Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

206 lines
6.8 KiB
Plaintext

/* Filing cabinets!
* Contains:
* Filing Cabinets
* Security Record Cabinets
* Medical Record Cabinets
* Employment Contract Cabinets
*/
/*
* Filing Cabinets
*/
/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "filingcabinet"
density = TRUE
anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
/obj/structure/filingcabinet/chestdrawer/wheeled
name = "rolling chest drawer"
desc = "A small cabinet with drawers. This one has wheels!"
anchored = FALSE
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
icon_state = "tallcabinet"
/obj/structure/filingcabinet/Initialize(mapload)
. = ..()
if(mapload)
for(var/obj/item/I in loc)
if(I.w_class < WEIGHT_CLASS_NORMAL) //there probably shouldn't be anything placed ontop of filing cabinets in a map that isn't meant to go in them
I.forceMove(src)
/obj/structure/filingcabinet/atom_deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/iron(loc, 2)
for(var/obj/item/obj in src)
obj.forceMove(loc)
/obj/structure/filingcabinet/attackby(obj/item/P, mob/living/user, params)
var/list/modifiers = params2list(params)
if(P.tool_behaviour == TOOL_WRENCH && LAZYACCESS(modifiers, RIGHT_CLICK))
to_chat(user, span_notice("You begin to [anchored ? "unwrench" : "wrench"] [src]."))
if(P.use_tool(src, user, 20, volume=50))
to_chat(user, span_notice("You successfully [anchored ? "unwrench" : "wrench"] [src]."))
set_anchored(!anchored)
else if(P.w_class < WEIGHT_CLASS_NORMAL)
if(!user.transferItemToLoc(P, src))
return
to_chat(user, span_notice("You put [P] in [src]."))
icon_state = "[initial(icon_state)]-open"
sleep(0.5 SECONDS)
icon_state = initial(icon_state)
else if(!user.combat_mode)
to_chat(user, span_warning("You can't put [P] in [src]!"))
else
return ..()
/obj/structure/filingcabinet/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
ui_interact(user)
/obj/structure/filingcabinet/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "FilingCabinet")
ui.open()
/obj/structure/filingcabinet/ui_data(mob/user)
var/list/data = list()
data["cabinet_name"] = "[name]"
data["contents"] = list()
data["contents_ref"] = list()
for(var/obj/item/content in src)
data["contents"] += "[content]"
data["contents_ref"] += "[REF(content)]"
return data
/obj/structure/filingcabinet/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
// Take the object out
if("remove_object")
var/obj/item/content = locate(params["ref"]) in src
if(istype(content) && in_range(src, usr))
usr.put_in_hands(content)
icon_state = "[initial(icon_state)]-open"
addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), 0.5 SECONDS)
return TRUE
/obj/structure/filingcabinet/attack_tk(mob/user)
if(anchored)
return attack_self_tk(user)
return ..()
/obj/structure/filingcabinet/attack_self_tk(mob/user)
. = ITEM_INTERACT_BLOCKING
if(contents.len)
if(prob(40 + contents.len * 5))
var/obj/item/I = pick(contents)
I.forceMove(loc)
if(prob(25))
step_rand(I)
to_chat(user, span_notice("You pull \a [I] out of [src] at random."))
return
to_chat(user, span_notice("You find nothing in [src]."))
/*
* Security Record Cabinets
*/
/obj/structure/filingcabinet/security
var/virgin = TRUE
/obj/structure/filingcabinet/security/proc/populate()
if(!virgin)
return
for(var/datum/record/crew/target in GLOB.manifest.general)
var/obj/item/paper/rapsheet = target.get_rapsheet()
rapsheet.forceMove(src)
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/security/attack_hand(mob/user, list/modifiers)
populate()
return ..()
/obj/structure/filingcabinet/security/attack_tk()
populate()
return ..()
/*
* Medical Record Cabinets
*/
/obj/structure/filingcabinet/medical
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
var/virgin = TRUE
/obj/structure/filingcabinet/medical/proc/populate()
if(!virgin)
return
for(var/datum/record/crew/record in GLOB.manifest.general)
var/obj/item/paper/med_record_paper = new /obj/item/paper(src)
var/med_record_text = "<CENTER><B>Medical Record</B></CENTER><BR>"
med_record_text += "Name: [record.name] Rank: [record.rank]<BR>\nGender: [record.gender]<BR>\nAge: [record.age]<BR>"
med_record_text += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [record.blood_type]<BR>\nDNA: [record.dna_string]<BR>\n<BR>\nPhysical Status: [record.physical_status]<BR>\nMental Status: [record.mental_status]<BR>\nMinor Disabilities: [record.minor_disabilities]<BR>\nDetails: [record.minor_disabilities_desc]<BR>\n<BR>\nMajor Disabilities: [record.major_disabilities]<BR>\nDetails: [record.major_disabilities_desc]<BR>\n<BR>\nImportant Notes:<BR>\n\t[record.medical_notes]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
med_record_text += "</TT>"
med_record_paper.add_raw_text(med_record_text)
med_record_paper.name = "paper - '[record.name]'"
med_record_paper.update_appearance()
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/filingcabinet/medical/attack_hand(mob/user, list/modifiers)
populate()
return ..()
/obj/structure/filingcabinet/medical/attack_tk()
populate()
return ..()
/*
* Employment contract Cabinets
*/
GLOBAL_LIST_EMPTY(employmentCabinets)
/obj/structure/filingcabinet/employment
icon_state = "employmentcabinet"
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
var/virgin = TRUE
/obj/structure/filingcabinet/employment/Initialize(mapload)
. = ..()
GLOB.employmentCabinets += src
/obj/structure/filingcabinet/employment/Destroy()
GLOB.employmentCabinets -= src
return ..()
/obj/structure/filingcabinet/employment/proc/fillCurrent()
//This proc fills the cabinet with the current crew.
for(var/datum/record/locked/target in GLOB.manifest.locked)
var/datum/mind/filed_mind = target.mind_ref.resolve()
if(filed_mind && ishuman(filed_mind.current))
addFile(filed_mind.current)
/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
new /obj/item/paper/employment_contract(src, employee.mind.name)
/obj/structure/filingcabinet/employment/interact(mob/user)
if(virgin)
fillCurrent()
virgin = FALSE
return ..()