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1190960e96 [MIRROR] russian mobsters are no longer ridicilously fast [MDB IGNORE] (#26011)
* russian mobsters are no longer ridicilously fast (#80788)

## About The Pull Request

instead of 0 additive slowdown now they have 1.2, moving at a
comfortable pace now
previously if you did not react fast enough and they hit you even once
you could not outrun them because damage slowdown and they moved
ridicilously fast like an assistant on crack

## Why It's Good For The Game

fixes #79799

## Changelog
🆑
fix: After a raid on the local drug mafia in the sector by TerraGov, the
Russian Mobsters no longer have access to easy drugs and as a result are
no longer 24/7 running faster than the average spaceman.
/🆑

* russian mobsters are no longer ridicilously fast

---------

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2024-01-05 20:17:40 +00:00

40 lines
1.3 KiB
Plaintext

/// Russian trooper subtype
/mob/living/basic/trooper/russian
name = "Russian Mobster"
desc = "For the Motherland!"
speed = 1.2
melee_damage_lower = 15
melee_damage_upper = 15
unsuitable_cold_damage = 1
unsuitable_heat_damage = 1
faction = list(FACTION_RUSSIAN)
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_SLASH
mob_spawner = /obj/effect/mob_spawn/corpse/human/russian
r_hand = /obj/item/knife/kitchen
loot = list(
/obj/effect/mob_spawn/corpse/human/russian,
/obj/item/knife/kitchen,
)
/mob/living/basic/trooper/russian/ranged
ai_controller = /datum/ai_controller/basic_controller/trooper/ranged
mob_spawner = /obj/effect/mob_spawn/corpse/human/russian/ranged
r_hand = /obj/item/gun/ballistic/automatic/pistol
loot = list(
/obj/effect/mob_spawn/corpse/human/russian/ranged,
/obj/item/gun/ballistic/revolver/nagant,
)
var/casingtype = /obj/item/ammo_casing/n762
var/projectilesound = 'sound/weapons/gun/revolver/shot.ogg'
/mob/living/basic/trooper/russian/ranged/Initialize(mapload)
. = ..()
AddComponent(/datum/component/ranged_attacks, casing_type = casingtype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS)
/mob/living/basic/trooper/russian/ranged/lootless
loot = list()