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https://github.com/Skyrat-SS13/Skyrat-tg.git
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bb70889f6e
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
123 lines
3.6 KiB
Plaintext
123 lines
3.6 KiB
Plaintext
#define POINT_TIME (2.5 SECONDS)
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/**
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* Point at an atom
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*
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* Intended to enable and standardise the pointing animation for all atoms
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*
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* Not intended as a replacement for the mob verb
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*/
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/atom/movable/proc/point_at(atom/pointed_atom, intentional = FALSE)
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if(!isturf(loc))
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return FALSE
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if (pointed_atom in src)
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create_point_bubble(pointed_atom)
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return FALSE
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var/turf/tile = get_turf(pointed_atom)
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if (!tile)
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return FALSE
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var/turf/our_tile = get_turf(src)
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var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
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SEND_SIGNAL(src, COMSIG_MOVABLE_POINTED, pointed_atom, visual, intentional)
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animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
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return TRUE
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/mob/point_at(atom/pointed_atom, intentional = FALSE)
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. = ..()
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if(.)
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face_atom(pointed_atom)
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/atom/movable/proc/create_point_bubble(atom/pointed_atom)
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var/mutable_appearance/thought_bubble = mutable_appearance(
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'icons/effects/effects.dmi',
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"thought_bubble",
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offset_spokesman = src,
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plane = POINT_PLANE,
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appearance_flags = KEEP_APART,
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)
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var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
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pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
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pointed_atom_appearance.plane = FLOAT_PLANE
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pointed_atom_appearance.layer = FLOAT_LAYER
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pointed_atom_appearance.pixel_x = 0
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pointed_atom_appearance.pixel_y = 0
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thought_bubble.overlays += pointed_atom_appearance
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var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
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if (!isnull(hover_outline_index))
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pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
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thought_bubble.pixel_x = 16
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thought_bubble.pixel_y = 32
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thought_bubble.alpha = 200
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var/mutable_appearance/point_visual = mutable_appearance(
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'icons/hud/screen_gen.dmi',
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"arrow"
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)
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thought_bubble.overlays += point_visual
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add_overlay(thought_bubble)
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LAZYADD(update_overlays_on_z, thought_bubble)
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addtimer(CALLBACK(src, PROC_REF(clear_point_bubble), thought_bubble), POINT_TIME)
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/atom/movable/proc/clear_point_bubble(mutable_appearance/thought_bubble)
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LAZYREMOVE(update_overlays_on_z, thought_bubble)
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cut_overlay(thought_bubble)
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/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/hud/screen_gen.dmi'
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icon_state = "arrow"
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plane = POINT_PLANE
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duration = POINT_TIME
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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abstract_move(get_turf(src))
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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SetInvisibility(set_invis)
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#undef POINT_TIME
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/**
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* Point at an atom
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*
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* mob verbs are faster than object verbs. See
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* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
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* for why this isn't atom/verb/pointed()
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*
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* note: ghosts can point, this is intended
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*
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* visible_message will handle invisibility properly
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*
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* overridden here and in /mob/dead/observer for different point span classes and sanity checks
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*/
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(istype(A, /obj/effect/temp_visual/point))
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return FALSE
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DEFAULT_QUEUE_OR_CALL_VERB(VERB_CALLBACK(src, PROC_REF(_pointed), A))
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/// possibly delayed verb that finishes the pointing process starting in [/mob/verb/pointed()].
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/// either called immediately or in the tick after pointed() was called, as per the [DEFAULT_QUEUE_OR_CALL_VERB()] macro
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/mob/proc/_pointed(atom/pointing_at)
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if(client && !(pointing_at in view(client.view, src)))
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return FALSE
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point_at(pointing_at, TRUE)
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return TRUE
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