \
self_right_time = 3.5 MINUTES, \
pre_tipped_callback = CALLBACK(src, PROC_REF(pre_tip_over)), \
post_tipped_callback = CALLBACK(src, PROC_REF(after_tip_over)), \
post_untipped_callback = CALLBACK(src, PROC_REF(after_righted)))
var/static/list/hat_offsets = list(4,-9)
var/static/list/remove_hat = list(SIGNAL_ADDTRAIT(TRAIT_MOB_TIPPED))
var/static/list/prevent_checks = list(TRAIT_MOB_TIPPED)
AddElement(/datum/element/hat_wearer,\
offsets = hat_offsets,\
remove_hat_signals = remove_hat,\
traits_prevent_checks = prevent_checks,\
)
RegisterSignal(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(pre_attack))
if(!HAS_TRAIT(SSstation, STATION_TRAIT_MEDBOT_MANIA) || !mapload || !is_station_level(z))
return INITIALIZE_HINT_LATELOAD
skin = "advanced"
update_appearance(UPDATE_OVERLAYS)
damage_type_healer = HEAL_ALL_DAMAGE
if(prob(50))
name += ", PhD."
return INITIALIZE_HINT_LATELOAD
/mob/living/basic/bot/medbot/LateInitialize()
if(!CONFIG_GET(flag/no_default_techweb_link) && !linked_techweb)
CONNECT_TO_RND_SERVER_ROUNDSTART(linked_techweb, src)
/mob/living/basic/bot/medbot/update_icon_state()
. = ..()
if(!(bot_mode_flags & BOT_MODE_ON))
icon_state = "[base_icon_state]0"
return
if(HAS_TRAIT(src, TRAIT_INCAPACITATED))
icon_state = "[base_icon_state]a"
return
var/stationary_mode = !!(medical_mode_flags & MEDBOT_STATIONARY_MODE)
if(mode == BOT_HEALING)
icon_state = "[base_icon_state]s[stationary_mode]"
return
icon_state = "[base_icon_state][stationary_mode ? 2 : 1]" //Bot has yellow light to indicate stationary mode.
/mob/living/basic/bot/medbot/update_overlays()
. = ..()
if(skin)
. += "medskin_[skin]"
//this is sin
/mob/living/basic/bot/medbot/generate_speak_list()
var/static/list/finalized_speak_list = (idle_lines + wait_announcements + afterheal_announcements + near_death_announcements + emagged_announcements + tipped_announcements + untipped_announcements + worried_announcements + misc_announcements)
return finalized_speak_list
/mob/living/basic/bot/medbot/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/mob/living/basic/bot/medbot/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!QDELETED(tool.buffer) && istype(tool.buffer, /datum/techweb))
linked_techweb = tool.buffer
return ITEM_INTERACT_SUCCESS
// Variables sent to TGUI
/mob/living/basic/bot/medbot/ui_data(mob/user)
var/list/data = ..()
if(!(bot_access_flags & BOT_COVER_LOCKED) || HAS_SILICON_ACCESS(user))
data["custom_controls"]["heal_threshold"] = heal_threshold
data["custom_controls"]["speaker"] = medical_mode_flags & MEDBOT_SPEAK_MODE
data["custom_controls"]["crit_alerts"] = medical_mode_flags & MEDBOT_DECLARE_CRIT
data["custom_controls"]["stationary_mode"] = medical_mode_flags & MEDBOT_STATIONARY_MODE
data["custom_controls"]["sync_tech"] = TRUE
return data
// Actions received from TGUI
/mob/living/basic/bot/medbot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/mob/user = ui.user
if(. || !isliving(ui.user) || (bot_access_flags & BOT_COVER_LOCKED) && !HAS_SILICON_ACCESS(user))
return
switch(action)
if("heal_threshold")
var/adjust_num = round(text2num(params["threshold"]))
heal_threshold = adjust_num
if(heal_threshold < 5)
heal_threshold = 5
if(heal_threshold > 75)
heal_threshold = 75
if("speaker")
medical_mode_flags ^= MEDBOT_SPEAK_MODE
if("crit_alerts")
medical_mode_flags ^= MEDBOT_DECLARE_CRIT
if("stationary_mode")
medical_mode_flags ^= MEDBOT_STATIONARY_MODE
if("sync_tech")
if(!linked_techweb)
to_chat(user, span_notice("No research techweb connected."))
