Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

123 lines
3.6 KiB
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#define POINT_TIME (2.5 SECONDS)
/**
* Point at an atom
*
* Intended to enable and standardise the pointing animation for all atoms
*
* Not intended as a replacement for the mob verb
*/
/atom/movable/proc/point_at(atom/pointed_atom, intentional = FALSE)
if(!isturf(loc))
return FALSE
if (pointed_atom in src)
create_point_bubble(pointed_atom)
return FALSE
var/turf/tile = get_turf(pointed_atom)
if (!tile)
return FALSE
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
SEND_SIGNAL(src, COMSIG_MOVABLE_POINTED, pointed_atom, visual, intentional)
animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
return TRUE
/mob/point_at(atom/pointed_atom, intentional = FALSE)
. = ..()
if(.)
face_atom(pointed_atom)
/atom/movable/proc/create_point_bubble(atom/pointed_atom)
var/mutable_appearance/thought_bubble = mutable_appearance(
'icons/effects/effects.dmi',
"thought_bubble",
offset_spokesman = src,
plane = POINT_PLANE,
appearance_flags = KEEP_APART,
)
var/mutable_appearance/pointed_atom_appearance = new(pointed_atom.appearance)
pointed_atom_appearance.blend_mode = BLEND_INSET_OVERLAY
pointed_atom_appearance.plane = FLOAT_PLANE
pointed_atom_appearance.layer = FLOAT_LAYER
pointed_atom_appearance.pixel_x = 0
pointed_atom_appearance.pixel_y = 0
thought_bubble.overlays += pointed_atom_appearance
var/hover_outline_index = pointed_atom.get_filter_index(HOVER_OUTLINE_FILTER)
if (!isnull(hover_outline_index))
pointed_atom_appearance.filters.Cut(hover_outline_index, hover_outline_index + 1)
thought_bubble.pixel_x = 16
thought_bubble.pixel_y = 32
thought_bubble.alpha = 200
var/mutable_appearance/point_visual = mutable_appearance(
'icons/hud/screen_gen.dmi',
"arrow"
)
thought_bubble.overlays += point_visual
add_overlay(thought_bubble)
LAZYADD(update_overlays_on_z, thought_bubble)
addtimer(CALLBACK(src, PROC_REF(clear_point_bubble), thought_bubble), POINT_TIME)
/atom/movable/proc/clear_point_bubble(mutable_appearance/thought_bubble)
LAZYREMOVE(update_overlays_on_z, thought_bubble)
cut_overlay(thought_bubble)
/obj/effect/temp_visual/point
name = "pointer"
icon = 'icons/hud/screen_gen.dmi'
icon_state = "arrow"
plane = POINT_PLANE
duration = POINT_TIME
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
. = ..()
var/atom/old_loc = loc
abstract_move(get_turf(src))
pixel_x = old_loc.pixel_x
pixel_y = old_loc.pixel_y
SetInvisibility(set_invis)
#undef POINT_TIME
/**
* Point at an atom
*
* mob verbs are faster than object verbs. See
* [this byond forum post](https://secure.byond.com/forum/?post=1326139&page=2#comment8198716)
* for why this isn't atom/verb/pointed()
*
* note: ghosts can point, this is intended
*
* visible_message will handle invisibility properly
*
* overridden here and in /mob/dead/observer for different point span classes and sanity checks
*/
/mob/verb/pointed(atom/A as mob|obj|turf in view())
set name = "Point To"
set category = "Object"
if(istype(A, /obj/effect/temp_visual/point))
return FALSE
DEFAULT_QUEUE_OR_CALL_VERB(VERB_CALLBACK(src, PROC_REF(_pointed), A))
/// possibly delayed verb that finishes the pointing process starting in [/mob/verb/pointed()].
/// either called immediately or in the tick after pointed() was called, as per the [DEFAULT_QUEUE_OR_CALL_VERB()] macro
/mob/proc/_pointed(atom/pointing_at)
if(client && !(pointing_at in view(client.view, src)))
return FALSE
point_at(pointing_at, TRUE)
return TRUE