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* Targeting Datums Renamed (and global) (#79513)
## About The Pull Request
[Implements the backend required to make targeting datums
global](https://github.com/tgstation/tgstation/commit/6901ead12e419530b7f646ea21094d4432d7385e)
It's inconsistent with the rest of basic ai for these to have a high
degree of state, plus like, such a waste yaknow?
[Implements
GET_TARGETING_STRATEGY](https://github.com/tgstation/tgstation/commit/d79c29134d03424a9f8bacd64c08cb41775fe8c0)
Regexes used:
new.*(/datum/targetting_datum[^,(]*)\(*\)* -> GET_TARGETING_STRATEGY($1)
Renamed all instances of targetting to targeting (also targetting datum
-> targeting strategy)
I've used GET_TARGETING_STRATEGY at the source where the keys are
actually used, rather then in the listing. This works out just fine.
## Why It's Good For The Game
Not a misspelled name through the whole codebase, very slightly less
memory load for basically no downside (slight cpu cost maybe but not a
significant one.
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
* Targeting Datums Renamed (and global)
* Update dogs.dm
* Modular
* Modular
* Modular
* Merge skew?
* Revert "Merge skew?"
This reverts commit 0889389ab5.
---------
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/mob/living/basic/spaceman
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name = "Spaceman"
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desc = "What in the actual hell..?"
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icon = 'icons/mob/simple/animal.dmi'
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icon_state = "old"
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icon_living = "old"
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icon_dead = "old_dead"
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icon_gib = "clown_gib"
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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sentience_type = SENTIENCE_HUMANOID
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gender = MALE
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "punches"
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response_harm_simple = "punch"
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combat_mode = TRUE
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maxHealth = 100
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health = 100
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speed = 0
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melee_damage_lower = 10
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melee_damage_upper = 10
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attack_verb_continuous = "hits"
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attack_verb_simple = "hit"
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attack_sound = 'sound/weapons/punch1.ogg'
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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ai_controller = /datum/ai_controller/basic_controller/spaceman
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/mob/living/basic/spaceman/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/ai_retaliate)
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/datum/ai_controller/basic_controller/spaceman
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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