return
var/oldheal_amount = heal_amount
var/tech_boosters
for(var/index in linked_techweb.researched_designs)
var/datum/design/surgery/healing/design = SSresearch.techweb_design_by_id(index)
if(!istype(design))
continue
tech_boosters++
if(tech_boosters)
heal_amount = (round(tech_boosters * 0.5, 0.1) * initial(heal_amount)) + initial(heal_amount) //every 2 tend wounds tech gives you an extra 100% healing, adjusting for unique branches (combo is bonus)
if(oldheal_amount < heal_amount)
speak("New knowledge found! Surgical efficacy improved to [round(heal_amount/initial(heal_amount)*100)]%!")
update_appearance()
/mob/living/basic/bot/medbot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(!(bot_access_flags & BOT_COVER_EMAGGED))
return
medical_mode_flags &= ~MEDBOT_DECLARE_CRIT
balloon_alert(user, "reagent synthesis circuits shorted")
audible_message(span_danger("[src] buzzes oddly!"))
flick("medibot_spark", src)
playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
return TRUE
/mob/living/basic/bot/medbot/examine()
. = ..()
if(!(medical_mode_flags & MEDBOT_TIPPED_MODE))
return
var/static/list/panic_state = list(
"It appears to be tipped over, and is quietly waiting for someone to set it right.",
"It is tipped over and requesting help.",
"They are tipped over and appear visibly distressed.",
span_warning("They are tipped over and visibly panicking!"),
span_warning(span_bold("They are freaking out from being tipped over!"))
)
. += pick(panic_state)
/*
* Proc used in a callback for before this medibot is tipped by the tippable component.
*
* user - the mob who is tipping us over
*/
/mob/living/basic/bot/medbot/proc/pre_tip_over(mob/user)
speak(pick(worried_announcements))
/*
* Proc used in a callback for after this medibot is tipped by the tippable component.
*
* user - the mob who tipped us over
*/
/mob/living/basic/bot/medbot/proc/after_tip_over(mob/user)
medical_mode_flags |= MEDBOT_TIPPED_MODE
tipper = WEAKREF(user)
playsound(src, 'sound/machines/warning-buzzer.ogg', 50)
if(prob(10))
speak("PSYCH ALERT: Crewmember [user.name] recorded displaying antisocial tendencies torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel)
/mob/living/basic/bot/medbot/explode()
var/atom/our_loc = drop_location()
drop_part(medkit_type, our_loc)
drop_part(health_analyzer, our_loc)
return ..()
/*
* Proc used in a callback for after this medibot is righted, either by themselves or by a mob, by the tippable component.
*
* user - the mob who righted us. Can be null.
*/
/mob/living/basic/bot/medbot/proc/after_righted(mob/user)
var/mob/tipper_mob = isnull(user) ? null : tipper?.resolve()
tipper = null
medical_mode_flags &= ~MEDBOT_TIPPED_MODE
if(isnull(tipper_mob))
return
if(tipper_mob == user)
speak(MEDIBOT_VOICED_FORGIVE)
return
speak(pick(untipped_announcements))
/mob/living/basic/bot/medbot/proc/pre_attack(mob/living/puncher, atom/target)
SIGNAL_HANDLER
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
if(!iscarbon(target))
return
// SKYRAT EDIT ADDITION START - Skip trying to heal synths
if(ishuman(target))
var/mob/living/carbon/human/human_target = target
if(human_target.mob_biotypes & MOB_ROBOTIC)
return
// SKYRAT EDIT ADDITION END
INVOKE_ASYNC(src, PROC_REF(medicate_patient), target)
return COMPONENT_HOSTILE_NO_ATTACK
/mob/living/basic/bot/medbot/proc/medicate_patient(mob/living/carbon/human/patient)
if(DOING_INTERACTION(src, TEND_DAMAGE_INTERACTION))
return
if((damage_type_healer == HEAL_ALL_DAMAGE && patient.get_total_damage() <= heal_threshold) || (!(damage_type_healer == HEAL_ALL_DAMAGE) && patient.get_current_damage_of_type(damage_type_healer) <= heal_threshold))
to_chat(src, "[patient] is healthy! Your programming prevents you from tending the wounds of anyone with less than [heal_threshold + 1] [damage_type_healer == HEAL_ALL_DAMAGE ? "total" : damage_type_healer] damage.")
return
update_bot_mode(new_mode = BOT_HEALING, update_hud = FALSE)
patient.visible_message("[src] is trying to tend the wounds of [patient]", span_userdanger("[src] is trying to tend your wounds!"))
