mirror of
https://github.com/Skyrat-SS13/Skyrat-tg.git
synced 2026-08-20 11:27:45 +01:00
* Targeting Datums Renamed (and global) (#79513)
## About The Pull Request
[Implements the backend required to make targeting datums
global](https://github.com/tgstation/tgstation/commit/6901ead12e419530b7f646ea21094d4432d7385e)
It's inconsistent with the rest of basic ai for these to have a high
degree of state, plus like, such a waste yaknow?
[Implements
GET_TARGETING_STRATEGY](https://github.com/tgstation/tgstation/commit/d79c29134d03424a9f8bacd64c08cb41775fe8c0)
Regexes used:
new.*(/datum/targetting_datum[^,(]*)\(*\)* -> GET_TARGETING_STRATEGY($1)
Renamed all instances of targetting to targeting (also targetting datum
-> targeting strategy)
I've used GET_TARGETING_STRATEGY at the source where the keys are
actually used, rather then in the listing. This works out just fine.
## Why It's Good For The Game
Not a misspelled name through the whole codebase, very slightly less
memory load for basically no downside (slight cpu cost maybe but not a
significant one.
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
* Targeting Datums Renamed (and global)
* Update dogs.dm
* Modular
* Modular
* Modular
* Merge skew?
* Revert "Merge skew?"
This reverts commit 0889389ab5.
---------
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
91 lines
3.0 KiB
Plaintext
91 lines
3.0 KiB
Plaintext
/**
|
|
* Artificers
|
|
*
|
|
* Artificers will seek out and heal the most wounded construct or shade they can see.
|
|
* If there is no one to heal, they will run away from any non-allied mobs.
|
|
*/
|
|
/datum/ai_controller/basic_controller/artificer
|
|
blackboard = list(
|
|
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/same_faction/construct,
|
|
BB_FLEE_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
BB_TARGET_WOUNDED_ONLY = TRUE,
|
|
)
|
|
|
|
ai_movement = /datum/ai_movement/basic_avoidance
|
|
idle_behavior = /datum/idle_behavior/idle_random_walk
|
|
planning_subtrees = list(
|
|
/datum/ai_planning_subtree/simple_find_wounded_target,
|
|
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
|
/datum/ai_planning_subtree/target_retaliate/to_flee,
|
|
/datum/ai_planning_subtree/flee_target/from_flee_key,
|
|
)
|
|
|
|
/**
|
|
* Juggernauts
|
|
*
|
|
* Juggernauts slowly walk toward non-allied mobs and pummel them to death.
|
|
*/
|
|
/datum/ai_controller/basic_controller/juggernaut
|
|
blackboard = list(
|
|
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
BB_TARGET_MINIMUM_STAT = HARD_CRIT,
|
|
)
|
|
|
|
ai_movement = /datum/ai_movement/basic_avoidance
|
|
idle_behavior = /datum/idle_behavior/idle_random_walk
|
|
planning_subtrees = list(
|
|
/datum/ai_planning_subtree/simple_find_target,
|
|
/datum/ai_planning_subtree/attack_obstacle_in_path,
|
|
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
|
)
|
|
|
|
/**
|
|
* Proteons
|
|
*
|
|
* Proteons perform cowardly hit-and-run attacks, fleeing melee when struck but returning to fight again.
|
|
*/
|
|
/datum/ai_controller/basic_controller/proteon
|
|
blackboard = list(
|
|
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
BB_TARGET_MINIMUM_STAT = HARD_CRIT,
|
|
BB_FLEE_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
)
|
|
|
|
ai_movement = /datum/ai_movement/basic_avoidance
|
|
idle_behavior = /datum/idle_behavior/idle_random_walk
|
|
planning_subtrees = list(
|
|
/datum/ai_planning_subtree/target_retaliate/to_flee,
|
|
/datum/ai_planning_subtree/flee_target/from_flee_key,
|
|
/datum/ai_planning_subtree/simple_find_target,
|
|
/datum/ai_planning_subtree/attack_obstacle_in_path,
|
|
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
|
)
|
|
|
|
/**
|
|
* Wraiths
|
|
*
|
|
* Wraiths seek out the most injured non-allied mob to beat to death.
|
|
*/
|
|
/datum/ai_controller/basic_controller/wraith
|
|
blackboard = list(
|
|
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
BB_TARGET_MINIMUM_STAT = HARD_CRIT,
|
|
)
|
|
|
|
ai_movement = /datum/ai_movement/basic_avoidance
|
|
idle_behavior = /datum/idle_behavior/idle_random_walk
|
|
planning_subtrees = list(
|
|
/datum/ai_planning_subtree/simple_find_wounded_target,
|
|
/datum/ai_planning_subtree/attack_obstacle_in_path,
|
|
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
|
)
|
|
|
|
/// Targeting strategy that will only allow mobs that constructs can heal.
|
|
/datum/targeting_strategy/basic/same_faction/construct
|
|
target_wounded_key = BB_TARGET_WOUNDED_ONLY
|
|
|
|
/datum/targeting_strategy/basic/same_faction/construct/can_attack(mob/living/living_mob, atom/the_target, vision_range, check_faction = TRUE)
|
|
if(isconstruct(the_target) || istype(the_target, /mob/living/basic/shade))
|
|
return ..()
|
|
return FALSE
|