Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

129 lines
3.5 KiB
Plaintext

/obj/item/folder
name = "folder"
desc = "A folder."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "folder"
w_class = WEIGHT_CLASS_SMALL
pressure_resistance = 2
resistance_flags = FLAMMABLE
/// The background color for tgui in hex (with a `#`)
var/bg_color = "#7f7f7f"
/// A typecache of the objects that can be inserted into a folder
var/static/list/folder_insertables = typecacheof(list(
/obj/item/paper,
/obj/item/photo,
/obj/item/documents,
/obj/item/paperwork,
))
/// Do we hide the contents on examine?
var/contents_hidden = FALSE
/obj/item/folder/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins filing an imaginary death warrant! It looks like [user.p_theyre()] trying to commit suicide!"))
return OXYLOSS
/obj/item/folder/Initialize(mapload)
update_icon()
. = ..()
/obj/item/folder/Destroy()
for(var/obj/important_thing in contents)
if(!(important_thing.resistance_flags & INDESTRUCTIBLE))
continue
important_thing.forceMove(drop_location()) //don't destroy round critical content such as objective documents.
return ..()
/obj/item/folder/examine()
. = ..()
if(length(contents) && !contents_hidden)
. += span_notice("<b>Right-click</b> to remove [contents[1]].")
/obj/item/folder/proc/rename(mob/user, obj/item/writing_instrument)
if(!user.can_write(writing_instrument))
return
var/inputvalue = tgui_input_text(user, "What would you like to label the folder?", "Folder Labelling", max_length = MAX_NAME_LEN)
if(!inputvalue)
return
if(user.can_perform_action(src))
name = "folder[(inputvalue ? " - '[inputvalue]'" : null)]"
/obj/item/folder/proc/remove_item(obj/item/Item, mob/user)
if(istype(Item))
Item.forceMove(user.loc)
user.put_in_hands(Item)
to_chat(user, span_notice("You remove [Item] from [src]."))
update_icon()
/obj/item/folder/attack_hand(mob/user, list/modifiers)
if(length(contents) && LAZYACCESS(modifiers, RIGHT_CLICK))
remove_item(contents[1], user)
return TRUE
. = ..()
/obj/item/folder/update_overlays()
. = ..()
if(contents.len)
. += "folder_paper"
/obj/item/folder/attackby(obj/item/weapon, mob/user, params)
if(burn_paper_product_attackby_check(weapon, user))
return
if(is_type_in_typecache(weapon, folder_insertables))
//Add paper, photo or documents into the folder
if(!user.transferItemToLoc(weapon, src))
return
to_chat(user, span_notice("You put [weapon] into [src]."))
update_appearance()
else if(IS_WRITING_UTENSIL(weapon))
rename(user, weapon)
/obj/item/folder/attack_self(mob/user)
add_fingerprint(usr)
ui_interact(user)
return
/obj/item/folder/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Folder")
ui.open()
/obj/item/folder/ui_data(mob/user)
var/list/data = list()
if(istype(src, /obj/item/folder/syndicate))
data["theme"] = "syndicate"
data["bg_color"] = "[bg_color]"
data["folder_name"] = "[name]"
data["contents"] = list()
data["contents_ref"] = list()
for(var/Content in src)
data["contents"] += "[Content]"
data["contents_ref"] += "[REF(Content)]"
return data
/obj/item/folder/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
if(usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED))
return
switch(action)
// Take item out
if("remove")
var/obj/item/Item = locate(params["ref"]) in src
remove_item(Item, usr)
. = TRUE
// Inspect the item
if("examine")
var/obj/item/Item = locate(params["ref"]) in src
if(istype(Item))
usr.examinate(Item)
. = TRUE