if(!do_after(src, delay = 2 SECONDS, target = patient, interaction_key = TEND_DAMAGE_INTERACTION))
update_bot_mode(new_mode = BOT_IDLE)
return
var/modified_heal_amount = heal_amount
var/done_healing = FALSE
if(damage_type_healer == BRUTE && medkit_type == /obj/item/storage/medkit/brute)
modified_heal_amount *= 1.1
if(bot_access_flags & BOT_COVER_EMAGGED)
patient.reagents?.add_reagent(/datum/reagent/toxin/chloralhydrate, 5)
log_combat(src, patient, "pretended to tend wounds on", "internal tools")
else if(damage_type_healer == HEAL_ALL_DAMAGE)
patient.heal_ordered_damage(amount = modified_heal_amount, damage_types = list(BRUTE, BURN, TOX, OXY))
log_combat(src, patient, "tended the wounds of", "internal tools")
if(patient.get_total_damage() <= heal_threshold)
done_healing = TRUE
else
patient.heal_damage_type(heal_amount = modified_heal_amount, damagetype = damage_type_healer)
log_combat(src, patient, "tended the wounds of", "internal tools")
if(patient.get_current_damage_of_type(damage_type_healer) <= heal_threshold)
done_healing = TRUE
patient.visible_message(span_notice("[src] tends the wounds of [patient]!"), "[span_infoplain(span_green("[src] tends your wounds!"))]")
if(done_healing)
visible_message(span_infoplain("[src] places its tools back into itself."))
to_chat(src, "[patient] is now healthy!")
update_bot_mode(new_mode = BOT_IDLE)
return
if(CanReach(patient))
melee_attack(patient)
/mob/living/basic/bot/medbot/autopatrol
bot_mode_flags = BOT_MODE_ON | BOT_MODE_AUTOPATROL | BOT_MODE_REMOTE_ENABLED | BOT_MODE_CAN_BE_SAPIENT | BOT_MODE_ROUNDSTART_POSSESSION
/mob/living/basic/bot/medbot/stationary
medical_mode_flags = MEDBOT_DECLARE_CRIT | MEDBOT_STATIONARY_MODE | MEDBOT_SPEAK_MODE
/mob/living/basic/bot/medbot/mysterious
name = "\improper Mysterious Medibot"
desc = "International Medibot of mystery."
skin = "bezerk"
damage_type_healer = HEAL_ALL_DAMAGE
heal_amount = 10
/mob/living/basic/bot/medbot/derelict
name = "\improper Old Medibot"
desc = "Looks like it hasn't been modified since the late 2080s."
skin = "bezerk"
damage_type_healer = HEAL_ALL_DAMAGE
medical_mode_flags = MEDBOT_SPEAK_MODE
heal_threshold = 0
heal_amount = 5
/mob/living/basic/bot/medbot/nukie
name = "Oppenheimer"
desc = "A medibot stolen from a Nanotrasen station and upgraded by the Syndicate. Despite their best efforts at reprogramming, it still appears visibly upset near nuclear explosives."
skin = "bezerk"
health = 40
maxHealth = 40
req_one_access = list(ACCESS_SYNDICATE)
bot_mode_flags = parent_type::bot_mode_flags & ~BOT_MODE_REMOTE_ENABLED
radio_key = /obj/item/encryptionkey/syndicate
radio_channel = RADIO_CHANNEL_SYNDICATE
damage_type_healer = HEAL_ALL_DAMAGE
faction = list(ROLE_SYNDICATE)
heal_threshold = 0
heal_amount = 5
additional_access = /datum/id_trim/syndicom/crew
/mob/living/basic/bot/medbot/nukie/Initialize(mapload, new_skin)
. = ..()
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_DISARMED, PROC_REF(nuke_disarm))
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED, PROC_REF(nuke_arm))
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_DETONATING, PROC_REF(nuke_detonate))
internal_radio.set_frequency(FREQ_SYNDICATE)
internal_radio.freqlock = RADIO_FREQENCY_LOCKED
/mob/living/basic/bot/medbot/nukie/proc/nuke_disarm()
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(speak), pick(untipped_announcements))
/mob/living/basic/bot/medbot/nukie/proc/nuke_arm()
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(speak), pick(worried_announcements))
/mob/living/basic/bot/medbot/nukie/proc/nuke_detonate()
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(speak), pick(emagged_announcements))
#undef TEND_DAMAGE_INTERACTION